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theLXMB

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Everything posted by theLXMB

  1. High Speed Rail Project

    @david1314: thanks for that reply, i'll keep it in mind. your idea with raising or lowering it a bit in the lot editor is good, i haven't thought about that yet. so i decided to make a test-render to see if it works, guess what happened: my system ran out of memory.... even now with not nearly half the structure done (don't talk about the textures or lightening) my 768mb ram and 1,1gb virtual hdd memory don't seem to be enough. hope it gets better with 1gb of ddr2-533. if not i have to split it in half. @zachos-prague: well, again, it's not an attempt to rebuild the real Berlin Hbf. it's just very similar looking. i think you'll like it anyway
  2. High Speed Rail Project

    well, let's see if its possible oder not, after i rendered it... its really not that problem. but still i have another big one: swamper77 said a few pages back that the trains and the track deck itself are 15.5 meters above the ground, but i made a test-lot and it fits with the rails at 16 meters. I'm a bit confused about it, because swamper did the pathing thing so he must be really certain about that, but as i said, with my test it only fits at 16 meters... i have to know the exact height before i can go on with my station.
  3. High Speed Rail Project

    look at my showcase here unfortunately i have no render pics of the current version but as i said, i can't work on the station untill i have my new pc. @cammo2003: thanks for the answer! if it really is impossible to cross networks like that, it doesn't matter... i would just make the main rails transit and UDI enabled through the whole station and the el-rail and hsr/monorail tracks would end where they would cross the normal rails. so everything would work as it's meant to do . no worry there.
  4. High Speed Rail Project

    well, thx asimov! but my station isn't an exact copy of the original, just very close to the real structure. and it already has one hsr platform at the second level. maybe someone from the makers of this hsr-project can help me with the exact hight, 'cause i got different numbers from different sources. i will continue on working on the station when my new pc is ready to handle that beast (25x9 fields and 57600m² aren't that small) BerlinDude will help me with the query and basic modding, but i'nt know if he can do the paths etc, so if anyone is able to make a 90° hsr turn above 8 rail-tracks, welcome to my world
  5. AXX HQ Tower

    sehr sch
  6. Project Taipei 101

    *wtf?* are you sure u haven't stolen the 3d-model from the architect who built it in real life? u could use this model in a movie... a little bit bigger and it would fit between some super-tall skyscrapers on coruscant i dunno what i should say, i'm speechless i still have one question: you said you make it 100% accurately, but do you build the sections in the shape they really are or just straight and using the taper modifier? that would really interest me cuz long time ago i started a project with windows in a similar shaped way and just wanna know (if you don't taper it) how you get this form.
  7. Simtropia

    very, very nice!!! but it's unrealistic! wanna know why? cuz no real city can match this beautiful town i love it! but how do the planes get out of the manufacturing plant? with a crane? a zeppelin?
  8. ISAT-Showcase

    Welcome to the ISAT-Showcase here at Simtropolis!!! ISAT (InSims Architect Team) is: AmyLeeFreak/Madawac: Leader JBAB: Co-Leader Zumi: ISAT-BATDesigner Aquafreund: ISAT-Sculpturedesigner StephHerb/1357924680: ISAT-Industriedesigner & more Erdmoebel: ISAT-W2W-Designer Torre-Mayor: ISAT-Multiple Dsigner Sumpex/Pichu0: ISAT-Skyscraperer Homer: ISAT Assistent Modder/Loter and our newest members: Andr
  9. Project Taipei 101

    thx for the texture. in the screenshot it looks very good, i never thought, that it would be that simple the mall is gettin' amazing!!! i know, it's not very much done on it, but it already looks very nice!!! how high is each storey? just to get an imperession, how you work. i use 5-6 meters, cuz the bat presses it down during the render...
  10. ISAT-Showcase

    glenni wins: 514125 polygons as i said^^
  11. ISAT-Showcase

    sry for dubblepost, but here's a small update: i copied the upper section to see, how it will look when it's finished. i won't make it any higher, cuz my pc is near to his limit and very slow, when i try to move these 514125 polygons. i just wanted to make it higher (now it's ~175 meters) but it would be extremly difficult to move around in the scene and so on... so, here's the image: align=absMiddle> a little bit closr u can see, that i finished the elevators and added the elevator<->storey doors: align=absMiddle>
  12. Project Taipei 101

    holly $%&^!!!! man this is tight!!! how about a job as 3d-modeller in big film-studios^^ how high is the modell atm? i'm looking forward to the spire the frames and the big steel parts around the entrance are already texturized, right? do you wanna share this texture with the community? i love it! i've been searching for such a texture but i havn't found a good one...
  13. ISAT-Showcase

    thank you very much! but which terminal? do u mean the Arancia Rossa Condos? (first pic) oh, lol, yes it looks a little bit like a terminal, but it's still a residential^^. i first wanted to make a R$$, but now it looks rather like a R$$$$ i didn't expect myself, that it will look like this... i think it's very nice edit: looool, i made the 49.999th post in the bat-open discussion forum^^
  14. ISAT-Showcase

    *cough* oh, man, where has this thread gone? *looking into the archive* ok, final sth new... i worked a bit on my Arancia Rossa Condos. Cuz it has over 900k polygons, when i copy the sections to simulate the final hight, i'm not able (or better my pc is not able) to taper it anymore... so i have to leave it straight. but i think, it doesn't make such a bad figure anyway the elevators still need some work and i will complete them, so they reach even the lobby and the entrance^^ the textures aren't final. maybe i will use some mediteranean-style textures or just white (not this white in the pic) and i'm finally working on a new Auruluxe International HQ. if you didn't know the old one, https://www.simtropolis.com/stex/index.cfm?mode=files&filetype=BAT&Str=auruluxe international that's it. some people said, i could make it taller or+ use better textures for the windows, so i decided to make a new one. and it will be a big area of buildings! the main building:... ( pic is a version from the beginning of september, i allready added the characteristic pyramid on the roof and the antenna. commercial usable hight: 400meters, complete hight: 508,125 meters) ... and some smaller buildings with a similar design and a big train station (lot already done: 400meters/25 fields long and 144meters/9 fields wide. with over getting parts of the bat itself: 496meters/31 fields long and 208meters/14 fields wide. normal trains, monorail and elevated rail) you will be able to combine the builidings in a way you want. the train station can even be placed on a cliff, so the trains can drive through the station directly on a bridge. a costum foundation will be needed and i already know, how to do that u see, it will be a lot of work, the complete Auruluxe
  15. Simtropia

    wow, even in this young phase some parts look like u've been workin' on them since months but the wind farm is a little bit small compared to real ones anyway, these few people don't need the power of 50 nuclear powerstations
  16. Simtropia

    wow, i can't believe this is handmade very nice terraforming!!! but it will look even better once it's finished and you start to build your great cities
  17. NAM: Development

    uhm, like andreharv said, sometimes you can have huge traffik jams even if you just let a road cross an avenue... but 8 avenues into one intersection?? (target) wouldn't make it more sence to let those big intersektions become roundabouts when placed? anyway, i just love the idea!! some of them would be really nice to see in my cities. today i have to build big intersections with the nam puzzlepieces (if more than 4 avenues meet at one point) for don't have 2 or more intersections next to each other. but with these solutions intersektions of more than 4 avenues won't be that huge anymore^^
  18. Sculpting Columbia River

    ok, if i say: we WANT a mosaic of NAM City!!!, then you HAVE TO make one this city has a realy nice smooth touch, i love it!! especially all the transitions between the different transportation networks are very unique!! i would like to see the finances of that city^^ no normal city could pay these big parks and stadions but how many time did you spend on this all? i mean only one of these huge parks would take hours (if i would build them: small plaza..hmm something to eat?..small plaza..uhm, i need a break^^)
  19. Sculpting Columbia River

    man!! this is so... uh.. oh.. there isn't a word for that what i want to say the airport alone is so realistic and big!! but with the industrial area arount it it gets even more real an beautiful!!! love it man, just love it!! but are you sure the lightpoles near the starting/landing strip ar less dangerous than the huge stack? anyway, just great!!!
  20. ISAT-Showcase

    yes, i will create some difference with chairs and tabels on the balkonies with different sunblends etc. but with the shape itself every storey is different (as you can see some posts upper) and at the bottom will be a big lobby, so this is a bit difference, too
  21. ISAT-Showcase

    and here an update of my arancia rossa building: its just one section, cause later i simply copy it ten times and i have the complete tower^^ then the taper modifier and finished... behind the big glass facade are the elevator shafts. the elevators themself fit activly to the shafts ('cause the shafts change their shape at every single storey) its not tapered yet, so the shafts are normal rectangular hope for many comments, critics and improvement suggestions
  22. Sculpting Columbia River

    wow, wow, wow!!! every new update is better than the last one^^ sorry if i say the same words again and again and again, but i don't know so much english words to describe these great details, beautiful parks and extrem nice road layout!! i hope sometime there is a smileysy like this: [:onebig!great!forjeronij:] some more little streets even at deat-end-ways would be nice^^
  23. ISAT-Showcase

    *cough* this thread got a little bit dusty.... *looking-into-the-endless-space-of-the-st-forums* the right moment to reanimate this showcase with a new, ultramodern and little bit fruity building name:arancia rossa condos hight: 200m useable hight, ~220-250m complete hight of the building wealth: R$$ or R$$$ set:euro or marsian http://img29.imageshack.us/img29/5805/aranciarossa24hv.png align=absMiddle> status: 70% of structure complete
  24. Show us your most unique and creative transportation network!

    lol, how do you get in the middle of the roundabout?
  25. ISAT Xeon Trading

    you have to unzip the lot, he desc and the model file. then it will work fine. it seems that you don't have the model dile in your pluigin folder, so the bat apears as a package
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