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PrinceErik

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    A long, long time ago...

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About PrinceErik

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  1. diverging diamon interchange

    its more of an aesthetic experiment then an exercise of utility. i probably wouldn't use it in a city either. i was just trying to play around with the new RHW 4.0. the may 10 NAM, RHW and NWM all turned out pretty cool.
  2. diverging diamon interchange

    this is the first picture ive ever posted. its a basic DDI. tell me what you think.
  3. Appalled by download speeds

    i had that problem before, try downloading earlier in the morning. i downloaded the May 10 NAM this morning...it took 2 minutes. which is alot better then 20 minutes.
  4. Traffic problem(s)

    are you using 'simulator Z' for the traffic pathfinder?
  5. Help! Unemployment

    theres a mod called RCI Multi mod that can alter what kind of jobs get offered to which kind of wealth level. you might find it useful.
  6. Abandoned due to commute time...

    are you using the default pathfinder? you can change it in the NAM files. 'Simulator Z' might work for you, its a more realistic pathfinder, and the sims commute longer distances.
  7. Rural Highway exit ramp trouble

    exit ramps might need to be placed on the tile adjacent to the tile occupied by the rural highway (not on top of it). also keep in mind the direction that the traffic is moving. an exit ramp needs to be placed so the traffic moves off the highway in the same direction. meaning that in the picture above, the entrance ramp is congruent with the direction of the traffic, in order for it to become an exit ramp it would have to be moving in the opposite direction, or else the traffic would have to make an impossible u-turn to get off the highway.
  8. Hai thar

    welcome. you're gonna need alot of custom content if you wanna build cities like those tho. get the NAM 2009 update first.
  9. All of my demand is in the negative...

    you probably need basic utility stuff. try upgrading your health and education systems. or maybe the roads are too congested so the demand caps off.
  10. its probably too long of a commute, or theres more jobs then there are people so they just work at a closer job. it could be alot of things tho.
  11. Simgoober's Farm Fields

    the ploppable farm fields look great, i just downloaded that mod, but they're not functional. any other suggestions?
  12. that happened to me a while ago, i downloaded the 'SKU1 update' thinking that it would help fix some common bugs in the game but, like what you're experiencing, i couldnt even place vanilla buildings like the large park or the elementary school because they would be missing common default props. eventually i reinstalled the game. it was worth it though cuz it allowed me to organize my plugin folder. but it looks like you figured that out already.
  13. Hi, im relatively to to the whole custom content thing, but i do have alot of cool mods and all that, but im having some difficulty getting the Simgoober farmfields to grow in my rural cities. ive seen alot of amazing CJs that are rural-themed and have very cool looking non-maxis farm fields in them. i got all the dependencies im pretty sure but they still wont grow properly. if someone could shed some light on this problem i'd appreciate it.
  14. Go into the NAM files and change the pathfinder from 'default' to 'traffic simulator Z' its the best one because the sims travel longer distances and find better routes to their jobs. so its less likely they will abandon because of high commute times. you can also get the RCImulti mod which, among other things, can change and distribute jobs of all three wealth levels for each work place. meaning that R$$$, R$$, and R$ can all work at the same workplace based on a ratio. you can also create home-jobs with that mod.
  15. 004 "Vineyards Of P'Jem Monastery"

    how do you get the land to look like that? it looks like a painting.
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