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Ganaram Inukshuk

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Everything posted by Ganaram Inukshuk

  1. Wow, Trixie means something here, but completely something different to the pony community...

  2. The My Little Pony Association of Simtropolis (MLPA)

    Look at what teh pony dragged in. Wait,... How do I drag myself...?
  3. The Proper Use of CAM

    For starters, I would recommend the CAM "Starter packs", which gives a few CAMpatible buildings for residential, commercial services and offices, all categories of industry, and agriculture. Strictly speaking, they're just high-rises, big factories, and big farms. If you really wanna be selective about what you want, here's a thread that links almost every CAM lot there is. The links to the starter packs are also there. Just don't forget their dependencies; Most of these things are just exemplars that tell the building what it is; It doesn't have the actual building on it, or for that matter, the base textures and the props. https://www.sc4devotion.com/forums/index.php?topic=2039.0
  4. The Proper Use of CAM

    From what I understand, there's a file in the CAM (and the SPAM that's not incompatible with both the NAM and CAM) that interferes with the NAM, but as long as the NAM loads after the CAM, you're solid. When SC4 starts up, it loads everything in your plugins folder in alphabetical order. Typically the usage of "ZZZZZ" in a filename is so that it overwrites something else that modifies the same thing. Most transit texture mods are like this. Conversely, the use of "!!!!!" will make a file load first. Back to the issue with a specific CAM-related file that interferes with the NAM's own files. What you have there are two files that overwrite the same thing, and when that happens, typically the file that loads last is the one that will work in-game. Typically, things you want to load after the NAM are transit textures, and the things you (might) want to have load before it so that they're overwritten are traffic simulators that interfere with the NAM itself. Why is this a problem? The NAM has specifically-designed traffic simulators that not only increase capacity, but also make certain other plugins (such as the NWM and RHW) work properly. The fact that the CAM has its own simulator means that using it instead of the NAM's may result in dysfunctional networks. Additionally, the CAM does have a few of its own buildings, but they're re-lotted versions of the default buildings so that they have higher growth stages and capacities. That's merely a handful of buildings, and there are a lot of growth stages to fill up. What the CAM does (and similarly the SPAM) is merely modify the exemplars that control the number of growth stages, that's it. It has none of its own buildings, other than the re-lots. So yes, you have to go through a download spree if you want the most out of the CAM. While I'm on the matter, the SPAM (SimPeg Agricultural Mod) does the same thing that the CAM does, but only for agricultural lots. It already comes with some of its own farms, which spares you from doing a large download spree. However, using that with CAMpatible (CAM-compatible) agriculture lots will cause undesirable effects with demand. My recontamination to get the best out of the CAM: Avoid using its traffic simulator. Use the NAM's. Since, alphabetically, NAM loads up after CAM, that problem should be mostly avoided. If you're going to use the SPAM, avoid downloading any CAMpatible agriculture lots, and unless you really want to, avoid its own traffic simulator. I've found this to be the most ideal configuration: CAM, NAM, then SPAM minus traffic simulator. ----- EDIT: I may be a bit iffy on what exactly in the CAM that may interfere with the NAM so to be on the safe side, ensure it loads before the NAM. I know for sure that something in the SPAM will definitely interfere with the NAM, so if you have that, have it load after the CAM but before the NAM.
  5. Let's just say that waiting for SC5 all the way over in the pony community is like waiting for the NWM all over again.

  6. Even the pony community is gawkfesting about SC5.

    1. emperordaniel
    2. Craig-Abcvs

      Craig-Abcvs

      MOAR Glitter!

    3. colco2121

      colco2121

      Giddyup ponies, time to head to the world of Origin!

  7. Sim City 5 or Sim City Societies 2?

    Big thing to note: SCS is all EA. SC5 is all Maxis.
  8. Now this is just mind-boggling.

  9. Ever tried to bridge a technological divide? To me, that's called "Last night."

  10. 3 word story

    ... From the toilet.
  11. Show us Your Interchanges!

    I don't know about you but I'm seeing U-turns where there are supposed to be left-turn loops.
  12. Corrupt a Wish Game (v4)

    Granted. More cowbell for you for all of time. Now, let's look at the issues from three different things: - Simcity 5 speculation - Derpy Hooves controversy - Minecraft 1.2 release Is there any way that these things can be related, or at least amalgamised into one big glob of mess? (And put it in wish form.)
  13. Three big things: Minecraft 1.2, Simcity 5 speculations, and Derp. Wut?

    1. The Avatar

      The Avatar

      Oh, did they release the "official" 1.2 update today?

  14. The one day that happens every 1460 days, and it feels like the longest. Really.

  15. 3 word story

    the toilet. Then,...
  16. Why should the person above you be banned?

    I'm banning you because I need an excuse to keep this thread alive.
  17. Technecal Question

    16x16 meters, or roughly 52.5x52.5 feet.
  18. Show us Your Interchanges!

    I asked the same question once, and I've been told that they only work with whole numbers, not decimal values. However, I know of one way on how to get exactly a 7.5 meter high embankment, but it requires Rivit's tunnel mod...
  19. That's a question for the NAM Team, NOT the RTMT Team.
  20. Corrupt a Wish Game (v4)

    Granted but you can't find it. I wish I could type on a Colemak. I gave up on the Dvorak and switched to Colemak. Have I told you that already?
  21. All NAM Compatible Mainstream Mods

    Note that RTMT, though made to work with the NAM, is lot-based and is separate from the NAM, so that would be disqualified from the list. Therefore I ran with the assumption of excluding all lot-based content, and only including all NAM plugins that are RUL-dependent.
  22. All NAM Compatible Mainstream Mods

    I can tell you that pretty much everything on that list is all compatible with the latest NAM, and is pretty much designed to work that way. Note that RTMT, though made to work with the NAM, is lot-based and is separate from the NAM, so that would be disqualified from the list. It's that most of them are not as up-to-date as NWM or RHW; Pretty much all of them except NWM and RHW haven't been updated for years, except for DBE and the Retexture and Cosmetic mod, because those were new.
  23. Corrupt a Wish Game (v4)

    Granted, but it's a Dvorak. I wish it wasn't so cold anymore...
  24. Corrupt a Wish Game (v4)

    Granted. This is all there is left to watch, other than CSPAN: I wish I actually got enough sleep for once...
  25. Never realised how good candy hearts are...

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