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Everything posted by Wyldone
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io_bg, WHERE did you get that GLR bridge?!? That's Amazin'!
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Thanx ac94....I had thought that was an awesome growable, but....a Landmark was my second guess. lol....Thanx again, man.
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Hey, all...I've been lookin' for this one buildin' that I've seen EVERYWHERE in forums all over, 'n I can't find it ANYWHERE. Please help me. It's the one with the red 'n white circles. Please help. Thanx in advance.
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Oh....cool! THERE I am. Wow....I knew I posted a lot of my postin' career in this here CJ, but I didn't expect that much. Thanx for pointin' me out, John. Keep up the great work, dood!
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HEY! I'm wonderin' how many posts I made to this? I mean, I've made plenty a post in this CJ, as it is by far the best one on here....uh...from the time when Jeronij still have columbia River 'n his other one (not sure of the name, anymore). This thing has WELL over a few thousand posts, 'n I'm quite certain that ya missed me there, Darmok. Just FYI. Now keep up the great work 'n spare us nothin' of your progress of Anduin Valley region, hmmm?
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This is great 'n all, but how 'bout explainin' the fact that some of the multi-engine trams (and trains) are so freakin' LOOOOONG! I mean, what's with all the trams bein' like.....stretched a whole street like, 15 cars long? Is that somethin' hidden, a mod, what? Ya already mentioned the number of trams, so I wanted to ask 'bout the number of tram CARS. I figured I should ask that here, since this thread is all 'bout GLR traffic, so....whatcha think?
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Hey. I'm kinda in a bind. I'm lookin' to start usin' SG's canal sets again, but I can't find one certain set. This prolly wasn't uploaded by Goober, but it has his signature all over it. I'm talkin' 'bout the canal bridges/overpasses/pedestrian passes for Mickebear's MBEAR Mediterranean Venican style canal pieces. All of the Mediterranean sets seem to be missin' from here. Seems that ST has practically gotten rid of anythin' Mediterranean by Mickebear, Barby, Kwakalear (however ya spell his name) and so on. Please, help!
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Wel, I must say that the advice I found here was pretty useful.....but I emphasize "was." Believe it or not, I have a whole area that WAS high-class/high-density residential, and all of a sudden, they wouldn't go past one to two $'s and now they're pretty much blank lotted zones. I think this traffic noise bug is spreadin' like wildfire. Also, I tried the ordinance ideas, except for one thing: ALL of those ordinances are already bein' carried out! I don't get it, these buildin's are drivin' me nuts, and once my population was ove 150k. Now I'm lucky if it stays on the 100k mark. Please, help me. More advice is a MUST!!!
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Uh.....everyone's suggested to turn all your streets 'n roads into avenues.....here's a problem. Most of my traffic noise occurs ON the avenues. I mean, I got Cobb's Altura Tower grown in my downtown area (after much hard work 'n patience, I got that buildin', btw) and every sim-month or so, it always turns grey from traffic noise, then goes back again! And it's located right along an avenue diagonal from a hospital and QUITE the metropolitan Downtown area, full of commercial offices towerin' to the sky! But seriously, traffic noise on the avenues when everyone replaces with them? Uh....help!
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hkabat-forum-threads Massively Gigantic Japanese BAT Gallery
Wyldone replied to Odainsaker's topic in SC4 - Custom Content
Originally posted by: ExiL3 *EEEEEEERRRRT* (error message), Your picture is way too big. 800x600 is MAX. Please reupload the picture before it gets deleted... take care,quote> That better up there, pal? BTW, I've noticed when downloadin' these beauties....SOMY's got a Cruise Port for it! I mean, just look at this thing! This would look great with ANY of his BAT's, I promise! (uh....could someone please resize this for me, please? Thanx) -
hkabat-forum-threads Massively Gigantic Japanese BAT Gallery
Wyldone replied to Odainsaker's topic in SC4 - Custom Content
Somy seems to have changed the picture of the great ships. I got a new one, right here....looks like there are Sister Ships! -
hkabat-forum-threads Massively Gigantic Japanese BAT Gallery
Wyldone replied to Odainsaker's topic in SC4 - Custom Content
Um.....has anyone noticed this on SOMY's site and......wow..... Check it out! This puts almost every Sim ship I have ever seen in a Simcity game to shame. Now if only he can make, like...a big cruise ship docking station/port and/or tourist attraction and include the other ship he did with this one.... I can't wait till he gets THIS one done!!! Work fast, Somy! And keep doin' a FANTASTIC JOB!!! -
Uh....one little question: I've downlaoded two of the HSR Train skins....and I have no idea which file is what in each installer. I only see 1dat, carriagetrain, train, and somethin' else...can't make heads or tails of it; thus I'm not able to install it. Help, please? If ya can, please send me a PM with the info as to what each file is. Thanx.
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Ill Tonkso, thanx a lot, man! I never knew jsut how big that thing was. 7x6. I mean....wow. Thanx again, looks great in my city.
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I'm so glad this thread was made, 'cause there's one buildin' I just can't find. I've seen this buildin' a lot on AK's CJ's, and I've even tried askin' him where he found it, but he hasn't actually responded to me at all. I just can't find this thing, along with a lot of stuff that looks like it comes from the same source or site. Help me, please? Plus, in one of the seaport threads I've found (I think it was AK again) this ship has me confused where IT came from, too. Any help would be greatly appreciated. Thanx again.
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Uh....is there a special mod or somethin' that enables ya to make elongated bridges over land like that? That's the cat's MEOW! I would love to know your secrets, chocolatemax! Sorry it's taken me so damn long to post in here, but this CJ finally caught my eye...with a twinkle 'n a gleam in it. LOL! Awesome job, man! Keep it comin'!
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- 46 Comments
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Ahhh......I thought I wanted the sunken highway ones....Could someone send me a detailed pm? I think this is takin' up way too much room for this one thread. Sorry, mods... [edit] Does it now? Hmmm.....Ok! I'll keep that in mind next time I play. Thanx Kronos!
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Ya know, when I use the hole digger, it doesn't EXACTLY indicate how deep it is. I'm wonderin' how ya get that to show, or how ya know that in the first place...
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Well, I'm hopin' BB gets online and sees what the problem is, 'cause this is too good of a piece to pass up.
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LK: It's at the same depth that all the highways are at, and if I got all the overpasses as straight as I did, it SHOULD work, but unfortunately....no. I don't get it. 14m, 15m, what EXACTLY is the difference, anyway?!
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Hey, BB, I got some bad news. I hate to break it to ya, but the intersection piece is not quite done yet. I'd like to bring the followin' picture to your attention: I think the textures/overhangin' props, etc still need some work, unfortunately, 'cause this is what happens when I try to plop the piece. Just FYI, dood.
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Ok. I've figured out how to do it. Thanx to BB's great step-by-step tutorial, this what I got: Before: Notice the arches, BB. It just doesn't seem right. This is what I meant. I've included one more pic, showin' just how bad the arch looks. Note the overpass in the corner: As ya can see BB, those arches just were too awful (IMO) to ignore, so I had to do somethin'. And now that I followed your tutorial to the letter, I've got MUCH BETTER results. See for yaself: After: As you can see, BB, there were indeed arches, but after 'bout...two hours of bulldozin', ploppin', terraformin', etc, I finally got it. Now all I need are those diaganol pieces as well the intersection (the corner in top left of the first pic is hard to ignore, YUCK!) and any other additions ya might have in mind in the future. I've said it before and I'll say it again: you are doin' EXCELLENT WORK, man! Keep it up. Spare us nothin', BB! [EDIT} Yeah, 'bout those blurs, they drive me crazy, too. I mean, is it the downloaded texture or somethin'? I don't get it. P.S.: Thanx for the awesome turorial, BB. As ya can see, it helped out a LOT. Thanx again, for all the work ya do to help make our cities more special and presentable lookin' with your fantastic lots, props, walls, etc. Can't wait to see what's next! Like I said, spare us nothin'!
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Which piece do I put down? Road, street, highway? Any particular height or depth I gotta plop it? How much do I drag through it? Man....looks like I"ll need a whole tutorial on how to do this....sorry to be a bother. Thanx.
