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Resender

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Everything posted by Resender

  1. I asked this before,but I'm looking for a tool that allows you to make the bitmaps for the region. I can't remember the name all I remember it had a name generator in it
  2. Anyone else lost interest?

    My biggest dissapoint is the traffic problem with the regional connection, there's only 1 so you can't resolve traffic problems on that one. The game does run well on low-end systems, hell I can even run it on a laptop that could barely run SC4. But in order to be better then SC4 a whole lots needs to change. I'm doing a compare video on this next month. In my opinion however SC4 is the better Sim City although it suffers from performance issues.
  3. Under the hood of SimCity's Traffic

    Indeed,the pathfinding in this game needs serious retweeking. We also need a way to build connections to the region highways ourselves cause I found those are the biggest gridlockers atm
  4. SimCity Update 1.8 - Police and Roads improved

    There's been more patches for this one in 1 month then they were for Sim City 4 in 10 years,also seem to added a bug that freezes build progression on sites you just demolished
  5. SimCIty Update 1.7 - Traffic and Emergency Vehicles Improved

    I'm doing a compare youtube vid between SimCity & Sim City 4, but so far this is my conclusion *graphically it's better then SCS *simulation wise its better then SCS but not as good as SC4 *gameplay faulty mechanics worse then SCS And for the last one I'm referring to the fact that the trade buildings give profit per month while all the other stats run by day
  6. SimCIty Update 1.7 - Traffic and Emergency Vehicles Improved

    This behaviour should have been in the game from the start,in real life emergency vehicles have priority over other traffic
  7. Maxis to RPS: SimCity servers 'not necessary'

    The 20 minutes is definatly true,I've experienced it multible times during the server outages in the first few days
  8. They should focus on SC4,making it a viable option if EA decides to shut down the SimCity servers. Did this SImCity kill the franchise,in my opinion no. But their still needs lots of polishing. For instance I got a city with over 10.000 low wealth jobs open, but in the connected cities I'm getting complaints about unemployement with low wealth sims. Som of the information panels are to simplistic,then I mean mostly on employement Can you run out of water regionwide,yes so how do you solve this.(Sewage treatment plant can create a new clear water source though) Overal SimCity is a casual game but if the modding community of Sim City 4 keeps focused on modding the game further it will make a good if not better alternative for the serious city builder.
  9. Nice review, my love for it that we now get a propper SIm CIty sequel to 4. Not a washdown Sim City Societies was. Biggest concerns are what if EA decides to shut down the servers, what if EA stops existing and Origin dissapears Another is the lack of terraforming and control of the region before you start playing
  10. Purification Center mrk1

    Version 2

    1,473 Downloads

    This lot used to be very good but causes now to show up those nastyradiation spot https://www.simtropolis.com/idealbb/view.asp?topicID=43016&sessionID=0B63DCA536CE47C39A8D355C5948778C The ultimate in air & water cleaning. Reclycles a very tiny amount of garbage Clears radiation within its radius. Its radius is a large city. Note: i started from the gazebo lot (tuinhuisje because i have the dutch version) & it sill says gazebo (tuinhuisje)as name even when it is a separate building (tried anything) ps can anyone give me a tutorial on how to make smalll buildings for lots like the one used in the memorial hospital on this side or tell me how this is done so i can make better versions of my lots
  11. I think maybe they take a block of CIties XL and have imports
  12. What "Day One" features do you require?

    *Working game *Decent manual or strategy guide available (and preferably not by Prima, no complaints but here in Belgium those guides are a no show) *Public transport that works and is used *Private regions *Some way to edit the regions, would be stupid if we get regions with the rodas for inbetween the cities already there
  13. Simcity Interview & Walkthrough

    Still not much info about what we really want to know.
  14. It's an early design, focusing more on how the simulation works then how it looks, those houses do however remind me of those in SC4 but then in 3D. In the past 6 years I had some ideas for the next Sim City and some seem to be in it. I wonder if agents will travel to the next door city to find workers and if public transport is still around
  15. Jeff Karp, EA VP hints at a possible "social" SimCity

    EA screwing up our game further after SCS and SCC
  16. Internet School

    Version 2.6

    1,552 Downloads

    An elemantary school that teaches kids the normal way and alows high shool students & college students to learn via the internet. Allso gives museum exibiths on the internet & e-books. Capacity 15000 students radi 363 monthly cost 872 Help needed. need to know how to create smaller buildings like the one of the memorial hospital on this side monthly cost now works but still to low right old lot config left new still in dutch will work out when i have time please post any bugs
  17. Rather Annoyed

    1) the online part was stopped like 6 months ago 2)Monte Christo the developer went bankrupt last month So its not temporary, , but the patches might be found somewhere just as a explanation how yo keep playing
  18. Originally posted by: Yoman3 Everyone realizes that the HSR doesn't pull into stations at 220 mph right The speed in an urban area would be more like 125 at most, if not lower (urban is in dense urban, not suburbs).quote>HSR trains can only run their full speed on tracks that are suited for high-speed Meaning that all of the new track for it will allow the train to go full speed on allmost the entire route except when it has to decellerate for a station because these tracks are usually seperated by either being on a bridge structure or inside a grove these don't have to slow down in urban area's Here in Belgium there are a few stations where HSR trains pass but don't stop, they usually pass the station at the speed normal trains here tend to be at (100-120 mph), but because this plan includes new stations I doubt that will be the case
  19. 1)Both in Belgium and the Netherlands latest high speed lines have been build alongside existing highways or in between the lanes, this save money since most of the traject is cleared already 2)In France you have a viaduct that's higher then the Eiffel Tower so a viaduct across the LA river should be no big deal 3)I noticed the turbulence point, that can be minimised but will require some serious planning
  20. Zug Territory

    Very nice I got a couple of questions 1)I see you use HSRp how is that working out, since i'm thinking about using it, i read you're cj and you say you couldn't get a HSRp station to work and you used monorail stations instead, did you use the HSRp transit hub or other station 2)those giant windmill where do you get them and what kind of power do they generate 3)where did you get that big monorail station from 4) where did you get those big trainstations from
  21. Buildings Income DIE!

    1)a picture would be handy (get a photobucket account if you don't have one) 2)is it a sign of a green car with a red sign over it means the building doesn't have road access(which you need in sc4)
  22. a HST train can allso carry as much passenger as a jet liner for less costs benifits *less CO2 emissions, yes it requires power but instead of having hunderds of engines burning fossil fuels you have a few *fast relaible transport *less waiting times Both the EU and Japan have extensive high speed links making cheap travel at high speeds possible
  23. Well good to go California both Europe as Japan have high speed rail think about the cost of one of those train tickets will be a fraction of those of airplane tickets
  24. Railway not working for some reason

    hows the usuage of the highway basicly its still a flaw in sim city 4 a sime leaving his house A to work B takes a route he will take a train if its in walking distance of his work or house /OR/ if its the only way there(in this case he will take a car to the station) he will not take the train if the above conditions aren't met this comes because the pathfinding system works on distance and average speed per tile not on average speed on the entire route this means that wile the train journey might be faster on its own its the distance that the sim has to go to the stations that dicourages the use find out how the sims are getting to thaose industries cause i don't see any othey way in then the rails cause the highway doesn't seem to have exits in the industrials area 1) you might help this is by adding a toll booth on the highway it will add revenue and increase travel times on the highway 2)analyse traffic with the query tool see if you could add a public transport system to support your rails => add parking lots near youre stations 3)make a road neighbour connection from the industrie and change it one way road 1 tile into the residential area in such a way that no traffic can get to the connection this might trigger the pathfinding tool to start making routes 4) check if your sims aren't employed already it might be no sim has to work in the industries because the all have work already PS the change of lane perhaps you accidently choose this when you installed the NAM
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