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Everything posted by Terring
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From the forests to the planet Mars, we are everywhere :D
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Welcome to the Bouncing Sheep Club mrtnrln
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I never imagined that the Washington Monument could be used for an alien city. Looks great
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simmars-forum-threads Reloting the SimMars buildings
Terring replied to Terring's topic in SC4 BAT & Lot Workshop
The "lighthouse" is ready -
simmars-forum-threads Transit Network Workshop
Terring replied to AndisArt's topic in NAM & Transit Networks
An underground network? Now this is something that I really want to see in SimMars -
simmars-forum-threads Reloting the SimMars buildings
Terring replied to Terring's topic in SC4 BAT & Lot Workshop
Here is an improved version of my spaceport. Now it has some fuel tanks, nice effects, some futuristic industrial vehicles and an iron fence. The fence will not surround the whole spaceport, so you can build 2 of them and make a larger one. -
I send a message to ask it, but no answer for now. My idea is to make it more underground, in order to protect the workers and expand the facilities without taking too much space. This is why I made the lot a bit larger.
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simmars-forum-threads Reloting the SimMars buildings
Terring replied to Terring's topic in SC4 BAT & Lot Workshop
The seaport spaceport is ready Now I need to relot the lighthouse. Any idea? -
A crazy idea from the past. In 1933, Science & Mechanics magazine proposed the installation of gigantic wind turbines on top of every skyscraper in the city!
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Cool, thank you very much :golly:
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Sorry I can't animate it. If I could, the Martian gravity will make the sheep bouncing really high!
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Contact 2001: Space Odyssey 2010: The year we make contact Wall-E The lion king Forest Gump The green mile Close encounters of the third kind
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simmars-forum-threads SimMars - Open Disucssion
Terring replied to AndisArt's topic in SC4 Modding - Open Discussion
It's too early for SimMars Beta 4. The greatest goals for this is the creation of a lot of Martian automatas, as well as the creation of a SimMars version of N.A.M. -
My sheep is on Mars
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simmars-forum-threads Reloting the SimMars buildings
Terring replied to Terring's topic in SC4 BAT & Lot Workshop
For technical reason I'll select the first version. I also made a new spaceport, better than the previous. Now I need to add something nice in the empty green space but I'm not sure what -
World Expo 2011 pt7 (Visits 6 to 11)
Terring commented on TowerDude's City Journal Entry in Al Jakkab - The Return
Sorry for the double post, but I just notice that 1 of my colony's pictures is missing. This is the picture --> https://i1101.photobucket.com/albums/g436/terring/Hope-1-6Jun1551308142204.jpg -
Megalopolis - a clustered network of cities with a population of about 10 million or more. Megacity - a metropolitan area with a total population in excess of 10 million people. Ecumenopolis - a city made of the whole world! Aerotropolis - an urban form whose layout, infrastructure, and economy is centered on an airport. Edge city - a concentration of business, shopping, and entertainment outside a traditional urban area, in what had recently been a residential suburb or semi-rural community. Ecovillages - intentional communities with the goal of becoming more socially, economically and ecologically sustainable. Microtown - a municipality with less than 500 residents that is not part of the suburbia of a neighbouring city. Linear city - an city that would consist of a series of functionally specialized parallel sectors. Boomburb - a large, rapidly growing city that remains essentially suburban in character, even as it reaches populations more typical of urban core cities.
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World Expo 2011 pt7 (Visits 6 to 11)
Terring commented on TowerDude's City Journal Entry in Al Jakkab - The Return
I can see my Martian colony from here Great job PirgoFilos, plenty of cool cities. Port [s]Mathhew[/s] Matthew is my favourite, a huge city with plenty of green peeks -
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Futuristic-Utopian city: A city filled with sophisticated technologies and smart citizens. They are design to fit with the topic environment and be as efficient as possible. High technology and high quality of life. Futuristic-Cyberpunk city: A chaotic planned city with mostly fool citizens. No green spaces, very bad efficiency and a lot of dirt everywhere. High technology but low quality of life.
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simmars-forum-threads Reloting the SimMars buildings
Terring replied to Terring's topic in SC4 BAT & Lot Workshop
As about the seaports, I have 2 chooses. Some months ago I relot the Maxis seaport and turn it into a truly industrial spaceport. With this trick, it's possible to build "seaports" anywhere you want. But what if you want to keep the "seaport" style of the Maxis seaport? Inspired by the proportions of the Venus Project... ... I made a second version. Here is a sea-air-spaceport, with both ships and spaceships. Which of the above versions in better? And why the sea-air-spaceport still keeps the Maxis textures? -
Your city and buildings (even not yet complete) are very nice
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I made a small question in the previous teaser, but nobody gave it a try. Only some folks in Simtropolis gave some answers. Oh well This update will show you a Terran city of 2064 A.D. (95 A.T.). I tried to make a realistic futuristic city, with my style of course. Because it's my Terran city in this Mayor Diary, please don't insult me. Don't worry however, we'll return to Mars very soon. Earth is nice but a bit too boring for me StreetxROBLOX: Glad to see that you like it Update 31: 2 worlds, 2 brothers "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed." Buddha "'Tis not enough to help the feeble up, but to support them after." William Shakespeare "If you can, help others; if you cannot do that, at least do not harm them." Dalai Lama The technological and spiritual evolution on Mars didn't let Earth unaffected. This update will give you a taste of how SimMartians helped SimTerrans. Here is a model of a city of the future, in 2064 A.D. The Martian architecture is truly modular. Those buildings can construct very fast, can take any shape we want, are very strong against earthquakes and winds, provide all the comforts we need without using too much of resources and are by recycling materials. Although these "prefab" units will be composed of standard components, they will be of a modular design of such a wide and diverse array as to allow maximum individual expression in interior design and décor. Plenty of benefits that improved the Terran cities as well. Mars doesn't have plenty of energy sources, so SimMartians improved geothermal and nuclear technologies. Some of those technologies became very useful for upgrading the renewable power plants. To prevent making Mars into a wasteland by over mining and garbage, SimMartian developed the Reduce-Reuse-Recycle strategy, thanks to nanotechnology. Those improvements upgrades the Terran waste management as well. The Martian environment force SimMartians to build underground farms. In those farms they made experiments in hydroponics and genetic engineering. Those techniques improved the Terran skyfarms as well. Who need workers, when we have robots? Automated cranes travel along the buildings' length installing floors, windows, curtain walls, roofing, and other components from the ground up. These devices will contain sensors to minimize industrial accidents or collisions with other devices or living beings. A Martian technology with plenty of uses on Earth. SimMartians didn't want to build huge runways for the airplanes, so the improved the Short Take Over and Land (S.T.O.L.) technology. This technology is now using by the Terrans as well, to build environmental friendly airports. Mars is a dangerous place to live, so many SimMartians are living in underground homes. Earth is suffering from overpopulation and we need more land to build your cities, so let's inspired by our Martian friends and build downwards! The low gravity of Mars encourage the construction of tall arcologies. Thanks to the robotic constructors and the new nanomaterials, arcologies on Earth became more safe and effective. All colonies on Mars are surrounded by parks and exotic landscapes, so why not using this city plan on Earth as well? SimMartians established the Cybernated Government, where computers replaced the outmoded system of electing politicians. This technology can only be accomplished in a resource-based world economy, where all of the world's resources are held as the common heritage of all of the planet's peoples. The result is the rise of Quantum Anarchy on Mars. Earth however is trying to make a Cybernated Government-like network, based on their monetary economy. They'll failed. Quantum Anarchy needs the best technologies in telecommunication, in order to turn Mars into a planet-size brain. Those technologies improved the Terran telecommunication systems as well. The result is an epic upgrading in diplomacy and free press, making many SimTerrans hope that soon Earth will be a world of peace and understanding. Extra pictures... I'll take some vacations for some days, but Eden will be back soon. Have a nice summer
