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Oliwerko

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About Oliwerko

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  1. R$$$ Unemployment

    Thanks man!
  2. R$$$ Unemployment

    None of which I know, why? BTW: It really seems to me that no R$$$ sims work at IHT. And they should, 15% of IHT jobs are R$$$. I wasn't able to find any mod that fixes this however, does anyone know the name, or where to get it?
  3. R$$$ Unemployment

    Hi, sorry for necromancing this thread, but I'm hopeless again. I've started many many cities and each and every one keeps hitting this problem when getting around 40k pop. I started a city and tried to keep everything just right. I set residential taxes to R$ 9.0, R$$ 9.5 and R$$$ 10.0. Everything went fine until just recently. I don't have any clue what to do, NJZ keep appearing all over the city, and not only over R$$$, but also over R$$ buildings. I have checked the graphs and everything seems to be proportionally fine. Check them out: http://oliwerko.ic.cz/SC1.png http://oliwerko.ic.cz/SC3.png I even set the R$$$ taxes higher, yet they move in in large numbers: http://oliwerko.ic.cz/SC5.png The demand for commercial and industrial is almost always negative (which is strange because when I zone them, the zones develop). I have an airport, marina and a cruise ship port. However: http://oliwerko.ic.cz/SC4.png Is there anything you would suggest doing? What the heck I am overlooking all the time? Thanks for any help, I'm getting really fed up with this.
  4. R$$$ Unemployment

    See screenshot attached with the graph.
  5. R$$$ Unemployment

    I've read about the mod and you're right - that should do it. I remember older mods that forcefully disable the abandonment, this seems as a fix that should help. EDIT: I've installed the mod and raised the taxes by 2%, but the problem doesn't seem to be solved. R$$$ desirability is total green almost all along the city. Moreover, I was able to up Co$$$ demand a lot, but it refuses to develop. It's really weird, I've put tons of plazas and parks everywhere, the desirability is green, but it doesn't build. I'm confused.
  6. R$$$ Unemployment

    Yeah, I forgot to mention that I have the latest NAM and latest Simulator Z running. I didn't build parks YET, I am planning to. It's only a starting city (around 30k residents). I don't want any radical mods that just restrict buildings from abandoning. It's most probably a demand problem. Tthe city isn't over 30k sims and half of it is composed of abandoned R$$$ homes. Now I realized something - I left the taxes on their default values. Maybe it's as simple as raising them? The weird thing is that R$ demand is huge, while R$$$ is oscilates around 0. Nevertheless, I get much more R$$$ than R$. As I said, maybe it's just the taxes?
  7. Hi there, I keep running into this problem every once in a while and I didn't yet find a solution to it. There comes a situation, where a big numbers of rich sims begin to move into my city, but become abandoned right away. The funny thing is, the R$ demand is around 6k while the R$$$ is negligible, yet many rich lots develop. That aside, I have low Commercial demand - and I don't seem to make it higher. Could it be the case of overdevelopment of commercial areas? Or what? I mean - everything's fine, lots of R$$$ sims are doing well. Now suddenly, the buildings get abandoned. Half of my city is filled with once-very-rich family houses. What would you suggest I do? The residential demand is negligible for R$$$ as I said, while high for R$ and medium for R$. Most commercial demand is negative. Should I just continue building Residential zones 'till my Co$$$ and Cs$$$ demand shoots up? I've got no airport, almost no parks, but I have a university and research centre. This really bugs me, I would be very very grateful for any solution you could offer. In case you need more info/screenshots, just ask. Thanks a lot
  8. Thanks for fast and accurate response, the post you linked to hit the right spot. Thanks again.
  9. Hi there, I have a question: Which capacity is considered to be "realistic"? Or let me put it another way (since I well know that if there was one, it would be a default one): I want to go a golden middle way. I have a balance between big and small cities. Which one should I use? I am also using RTMT, and my guess is to use Simulator Z Medium + High capacity RTMT stations. Is this correct? My point is that I don't want to simply switch to a higher capacity when it's not necessary (in order to force myself to construct better networks). Also, I hear that congestion is not literally "bad", because then the commuters take another route, which may be shorter. Does this mean that's it's perfectly OK to have red squares ? Thanks for advice, it's very valued.
  10. How to spawn GLR automata

    Funny, I never knew this because I didn't come to a point where GLR was heavily used. Thanks for info, I'll leave it as it is for now I guess. Still, it would be nice to have a spawner lot like those for rail I mentioned... EDIT: Yeah, you were right, I tried it out in a ready big city and the trams spawn. Thanks.
  11. How to spawn GLR automata

    Originally posted by: Andreas Roth One kind is displayed based on the current usage of the transit network - the normal cars and trucks, the trains (rail, el-rail, monorail) and maybe also the ferries. The more traffic occurs on the network, the more cars, trains etc. you'll see.quote> From this I get the impression that heavy usage of the network actually should show the trams, even with no automata-spawning lots (second type of automata). Is that right? Till now I thought that it's only buildings that spawn the automata - i.e. you plop a passenger train station and you get passenger trains.
  12. Hi there, I have a simple question that was bugging me for ages, and no one could answer it for me so far. I hope it won't be the same now. Anyway, to the topic: I have downloaded both GLR trams and stations. Now the thing is I want my trams to be spawned on the tracks, but I want to use my stations at the same time. That said, while it's nice to have the SFBT tram mod with spawning the color trams, I want to use custom stations and custom trams. So the question is, how do I get downloaded stations spawn GLR automata? Isn't there a simple "spawner" lot that you just plop next to the track like the ones for freight/passenger trains? What do I have to do to get my trams on the tracks? I would be very very grateful for any info you could give me. Thanks for help in advance
  13. Fighting R$$$ unemployment

    Well, the demand graph sometimes even drops below zero, yet there are high-wealth buildings plopping. As you can see on the last picture, there are plenty of high-wealth residents, there is even a new high-wealth building plopping on the left, yet you can see old abandoned R$$$ buildings on the right - because of no jobs. Any help?
  14. Fighting R$$$ unemployment

    Well, I have low-wealth demand 5 times higher than high-wealth demand, but still, lots of high-weatlh buildings appear, having no jobs.
  15. Fighting R$$$ unemployment

    So the solution would be raising R$$$ taxes? Because when I try building any residential zones, the high-wealth begin to plop! So I practically can't build low wealth residential buildings.
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