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1 RecognisedAbout srr2
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The curved/angular roads ability would only look good if the buildings were procedurally generated to have a footprint equal to the lot shape. In the first image, the factories are very regular and orthogonal,but they are surrounded by a buffer of vacant land between the building and street that takes on the deformations of the lot shape. Rather, the building itself should have the footprint of the lot. Then we would't have leftover grass spaces as shown in the screenshot. We'd have a realistic city like the image of Boston, below.
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This looks like a winner - hopefully it will sell.
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I know what I "should" use it for, but how can I use it the way I would like to: to fix bugs and pathing issues that result in abandoned buildings and long commutes?
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Is there a way I can install NAM for only the bugfixes? I don't need the extra transportation options so much as the realism and simulation fixes. Thanks
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Hey, I have a fix for this problem. Ok, your city of a certain population and education level will have a demand for a certain number of CO$$$ jobs. Now say you have tons of commercial zones all over the city. Your CO$$$ companies will fill them evenly with lower buildings. Now imagine if you dezoned all your commercial space except for a few blocks. Your city will still demand a certain number of CO$$$ jobs, but now it can only fulfill that demand within a small space. This will result in larger skyscrapers.
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I think it would be cool for CU to have regions where you can draw custom borders to define your city's boundries. That way region play and terraforming would be easy because you could smoothly transition between different cities, and you could also administer each individual city seperately.
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Hey If if you do the cheat "zoneria" before you take pics, the ground won't be different colors for undeveloped zones. Might just add a touch to the pics.
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the ghost town...very creative! You capture that creepy mood really well. The abandoned tracks are great.
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lookin' good! I love the attention to detail.
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I love how you integrate charts and graphics into your journal.
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The Islamic Republic of Cot'e de Barbare M'oslemakk
srr2 replied to TheSixCents's topic in SC4 City Journals
waiting to see some storyline! -
I love the hydrodome.
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can't wait to see what can be built with so many funds. did the haunted oak survive the fire?
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This journal is awesome.
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The 750 year old City of Galena is the largest city in and the county seat of Ridgecrest County. From its humble beginnings as a farming community settled by immigrants, to its status as a modern city of 520,000, Galena has been a center of culture, society, business, and excitement throughout its long history. Let's experience it together with a half-day visit! As we step off the plane into the glaring June sun, we take stock of our surroundings. A large cable stayed bridge spans the shallow lake to the noth. We walk to the overcrowded train station and board an old, weathered commuter train. As we fly through the city, we see modern skyscrapers gleaming in the summer light, while older, shorter buildings sit in the shadows. We pass through an industrial park. And then our train takes a turn towards the northeast, and meanders along the white beaches of Lake Galena The architecture here is an interesting blend of the old and new. Workers take some time to eat lunch in the shady plazas, or talk with friends by the fountains. We pass by houses, hotels, and stores. Trees line the shady streets. Track work takes us on a detour through Farimount park. The red broadcast tower is the city's most recognizable landmark. Smart people stay in the chilly air conditioned mall. We enter the clean, modern, Center City. After several hours of exploration and sightseeing, we get back on board a train and speed away from downtown Galena, as the skyline receeds behind us. We catch a glimpse of the university and stadium, along with the freeway arch. We realx in the seat as we leat the train carry us through south Galena. For a few seconds, the suburbs are visible. We rattle past building after building, block after block. Sometimes it is as if we are in a canyon. As the sun sets, we get closer to our last stop. We reach a large ornate station where we get off our train. Our taxi ride to the airport takes us over the bridge we saw earlier today. And as night falls, the city comes to life. We press our faces to the glass to catch a glance of the city as we depart. Paint.net glow effect used on all pictures for realism and anti-aliasing Hope you enjoyed this!
