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0 Clean SlateAbout Jovzin
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Ronyx: (I don't use simtropolis anymore, go to cslmodding.info)
Jovzin replied to Ronyx69's topic in Cities: Skylines Modding - Open Discussion
Aha so you do not recommend to use Additive shader to create rear lights for trains ? So rather to use props ? But wait I still do not get it how to put some prop on the model. I can put some point or spot light in Maya and attach it to a model but not sure CS will know what to do with this light in a model I am not sure I can do this with CS Asset editor ? Maybe could do it in Unity with some flags ( Like in KSP ) but with CS asset editor how ? Sub meshes ? And than what do you have some other script for it or ? -
Ronyx: (I don't use simtropolis anymore, go to cslmodding.info)
Jovzin replied to Ronyx69's topic in Cities: Skylines Modding - Open Discussion
Thank you Ronyx. Now just tell me how to do the rear lights on the train via your Additive Shader as Ryuichi Kaminogi did it on his japan train... Thank you in advance. -
Train Rear Light - how to do it ?
Jovzin posted a topic in Cities: Skylines Modding - Open Discussion
Hello guys, I need your help. I want to create Train Rear light on my train. But I do not know exactly how. I know about tow ways: 1/ Vehicle Effects and Advanced vehice effects. 2/ Additve shader and sub-meshes. The 1/ way is somehow not working for me. At least when I am in asset editor and click on vehicle efects button there is nothing like Train Rear Light I see there only Train DItch ight and Train Center/Right/Left Light. So I tried to do it via XML : <?xml version="1.0" encoding="utf-8"?> <VehicleEffectsDefinition> <Vehicles> <Vehicle name="jovzin_ice3_train_Data"> <Effects> <Effect name="Vehicle Effect Wrapper" base="Train Rear Light" fallback="None">> <Position x="-0.45" y="1.9" z="-0.9" /> <Direction z="1" /> <RequiredFlags>Reversed</RequiredFlags> </Effect> <Effect name="Vehicle Effect Wrapper" base="Train Rear Light" fallback="None"> <Position x="0.45" y="1.9" z="-0.9" /> <Direction z="1" /> <RequiredFlags>Reversed</RequiredFlags> </Effect> </Effects> </Vehicle> <Vehicle name="trailerjovzin_ice3_train5"> <Effects> <Effect name="Vehicle Effect Wrapper" base="Train Rear Light" fallback="None">> <Position x="-0.45" y="1.9" z="-0.9" /> <Direction z="1" /> <ForbiddenFlags>Reversed</ForbiddenFlags> </Effect> <Effect name="Vehicle Effect Wrapper" base="Train Rear Light" fallback="None"> <Position x="0.45" y="1.9" z="-0.9" /> <Direction z="1" /> <ForbiddenFlags>Reversed</ForbiddenFlags> </Effect> </Effects> </Vehicle> </Vehicles> </VehicleEffectsDefinition> But still in the asset editor there is nothing. Even the tab where effect is written there is blank space after I put there this XML code. So I really do not know what to do ? Btw one more thing. REV0 mentioned something about first need to put the asset to workshop to get the steam workshop ID and than make the XML ? IT will not work in my asset folder in the My Documents/Collosal Order/Cities Skylines/Addons/Assets ? Currently the xml and crp files are here not on workshop. The 2/ way what I do not understand is this sub-meshes. How to do the rear light via sub-meshes ? In my understanding the sub-meshes should be something like Lod0 , Lod1 , Lod2 etc etc. So I need to create some lopwer poly count model of the end trailer with lights in Maya or ? Thank you very much for your help.
