-
Content Count
18 -
Joined
-
Last Visited
Community Reputation
0 Clean SlateAbout TheChamp
-
Rank
Sophomore
Recent Profile Visitors
52 Profile Views
-
project Delftse poort - Rotterdam
TheChamp replied to marcoheutink's topic in SC4 BAT & Lot Workshop
I think the second reflection is a bit too much and diminishes the smoothness and beauty of the fa -
project Delftse poort - Rotterdam
TheChamp replied to marcoheutink's topic in SC4 BAT & Lot Workshop
Great to see this one is coming to SC4, the shape looks spot on to me. How much nagging does it require to get the Red Apple? -
Read through all your updates today. You've certainly succeeded in catching that booming arabian emirate atmosphere, good job! I used the Rabinowitz Appartments as pitbuildings, they're a bit small (1x1), but they look better than the other lots I tried. [URL=https://s211.photobucket.com/albums/bb97/KatoForn/?action=view¤t=DenardenPitlane.jpg][IMG]https://i211.photobucket.com/albums/bb97/KatoForn/th_DenardenPitlane.jpg[/IMG][/URL] [URL=https://s211.photobucket.com/albums/bb97/KatoForn/?action=view¤t=Denarden.jpg][IMG]https://i211.photobucket.com/albums/bb97/KatoForn/th_Denarden.jpg[/IMG][/URL] Grandstands can easily be created in the Lot Editor, using the props of the Maxis stadiums. I hope that one day purpose built racetrack facilities are BATed though..
-
Using that mod, I noticed the sims living in the plopped residentials don't commute. Yet the commercial buildings are all (fully) staffed and schools and hospitals are being used as well. Do you know more about this Gizmo? Nice update btw!
-
Thanks for the tips, McDuell. I actually started using a slope mod a couple of days ago, so my tunnels and ramps look much better indeed. I tried it before, in a hilly region, and the smoothing of slopes were really a nuisance when creating roads and rails over the hills. I wasn't aware that the splitter was for RHW-2 only, I'll bear it mind for future interchanges. Your work is stunning from an engineering POV. Though they are too massive to be convenient in a (sub)urban area. Nice work with the Y-stacks and maxis highways.
- 6,748 Replies
-
- interchanges
- highways
-
(and 2 more)
Tagged with:
-
Here are two more interchanges from me, enjoy! (I'll make sure they're .jpg next time)
- 6,748 Replies
-
- interchanges
- highways
-
(and 2 more)
Tagged with:
-
You need to have the Network Add-on Mod (which can be found here on the STEX, the downloads area) and the Rural Highway mod. The latter is locked currently because there is a newer version coming up. I'm sure someone can get you the current version though if you're very eager to get it. The Hole Digging lots are very useful as well (they're on the STEX). Take your time to read the readme files, so you know how to use these mods and start experimenting! That's the way to learn.
- 6,748 Replies
-
- interchanges
- highways
-
(and 2 more)
Tagged with:
-
I use these crosswalk lots: https://www.simtropolis.com/stex/index.cfm?id=3871 and this mod so it uses the Euro Road textures: https://www.simtropolis.com/stex/index.cfm?id=16342 I hope this is what you're looking for.
-
Originally posted by: Patricius Maximus TheChamp: Brilliant design, I'll give it a try myself. A trumpet-directional hybrid....quote> Thanks, nice to inspire even one as experienced with RHW as you.
- 6,748 Replies
-
- interchanges
- highways
-
(and 2 more)
Tagged with:
-
Here's one of my interchanges in a suburban area. I've smoothed the MIS roads by now as I gain more experience with the RHW each time I use it.
- 6,748 Replies
-
- interchanges
- highways
-
(and 2 more)
Tagged with:
-
Nice work Gizmo! Definitely catches the essence of the Dutch urban building style. 'Boerendrecht' sounds oddly familiar though;-) I wonder whether IKEA is going to take up some space along the motorway there.
-
