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Everything posted by timcravey
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- 36 Comments
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Is there a tutorial on this lighting technique? Oh, BTW, beautiful work.
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Here's one for you to play with in Max, Evillions - the Zubrin House model in GMAX http://www.mediafire.com/?zjj3z0wjyon tim
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E - are the white parts still seperate from the walls? Can you select all of them along with the walls and join all into one piece? Another possibility is to select all and remove the UVW mapping, then reapply it. For nightlights in the roof garden, I find it is best to put double lights, one for day and one for night. Unless you intend to put something inside the rooms, it's probably best to leave the window glass 100% opaque and use the nite- lighting -- download NDEX night window textures to add to variety. Overall I really like it. Nice one, Ledah. bd - didn't you mention something about using a larger light rig on very tall BATs? How would a fellah do that?
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I am depressed. After spending hours correcting all the lots infected with the PEG textures I reloaded my game only to discover that the Lot Editor had wiped all my lots clean! More than 50 lots - disappeared! How is this possible? Previously plopped lots still show in game and answer to their queries, but there are no icons in the menu and Reader shows the lots to contain no information whatsoever. It is discouraging to say the least.
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I found the hated texture - it was in a PEG SkyFarmResource .dat . Sky Farms are banished from Mars! I was using PEG's air filter too, but have made my own - Shoji may have the biggest power plant but my air filter is more effective than e's and through a chemical reaction associated with the filtration process also generates some electricity. I consider this a Cheat lot but considering the ridiculous amounts of pollution generated by some lots it is needed. Any ideas about Why? the beta screws with the Plugin Manager that way? That seems like a very specific glitch; it ought to be fixable. As it is, it will discourage future BATers from creating custom content for SimMars. I notice similar problems with Parks, Landmarks and Civic lots. Does not seem to be related to the contents of the lot.
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Looking good Ledah. Andi - What should the values for the LotConfigPropertyZoneType be? Also, here are scaled down Huntus and Ifetayotis and reshoot of Opikus (and my own Cinemagogue; btw, still haven't found original Circumlocutron and will have to set up the scene again from scratch). http://www.mediafire.com/?nmdjjvuy2nt
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I would very much appreciate your input on improving these BATs. I have not been making any changes to Rene's models - just shooting them. Oddly enough, Pazuzuro and Opikus both appear to have rendered with their night lights turned on; I don't know why they don't show in game. I'll re-shoot. As far as lotting goes - I really didn't put any effort into it at all since I wasn't sure whether the BATs would end up being R, C, or I. I was in fact counting on you to judge their suitability and purpose them accordingly. I often feel like I am overusing my own props but I am also trying to open up more space in the lots so the developed areas don't look so crowded. Here is a link to the Pazuzuro set (3 different BATs): http://www.mediafire.com/?vme0mnkoutt Maybe you can use it for your example?
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You have to collect them yourself; they don't come pre-packaged but there are large numbers of buildings done in the Eastern Bloc styles of Poland and Soviet Union. There are also a number of unique Asian themed sets, from traditional Japanese to ultra-modern Hong Kong. Also a growing number of Latin American style buildings - colonial, pre-colombian, and modern (look for LBT). Porkie and JenX have released an enormous number of beautiful Paris style BATs, mostly traditional. The game engine is hard-wired to have only 4 style slots, so you can't actually add a new style.
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Andi - Here are the gmax files you wanted: http://www.mediafire.com/?kyzmzz2qmj5 Also contains reshoot of Diemos and Nu-U Mall. I still haven't located the missing texture - it wasn't mine; it must've been BSC. None of those files are currently in my plugins and will not occur on any lots created after April.
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Here are some more from Rene - http://www.mediafire.com/?zi1qzimyjzf Includes resized Pluto-Nash and Protondia. Also my Fiador Park upload contains parks, a mosque, and commercial and residential lots: http://www.mediafire.com/?mhgznnzniww
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simmars-forum-threads Rewards And Parks Workshop
timcravey replied to TimeMaster's topic in SC4 BAT & Lot Workshop
Shoji - cool convention center building - would look better in High Quality. bd - I appreciate what you're trying to do but your presentation is very difficult to follow. You should break this tutorial up into Steps and include screencaptures to illustrate your process. This is an area of modding that lacks a good tutorial and it will be much consulted. Maybe you should move it into a thread by itself until you've had a chance to edit it into a more presentable format. -
Andi, I've only used one non SM texture - RedPavement - has already been uploaded with my Jul30 offering and a second copy is in the Rene uploads. I agree about scaling some of Rene's models and will reshoot when I finish the present set. Don't remember the Younger Sister BAT - design was based on the I Ching hexagram, Tui, so should be very happy place, perhaps a fabric store. I like the HD Orricker's plant but maybe it could be an industrial lot (or two or three) instead of a utility. E - I hate that greenish day texture. In fact I don't like any of those textures - try simpler, less busy. Shoji - virus story seems improbable (LAME!). Cool Dark Energy Plant, though. Maybe we can animate some of the workings? Have you tried BAB yet? Nightlite problem may be associated with No-CD crack - CD must be in pc in order for the update to take effectively and display night lights.
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I have been working on Rene's BATs. Finished lots are here: http://www.mediafire.com/?dizjdzdyrih Renedius Foundation is here: http://www.mediafire.com/?w1wjm0gu2lm Very few of the Draft rendered buildings are in this set but I am working on a second set now.
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Rene - your last file wont unzip for me. Shoji, want me to reshoot your Alpha Condos?
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Nice one, Shoji. Glad to see you stepping up to BAT. Put those gmax files up and I'll shoot them for you on High, Rene. We get no nightlights in game if the model is shot on low or medium. These are some nice models; they wont take me long.
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Changha, Cranewife and Jessup's Hole were also lost in toto for causalties upwards of 200,000 sims. Rebuilding had begun even before the bombs had stopped falling. Many many blocks are still covered with debris and ruined buildings but the power and some water is restored and National Guard troops provide security. Gold Rush has naturally emerged as the largest and strongest city and has become a center of business and finance. Here too is the Qiblaq Moskva - where a spherical compass points always to Moscow, the focus of prayers for the Russian Reform sect of Islam, also called the Roman or Great Indulgence. A river of ice-fog snakes through the lower Dao Valley.
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simmars-forum-threads Rewards And Parks Workshop
timcravey replied to TimeMaster's topic in SC4 BAT & Lot Workshop
You wont be able to animate the whole elevator column - you might animate the doors opening on one of the carriages but the car itself will have to be modded with RUL pathing like the coming and going of the ferries. The Space Elevator is actually a vertical train track to an orbital Port - we should talk to someone on the NAM team about the possibility of such a mod. -
Can we have the S/A 1 for Mars?
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Shape reminds me of LandSat. Try taking what you've got (Minus the sign) and clone it upward about three times to get a midrise tower. Lift all that and build a Lobby or Entry level under it - maybe visible parking for about five floors. I would then call it Delta Cube. We need more mid- and hi- rise. Are you sure it's not commercial?
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Here is my best city so far - about 120,000 with no cheats. Region is about 800,000.
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simmars-forum-threads Rewards And Parks Workshop
timcravey replied to TimeMaster's topic in SC4 BAT & Lot Workshop
I think that's what Shoji is talking about too - only e's implying that the machinery is visible through the dome (maybe one of the domes is open ). A more modeled telescope and maybe a gangway with railing instead of the spikes. The door needs to be taller, too. And now the word fits on the wall, you should name it. Here is reshoot of Renedius Foundation - modded with jobs as ploppable Landmark: http://www.mediafire.com/?w1wjm0gu2lm Timemaster, you have to admit that Landmarks are in a different class than common BATs. This one really is a Reward because the downtown took off when I plopped it. But most don't have jobs and function more as Parks. -
It may be your display driver -- go to Customize / Viewports and change the display driver there. I had a problem similar to yours when trying to use OpenGL.
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simmars-forum-threads Rewards And Parks Workshop
timcravey replied to TimeMaster's topic in SC4 BAT & Lot Workshop
Nice, Ledah. I think the textures still need some work but I'm liking it so far. Also, if you'll scale the sign down a little it will fit better on that section of wall and still be readable. You might also try putting a roof plane in to help blend the domes with the lower structure. I would probably loose the spikes too, unless the observatory is supposed to have a military application. Have you considered putting the spikes on the bottom like pilings - that might be interesting. -
Post a picture in the Bugs thread and we'll see, ok?
