-
Content Count
104 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by Klyte45
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Almost one month later, I'm back! Transport Lines Manager Reborn 7 - Changelog: Updated methods hooking Updated Linear Map UI Added drag'n'drop for vehicles - on vehicle monitor, drag a vehicle into a stop label and then the vehicle will target there as next stop (Manual Unbunching) Added budget control sliders to the Line Info Panel (now is possible to edit per hour budget viewing a line info) Added options for show near ferry and blimp lines in the options Fixed cable car icon in near lines panel (and linear map intersections) Removed IPT compatibility mode option - is automatic now (IPT2) Added MOM compatibility to hide depots which doesn't shall spawn metro trains Added support for multi-service stations hub which are depot also (like the monorail/rail/metro hub) Fixed evacuation route bug Fixed depot naming bug Fixed fare = 100 bug New default palettes: Rainbow Rainbow Short World Metro MS Metro Design UI Material Design Default Colors Material Design 100 Material Design 500 Material Design 900 Material Design A200 Material Design A400 Material Design A700 São Paulo CPTM 2000 São Paulo Bus Area 2000 And, the TLM is compatible with the IPT2! The IPT2 functions overrides the TLM related function. More details at the compatibility table at end of the mod description at Steam. You can assign the line to prefix, and use only one line there (type "0" in the line number text field when a prefix is selected). After it, you will need to go at prefix editor tab (gear button on main list), find the prefix and choose the models.... Well, I expect until the Green Cities release to add the asset selection to the Line Info Window (where shows the line stats and linear map)- 131 Replies
-
- 8
-
-
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Well, as I told before, I'm not having sufficient free time to maintain the Transport Lines Manager. Now, I'm officially "abandoning" the mod due lack of time. I hope someone can continue the work, once the mod code is now public. I will try to reply any doubt about the code, just tag me or send me a PM. I hope also I can come back someday and help to making mods to the game...- 131 Replies
-
- 3
-
-
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Version 6.0.2 released: - Fixed null pointer on invalid depot category, now logs error - Fixed some misspelling in English file - German language updated - Fixed sorting on line listing - Added dutch support (thanks bas_dehaan!) - Added polish support (thanks woj2012!) - Added partial chinese support (thanks Laoweek!) The next version with fixes shall be released in two weeks- 131 Replies
-
- 2
-
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Keep calm guys! The penguin is still working in IPT2 and the code wasn't released yet for integration. This will done after it (but I don't know when). Anyway, the mod as whole isn't incompatible with IPT2, only few features, as I wrote on description:- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
In the base game now you can change the line budget, but it's ignored by TLM. The formula still the same.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Well, I'm creating a new version which will log the nullable type. This will help to find the broken depot.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
@rovapasi1 I will see this case. But ArgumentNullException: Argument cannot be null. in the method Dictionary.ContainsKey seems to be a case of one of your stations are not well configured as station. Anyway, a null exception is a thing which should not to happen and I will fix it for next version. @pauliaxz How this time is configured in IPT? (per depot, per line...) I have an idea of implementation of it inside TLM The PrefixBudget was added on TLM at the prefix configuration panel. Each prefixes can have a different configuration, but the default is 1. The others variables are from base game.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Version 6.0.1 released. Fixed no fares bug. Fixed i18n missing. (thx alborzka)- 131 Replies
-
- 1
-
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
It can be a way. Anyway, the old mod isn't breaking anything, just have a phrase saying thatversion won't be updated anymore.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Noted and added to known bug list. @alborzka, what you think about put the latest release and current list of known bugs on first post? Well, these internacionalization problems can be easily solved on GitHub. Can someone create the entries for the missing labels? The label which are missing appears on output.log as: Error with TLM_TOGGLE_LINES_DEPOT_TOOLTIP:0: The id was not found in the localization files. Just need to create them in the en.properties file to create a default behaviour fo this cases. Note the prefix TLM_ is ommited on these files (ie: the entry for TLM_TOGGLE_LINES_DEPOT_TOOLTIP shall be TOGGLE_LINES_DEPOT_TOOLTIP) I'm now solving the zeroed fares bug.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
I think here is better.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Because this is a new phase of TLM. May it change its name in a near future. Also, who unsubscribed the old TLM will never get notified it came back.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
This adaptation shall be done on SVS. I can't do anything in TLM without broking it... Anyway, TLM Reborn was released! Added on 6.0: Support for mass transit Now shows external trains stations with a orange circle with a symbol (same model used for taxis, airports and ports) Now uses road names for bus and tram stations and line namings(if near a crossing, show name as Street A x Avenue B) Known bugs: Rename depots are not working in the TLM listing and in depot details windows. Bus stations and terminals are wrongly listed as depots. Not show cable car stations on linear map as near transport IMPORTANT: the incomes of public transport stays at 0 The depot list is not working. The label for "TLM_LIST_DEPOT_TOOLTIP" is missing There is another label for depots missing (FERRY_Config) Next steps: Integrate IPT 2. ????- 131 Replies
-
- 1
-
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Good news: The TLM v6 was fixed and is working in the new version of the game. Soon it will be back on Steam Workshop- 131 Replies
-
- 1
-
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
I agree with the fact of TLM is complicated. There are so much information at once and the newbies certainly get confused with it. But I don't know how to simplify the TLM. Maybe tutorials can help on it. (What I never had time to do) I think will be very difficult to make the TLM functions work with the minimalist interface of IPT.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Yes, they are. But the game see both in the Airplane layer of the game. Ships and Ferries have this share in layer too. It's like if the Metros and Trains used the same rail to move around, this case was separated but the airplanes/blimps and ferry/ships not. Is better you never use the master branch in your working directory, in local machine. Only pull requests go to master then. But okay, nobody will dies because an accidental commit. UPDATE: Isn't a problem to commit in your master if we agree to make my master as the central one. So only I, when I come back to dev, will need to create a separated branch. The others members are optional once at end of development should be merged at main master. UPDATE 2: I answered your questions in which you have on the code at GitHub.- 131 Replies
-
- 1
-
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
No. Ships are ships and ferries are ferries. Each one have its own tab on line listing menu. You can select different vehicles for each type, so isn't prudent put them on same group. Same for Blimps and Airplanes.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Well, I think is it. The only function not listed I remember is the city map generator, but it's not ready. @BloodyPenguin I agree the modularization help on testing and maintence. But separate in different mods isn't so good for players. A solution for this could be the creation of more than one dll file (ie: more than one project for the whole TLM) and then keep them inside a single mod. If one day another mod need some funcionality of the TLM, it can use only the necessary dll's from TLM, and then we create a core separated mod. The TLM already do it with the UI Helper, which I created to help the deal with the mod config menu. (and I shared with someone I don't remember when) But, merging TLM and IPT, I can't see by now another mod in same subject (public transport).- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
I think almost every function in the TLM deals with the game AI... In IPT I imagine isn't different.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
I suggested the merge because what I most heared from the TLM users was: less mods subscribed is better than 20 mods, one for each thing. The auto color feature come from one complaining like this, as example. Maybe shall we hear what the mod users want: A lot of mods, but every one doing a thing; A single mod with all what TLM and IPT can offer together; or No merge, IPT stays as is and TLM keep its developing - and a third one integrating both. We need also to think about the maintence of these mods. I think unifying them we will serve a largest part of the players with more quality, once all transport modders are work in only one thing. And hardly the mods gonna die once the team working in these mod is bigger. Finally, I know it will need a greater commitment of all involved to work. But I think the result would be better. This is my idea, independently of the way we decide to go or the mod to use as base, I can manage the work of all members if necessary.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
I didn't know it was implemented in the free patch. Well, good to know! If you look in the commit history of TLM, you will see somewhere between the version 4.0 and 4.3 I did some stuff to show the line profit. I cancelled the feature due lack of knowledge at that time, but now I think with the IPT source it can be easier to do. (Because there have a vehicle statistics about it)- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
I was thinking about what can be used in TLM from IPT, and the main feature is the unbunching. Maybe the budget status for each vehicle was useful too but the TLM already have a skeleton with that, and it can be developed later. @BloodyPenguin, can you show us how is done the unbunching in IPT to put it in the first version of merged mod? Or better if possible, can you integrate it in the project at GitHub?- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
@BloodyPenguin I saw the IPTv2 you posted have no source code. Aparently was reverse-enginered from the last version. So I think was easier use the TLM as a base. The code isn't perfect but at least we already have a project in fact. So, we can put the IPT inside the TLM and so work together on github to release the new ITM.- 131 Replies
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Maybe do a new mod with the two, reviewing all the funcionalities. I think it would be the perfect case: The Improved Transport Manager.- 131 Replies
-
- 3
-
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
-
Transport Lines Manager -- Reborn!
Klyte45 replied to alborzka's topic in Cities: Skylines Modding - Open Discussion
Well, what is easier: put the TLM inside the IPT or put the IPT inside the TLM? I completly agree about a fusion of the two mods.- 131 Replies
-
- 5
-
-
- mass transit
- transit
-
(and 2 more)
Tagged with:
