Jump to content

erazor

Member
  • Content Count

    58
  • Joined

  • Last Visited

    A long, long time ago...

Everything posted by erazor

  1. na.. ya don't For Rail you do this: Set field #1 to 00000007 Set field #13 to 00000001 for PAX rail, and for other types check the tutorial Set field #15 to 00020002 HOWEVER!!! -> the tutorial doesn't tell you this, but if you have MORE than one tile, set it to 02000200 Thats it!
  2. RoadTop Pass Railway Station

    Well i only recently begun doing this - anyway, i'm out of ideas, if ya got any, send me a PM (anyone). Must be useful though or new. I don't do parks that look good or other tree-hugging stuff :)
  3. RoadTop Pass Railway Station

    you'll get it in 30 min... unless I'm not done when Jay leno starts, then you'll get it after that :p
  4. RoadTop Pass Railway Station

    Oh and thanks to everyone who does actually know what INTRA means and have a clue of what i'm trying to recreate.
  5. RoadTop Pass Railway Station

    I'll tell ya what i'll do - I'll create a multi square Platform for INTERcity transport, if you guys agree to learn what INTRA means and stay out of this lots section! Ignorance is bliss i guess.
  6. RoadTop Pass Railway Station

    duh, its only 1x1 cause its ONLY for PASSENGERS. And infact, the ones they have in real life, are even smaller than what i depict. Maybe i should just take it down?
  7. RoadTop Pass Railway Station

    Never been to europe? :) I lived in vienna and MT is a way of life. Especially the 'badner-bahn', which connects the southern parts of vienna to the city center, crosses the roads multiple times, and it does it every 13 min!
  8. RoadTop Pass Railway Station

    no need to 'fix' it, when nothings wrong with it. But feel free to edit the lot as much as you want. My lots will be as realistic as possible as i can make it. If you want freight trains, lay a dedicated heavy duty track (real life).
  9. RoadSide Parking

    chunkymon, your talking about residential roadside parking. In europe, where road side parking is common on busy streets, they got extra spaces carved out on the road. Sorry for the wait, but i got the flu and i ain't in the mood to stay infront of the computer to test something. patience please.
  10. Large McDonalds

    i guess when they said MCD wasn't in the burger business, but in the real estate business, they weren't kidding! :D Looks good!
  11. Rockefeller Center with Working Road

    yea i know what you mean.. the explanation in the ilive reader seems to be wrong. F0 is for general use and 50 is for Tollbooths.
  12. RoadSide Parking

    ah, you guys suck... :p oki i will add them. But i can't lower the capacity of the road, or else you'll have major traffic jams. Don't forget, 'thru' (through) traffic ALSO adds to the capacity of the road!
  13. RoadSide Parking

    good point - yes they do, and nope, no way to fix :( However, the cars are timed to disappear (beyond my control) whenever rushhour starts. So you either have cars there, or you have pedestrians, soldomly both & the random ppl walking around are not too many
  14. RoadSide Parking

    tri - you should check your PM's more often :) outdated now, but you gotta understand i couldn't wait - i was so excited :)
  15. RoadSide Parking

    Version 3

    7,753 Downloads

    This is a FUNCTIONAL parkinglot, which lets sims park their cars on the road. Small plopp cost & no maintence fee. Idea came from Tri, so give the man a hand! This lot is complete and will not feature an update. Has its own description and all! Also tested it all day for various situations - bugs unlikely. The Capacity of this lot is slightly less than a road (depending on whether or not your using a mod), Its 1500 (or 3000 when quering it, which combines morning commute & evening commute). Notice that through traffic DOES add to the capacity of the lot. Thats why it has such a high capacity, for just a 'few' parking spaces along the road. A few rules to follow when placing it: - since this lot is 4 spaces wide, IT WILL cut off road access to buildings. So when you place this lot, make sure that you place it either next to BIG buildings that have a second road access, or place it near buildings, like in my example, where the lots FACE THE OTHER road. - Generally speaking, if you have a Grid traffic system for your map or just the downtown, you shouldn't have a problem finding a suitable spot. Question: Why is it so big? Answer: Because the capacity of the parking lot has to be similar to the capacity of 'a' road. ANd i figured it be more 'realistic' when there would be more parking space visible. Besides, it looks real good on the screenshot, no? Question: Where can i use this? Answer: Well, it has the same usefulness as any other parking lot. But given that it is a downtown type of parking lot, i'll admit it has not much use, since you are supposed to provide parking near MT, which then eventually takes you to work. I actually designed it to go with a future radical mod, that requires you to provide parking spaces at work, which will be released 'soon' . BUt since it has no maintence fee, you can use it to improve the look of your downtown, and wouldn't you agree this lot looks nice at night? (especially zoomed out) Enjoy! ===== UPDATE! Version 2 Tri just had to find a bug I just noticed that i used a overlay texture which was not on everyones machine. I fixed it real quick. Sorry, it happens. ===== UPDATE Version 3 Sorry it took so long, but i'm sick. Anyway, added: - 1x1 Roadside parking lot for Roads Looks similar to 4x1 lot, except its cut off - 1x1 Roadside parking lot for Streets/residential areas On this lot, the cars actually touch the street, appearin got block traffic. Unfortunatly, from certain angles it looks like cars are driving partly through them, But from other angles, it looks good oh well - Changed capacity of lots to affect gameplay. 4x1 has capacity of a Standard road, has no negative effect Both 1x1 lots cut the capacity of the road in half. SO if the streets get busy, better upgrade to the 4x1! Sorry, no new screenshots
  16. Taxi Stand New Transportation

    ALTX doesn't like me for posting a UDI tip in the forum, instead of PMing him instead. Oh well, can't keep everyone happy. Btw, i didn't claim it was new, and until you can find a taxi prop, shut up!
  17. Taxi Stand New Transportation

    thx for the comments! The circle idea actually came from a real world example in Austria. I do agree it looks kinda wierd here though :) Gotta see if i can find something else. Btw, Version three will include Darkmatters suggestion once i release it!
  18. Rockefeller Center with Working Road

    i couldn't resist :) i had to download it and look. I think i know what the problem is. You got a transit switch cost of .25 (set it to 0, unless you want your sims to drive 10mph). But most important, your I/O are most likely wrong. Change all 0x50 to 0xF0
  19. Taxi Stand New Transportation

    actually i was trying to find the UDI taxi with the thing ontop. No luck though. But i found a yellow car, and we all know what a yellow car is :). In the lot editor, near the bottom you have a cheap sedan. 0x1D490000
  20. Taxi Stand New Transportation

    Theoretically, i think it is possible to add the tollbooth concept to a station, though i would have to run some tests. Can't apply it to the Roadtop version, cause then everyone passing would get taxed.
  21. Taxi Stand New Transportation

    Just fixed the bug :) THx for the kind words everybody. Agreed, if GrampaAI likes it, it must be good :D hehe About the income issue. I'm against anything that would add a 'fixed' amount of income.
  22. Rockefeller Center with Working Road

    hmm oki.. then you probably got the Transit I/O wrong. Make sure you got a 0x81 0xF0 0x01 0x01 (which means cars come in and 'convert to' cars) and ... have a 0x82 0xF0 0x01 0x01 (which means cars can exit and exit as cars) ... do the same for buses & trucks & etc...
  23. Taxi Stand New Transportation

    SOE? ICC? what? :)
  24. Rockefeller Center with Working Road

    Sims probably don't use it (and i'm guessing here, cause i haven't downloaded yours), because the increase in commute time the building adds, makes it actually faster for them to go around the building, instead of through it. Try changing the commute time to 0
  25. Parking Lot

    functional means cars can actually park there and continue on foot. As of a day ago when i released my lots, only the multistory parking garage that came with the game, and the underground parking garage where 'functional'. Every other parking lot released were acting as 'parks'
×