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1 RecognisedAbout prototypetom
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Should I buy this game?
prototypetom replied to thehandyman's topic in Cities: Skylines General Discussion
I am ready for change - as long as things can look like something resembling a real urban environment. SC13 felt like doing potato prints around spagetti that had a mind of it's own; there was not enough blend, there was a margin around everything. just had a look in the journals forum - things look better already I think -
Mother of... I thought we had a peach. but you got the tree!
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Should I buy this game?
prototypetom replied to thehandyman's topic in Cities: Skylines General Discussion
the thing i loved about SC4 (and killed SC13 with its absence) was the grid square by grid square modelling of the city details (with mods)... Is this more possible with this game (with mods in the future), it seemed like that possibility passed with curvey roads. can you do something like turn an V-shaped area between roads into a paved area? Can you make sunken highways? really control zones? etc? I don't expect to play it like it was SC4 - if i want to do that i'd buy an old pc that i could run it on and play SC4. But will this new game go in those aesthetic landscape design details... or is it all about the sim like SC13? (was, at least, i stopped playing about 2 months after launch) -
If you could go back and doit again,,,would you still buy SimCity 5?
prototypetom replied to parenzo's topic in SimCity (2013) General Discussion
No I REALLY enjoyed playing it at first despite the troubles. But now that i've discovered it's so fundamentally broken and I don't believe it will/could be fixed I wouldn't waste my time again. I would also like a refund on the months and months of excitment and anticipation that came before release too. -
Discussion about City Tile Size
prototypetom replied to alex macnamara's topic in SimCity (2013) General Discussion
exactly TylerD i wouldn't find small tiles such a problem if there wasn't gaps, ideally if you could plop your own tiles where you wanted them. or even if they were pre placed in groups. then you could at least treat them like bouroughs of a city, a single city. you could avoid the allegedly terrifying stress on a processor because it basically works the same way, you could keep the stupid online if they must... but you could create something that resembled a city. Too much Sim, not enough City. the appeal for simcity since my first is that you're creating a city, in both a practical and aesthet sense. the twist is that the city has to 'work', so you have the sim elements. I actually feel sad, like i've broken up with a chick called maxis, we've just grown apart... we want different things....- 1,284 Replies
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