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0 Clean SlateAbout 007
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Hitchhiker
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Found cheat console. Post cheat codes here if you've got 'em.
007 replied to PrixFixe's topic in SimCity (2013) General Discussion
source Very nice find! -
I'm not exactly sure if they will merge it with the pre-existing content or whether it will be completely separated. There are some patches which enable trains in Cities XL 2009 but they contain a lot of bugs. Sidenote: Ironically, I had a dream about that last night! LOL
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EDIT: I think that the trains are going to be awesome! I can't wait to see what other content they have in store for us!
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I don't think so becuase I remember hearing somewhere that they would be out by the end of this month (hopefully)...
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Thanks for the feedback!
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Cities XL Starter Guide, by 007 (aka jackmap) Here are some basic key concepts about creating your first city in Cities XL (in no particular order). More to come with your suggestions - tell me what you think! > > 1. Do a. Start out simple i. The problem with many city builders today (including myself at times) is that we expect to start from the top and not work from the bottom up. 1. The reality is that we must work very hard to make our cities high quality masterpieces. ii. Always start with low residential and low industry. 1. Doing this provides you a start for you city and can always be changed over time… a. This way, you are guaranteed not to fail right from the start. b. Use the trade function i. This is crucial to making money. 1. I’ll admit that I was not originally planning to use this feature, but when I started using it, I made a lot of money 2. The more you have of a resource, the better you will be when trading. a. For instance, I had excessive farming so I was able to trade farming for cash and make a lot of money. 3. Increasing your production, on the same deal can help as well. a. You can make a lot of money off the same deal (or others) if you have a lot of it so get trading! c. Place hotels on busy intersections i. This is great not only for providing jobs, but for achieving income as well. 1. The more traffic there is, the better the chances are of gaining higher income. d. Provide services to the citizens when needed and/or if possible. i. If you have enough money in the budget, then provide services for your citizens, this can lead to better satisfaction and can even cause more citizens and jobs to want to reside in your city. e. Balance your types of workers and job markets i. This helps to maintain enough jobs for the right amount of workers. ii. An unbalance can lead to obvious disastrous results. f. Plan your city carefully i. Where you start your city can determine how successful your city will be. ii. Try to start your city where all of the resources are. 1. That way, you can get as many of the resources that you need when you need them the most. iii. Take care where you place certain zones. 1. For instance, “…make sure you don't go building you downtown right on top of your only oil field or only farm land.” (jeremy12) 2. Do Not a. Go directly to commercial i. If you need to do so, then place a small amount only. ii. Over populating commercial may increase your expenses and lower the commercial value/reputation of the city. b. Ignore your income vs. expenses i. This is the most common mistake that people make when building a city. ii. If you don’t have enough income and decide to jump to making all of these expensive buildings, then you are sure to go bankrupt fast. 1. Doing this guarantees an instant failure in a city. c. Put high density buildings first i. This may not seem like a big deal, but if there are too many people and not enough jobs, then it becomes a problem. ii. This applies to Expert mode only… d. Disorganize your zones i. This isn't really a big deal, it just makes it easier to locate zones when you need them. 1. This is optional and is used for organization purposes only. > > Contributors Jeremy12
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POLL: Would you pay for extra content for single player?
007 replied to Asheroo's topic in Cities XXL
I paid for the extra content and I am proud of it! Think about it, the costs that we have to pay are very cheap and I don't know how much the people get paid at Monte Cristo, but they worked very hard to make this game to what it is now. They are constantly adding new content for the game which can sometimes be very hard to do, especially deciding what content goes in and what content stays out. It's the same concept with DLC for consoles, only that this is for the PC market which came out long before any consoles gaming systems. The main point I'm trying to make is that you should give it some time and a few chances, and if you still don't like it, then simply don't play it...I enjoy these games a lot, so that is why I would pay for the extra content! -
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I love GTA IV! I always use the police to my advantage on and off missions. And I also discovered how to get the Police Maverick (and yes, I am jackmap from Youtube)!
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Hi everyone, I am seriously addicted to www.mycokerewards.com and www.pepsistuff.com. I was wondering what your thoughts on the two sites were as well. Do you guys use it and if so, how often? BTW, If you want to donate codes, PM me. Thanks
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Hey all. I was just wondering if you thought that the UDI feature should be continued into Simcity Societies. Looking at the screenshots, it looks like there will be a ground view so I thought that it might look better that way. I really liked the UDI feature in SC4R - it was great. I would really like to hear your opinions too.
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Power Rangers was a great show but I do agree that some scenes were retarded...
