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el.lopan

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About el.lopan

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  1. Too soon. All I know is I am not buying it before it has reached around 1.100...
  2. Sales for Sim City 5

    Not surprising, many people were so blindly hyped they were like "omgg new and shinyyy, take my money" and they would even pay 100USD for more shiny dlcs.
  3. Hi, is there any plans to make bus and streetcars more realistic? Setting a path for them to go and pick up any sims along the route instead of them driving everywhere. I liked that idea. It'd be awesome if we could control the buses and streetcars routes, like in Cities in Motion. But too bad they got plenty of stuff in badly need of repair first.
  4. They looked all too amateurish, I don't think they had the expertise to create something so complex.
  5. I think we got EA/Maxis agents working undercover in this very community.
  6. SimCity Modded to Play Offline Indefinitely

    Does anybody still believe a word of what Mrs. Bradshaw speaks?
  7. Yeah, then you go back to work at McDonalds the next morning in your Maserati to flip burgers in a suit. Best burger flipper ever. That's Communist SimCity, comrades, private property is no more. Everything is everyone's!
  8. Yes, but she (and many from Maxis) said that our client computers weren't "powerful enough" to handle all the simulation, so many calculations were made in the server because of that, which is obviously a lie. According to the source, only the social aspects are handled by the servers, the core gameplay is entirely done locally. Also, she said that it'd take "significant engineering" to make it SP, which, according to the source is a lie too.
  9. If you want to compare this scenario to "IRL", then nor do real people take the worst route 100% of the time. If a sim were going from point A to point B far apart through a complex path of avenues, intersections and whatever, then sometimes it'd be acceptable if the best route wasn't chosen, just like IRL. On the other hand, if you got 2 roads ahead in parallel that clearly lead to the same way, the first one is completely free and the second one got a heavy traffic jam and you choose to go through the jammed one, one could only call you a masochist.
  10. Bingo. Basically, the pathfinding algorithm is like: 1- Find the shortest possible route. 2- Ignore all other options and variables.
  11. Normally this would aggravate me to no end. When I played Sims3 (which I hated) I felt like it was an incomplete game and they were just selling DLC to make it complete. With 2013 I don't feel that way, I feel like I got SO much for $60 as is that I am willing to spend money on DLC. I DO want that to be priced fairly though, on the other hand its nice to pay a mint for something to show off, especially in an online game such as this. If the prices on all the DLC were super low it wouldn't be nearly as special. Heck, I spent $2500 on TF2, I think I can put a few hundred bucks into this game if I want. I don't think anyone is going to feel limited for not doing it though. On the other hand, if they expand map sizes I hope that is free for everyone. I did notice one downside possibly to the DLC. When I went online to play on a random region I couldn't take over an abandoned city because I didn't have the content that person had who was playing it. That could be a problem for sure. Well, nowadays, nothing pisses me off more than getting a intentionally crude game and then be offered essential overpriced pieces of it. These 3 overpriced dlcs are just a small taste of what is to come. I haven't played the game, but differently from you, I think it feels pretty "incomplete", lacking many essential features thoroughly discussed and building variety. If they release a true expansion pack like Rush Hour was with the currently missing features, I got no problem with that. But if they are going to release piece by piece for 10 bucks each, then this is just folly. And if you are willing to pay 1, 2, 3 or 4 thousand dollars or whatever in a computer game, go ahead, that's you, it is your right. After all, if there is who is willing to buy ultra-mega-hyper-cool buildings for 10 bucks a piece or more, there is who is willing to sell too. But I think most, including me, being very optimistic, wouldn't go over 1/10 of that. Yep, the DLC synchronization stuff is just plain stupid. Just one more way to try to force people buy more dlcs. Kotaku says it all: http://kotaku.com/5989503/the-many-ways-we-didnt-get-to-play-simcity-this-week?tag=simcity-disaster_watch
  12. The game looks nice bro. The problem is we are going to get flooded with all kinds of expensive dlcs, like the ones you mentioned. ps. They don't even mention the amount of buildings that come in the dlcs, I've no idea whether it's 5 or 50. That's ridiculous. Yep same sensation here, though. Like a car salesman.
  13. Give Them A Break

    Many people are still not able to play the game or being kicked every so often and whatever. Strangely some can play some cannot. But OP is part of the lucky team, so everyone should stop complaining.
  14. Yet EA is lucky BBC hasn't mentioned EA is refusing to refund its customers.
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