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Everything posted by meowza
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First in-game screenshots of Simcity (2013)
meowza replied to fatbuster's topic in SimCity (2013) General Discussion
Ooh, looking good... Quite more stylized than I was expecting it to be, but still very "SimCity". Decent enough so far... You can see the differences on the quality of those screens. Textures, incomplete lots, etc... I'm assuming those images were taken at different stages in development. -
We definitely need a rep there... To those who can attend, please do. First hand impressions are better than what some people call "positive articles"... To those who can't attend (like me ) There will be a live stream Q&A with Kip. 12nn PST, June 5. We can ask our questions there...
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SimCity Fans! E3, the largest North American videogame-centric conference, is just around the corner. We’ll be there – sun, ocean and a large conference center full of the best video games of the year? Do people actually say no to that? Of course before we head to LA and to E3, we want to share some of our details with you. You will see the game. Yup. You, the fan, the gamer, the soon-to-be-mayor. When you watch our latest trailer full of only in-game footage, you will witness some of the consequences your city will face like raging fires, pollution and protestors. What city will you build? Read more: http://www.simcity.c...g-splines-at-E3
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Here's Part 1 for those who missed it. You do realize that this is a gaming site, don't you? Not a construction company...
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Can we still undo mistakes, experiments, and disasters by reloading our saved game? How are we supposed to create our perfect utopia if the game constantly saves itself onto the cloud? What are your thoughts? If anyone has any official information regarding this matter, kindly share.
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This is what they have to say for now about cheats... http://www.incgamers...ltiplayer-world
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China builds 'instant high-rise' in just 9 days
meowza replied to dazza262's topic in Architecture & Urban Planning
There aren't any rules when it comes to money. That's usually how China would put it, unfortunately. -
Just to add to what has already been said: http://kotaku.com/5820230/the-real-story-behind-sim-citys-arcologies I'd personally define it though as a vertical city...
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I'd like it to be able to recreate various ocean ecosystems: open water, reef, deep sea, etc. If this is the case, then I hope that it would create more good than harm to our natural environment... In contrast to the effects of Pixar's Finding Nemo.
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I figured I'd add this http://www.news10.net/news/local/story.aspx?storyid=186871 Hopefully they'd make arcos optional, which I'm assuming they will. Though I'm thinking that these would still be irresistible to those who are looking for extra end-gameplay (like me ).
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Online / Offline Petition: Please register to participate in the poll.
meowza replied to Hanno's topic in SimCity (2013) General Discussion
It's funny how you still have "online" as an option on that poll, when the topic tiltle clearly says "anti-online-only petition". Talk about biased voting... -
There's already a topic about this http://community.sim...ral-discussion/ By the way, welcome to ST! --- edit: thanks for the topic merge
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Rumor says the game's maximum population density would match Manila's 43,079/km2 - currently the most densely populated city in the world. So if our numbers are correct, 200k people on a single 2km x 2km boxwould now make more sense.
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I'm just hoping that the basic SC mechanics will still be intact. And that it will somewhat give us an insight on what's to come in 2013. I don't mind if they request us for our money, or ask us to advertise the game to our friends. Which shouldn't be surprising for a FB app. It's a business afterall, not a charity.
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"SimCity Social" Coming To Facebook? Facts and Rumors: http://simsvip.com/?p=10557
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TORONTO — Ontario's elementary school curriculum spells out that all Grade 3 students must learn about the similarities and differences between urban and rural communities, although it leaves it up to teachers to figure out the best way to impart that knowledge. As unconventional as it might sound, some kids are getting a lesson by playing "SimCity" on an iPad. By Michael Oliveira, The Canadian Press | Associated Press Read more: http://www.ctv.ca/CT.../#ixzz1rbXUfgRC
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Part 4, Scenario 3. - When we were designing the fire system, we wanted to make sure it was satisfying for both types of players. If you want to protect your city, then you have many options. Of course, your primary line of defense is a fire station. Like most of the civic buildings in the city, your fire station is composed of multiple parts: garages, fire trucks, dispatch towers, hazmat vehicles, helicopters and more. - By Stone Librande, SimCity Lead Designer Read More: http://www.simcity.c...-fire-or-did-we Note: Engine tech demo video originally presented at the 2012 GDC.
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Interview with Maxis producer Jason Haber http://www.rockpaper...city-interview/ Interesting stuff in there, including some talk about DLCs.
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More hints? https://twitter.com/#!/SimCity http://www.facebook.com/SimCity
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Latest dev interview and potential problems with forced multiplayer build
meowza replied to mk11232's topic in SimCity (2013) General Discussion
That is the point I am trying to make. Some people are very vocal about their upset over the global economy, but we have NO clue on what the impact is. Atleast we're somewhat on the same ground. Though I can't say that we have absolutely no clue, 'cause we've definitely been given the hints. It's about being cautious and connecting the dots logically - this does not necessarily mean that people are jumping to absurd conclusions, instead, all of which are simply assumptions. But sadly, in some cases like you said, people do take things as if the release date is due in a few days. And I think that's unavoidable with all the worries and controversies looming around. -
Latest dev interview and potential problems with forced multiplayer build
meowza replied to mk11232's topic in SimCity (2013) General Discussion
http://uk.pc.ign.com.../1221790p1.html There are other similar references as to how the world economy (supply and demand) is currently expected to work. No media/public early hands-on demo has been made available yet, as far as I know. Ofcourse, nothing is final until the release. That still doean't answer my question. How do you know? Have you played the game? Have you seen a review or preview or a dev interview which describes how the global economy impacts the city and to what degree? I must of missed it. Do you have a link? All i know so far is there is a global economy, but how that impacts player cities is something I haven't seen yet. Isn't the question: "to what degree?" too much to ask at this point? Nobody knows for sure what the answer to that question is. All the answers to our questions are essentially based on hearsay from the media. You should take things with a grain of salt, and not as an absolute. Thus like I said,nothing is final until release. -
Is This What Simcity Will Look Like?
meowza replied to jacksunny's topic in SimCity (2013) General Discussion
I probably won't eat a steak if it looks disgustingly rotten. Even though I've already eaten a number of unconventional-looking dishes in the past that ended up tasting good. And like I said: -
Latest dev interview and potential problems with forced multiplayer build
meowza replied to mk11232's topic in SimCity (2013) General Discussion
And that's exactly why it's still multiplayer and why we need a true single player. Having your trade and resource prices be affected by every other player is just silly and certainly unwelcoming to the many of us who would prefer not to have such a challenge. I get that the developers are trying to make this game as realistic as possible, but this is just a step too far for realism. In the end, it's still just a game. We're not all mayors or professional city managers, we're just players that are playing a game. The game is great but the global game economy just ruins the fun for me. I'm a city builder that wants to create the city of my dreams without any money worries. I'd rather not have that challenge of getting money and making deals with other players. How do you know? Have you played the game? Have you seen a review or preview or a dev interview which describes how the global economy impacts the city and to what degree? I must of missed it. Do you have a link? All i know so far is there is a global economy, but how that impacts player cities is something I haven't seen yet. IGN: http://uk.pc.ign.com.../1221790p1.html There are other similar references as to how the world economy (supply and demand) is currently expected to work. No media/public early hands-on demo has been made available yet, as far as I know. Ofcourse, nothing is final until the release. -
Latest dev interview and potential problems with forced multiplayer build
meowza replied to mk11232's topic in SimCity (2013) General Discussion
They already stated that you have the option to play a whole region on your own, thus only the world economy could possibly grief you in this case. Topics that already exist: -
Precisely. Both automatic and manual pipe-laying should be readily available options. If you hate pipe-laying, set it to automatic. But if you want to be more detailed about it, you can always choose to lay the pipes by yourself.
