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vershner

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Everything posted by vershner

  1. First SimPeg, now SC4Devotion? :(

    That'll be because Chrome had cached the DNS lookup, whereas with IE it was a fresh visit, so no caching.
  2. First SimPeg, now SC4Devotion? :(

    WARNING - editing the hosts file can prevent you accessing the internet altogether. Be careful. Launch Notepad as an administrator. Open c:\windows\system32\drivers\etc\hosts (the file may be hidden) Add these two lines to the end of the file: 142.4.14.20 sc4devotion.com 142.4.14.20 www.sc4devotion.com Save the file and restart your browser.
  3. First SimPeg, now SC4Devotion? :(

    It's just the domain that's expired, so you can still access the site if you know the IP. If you add the following lines to your hosts file (On Windows - c:\windows\system32\drivers\etc\hosts) then restart your browser, the site will be accessible. 142.4.14.20 sc4devotion.com 142.4.14.20 www.sc4devotion.com Remember to remove them once the domain is restored though.
  4. Does anyone know what the pros and cons are of compressing textures? Presumably there must have been a discussion about this somewhere but google doesn't seem to find one. Obviously uncompressed textures look better and compressed ones are smaller, but beyond that is there any difference? Does it affect performance, or does the game require compression for certain types of texture?
  5. NAM Roundabout fix

    d_j_p1 - Do you have any other sidewalk mods installed? Or any mod that includes new roundabout stuff, like statues in the centre circle? Also, where did you install the files? Are there any other folders beginning with z ?
  6. NAM Roundabout fix

    goopie - The game loads the plugins in alphabetical order. This patch modifies the NAM roundabouts, so it has to be loaded after the NAM. - - I'm assuming you do have the NAM installed? - You can just drag the z_roundaboutfix folder from the zip file into the plugin directory and that should work fine.
  7. NAM Roundabout fix

    goopie - The fix has to be loaded after the NAM. It needs to go in the my documents\plugins\ directory, and it needs to be in a directory starting with "z", so it gets loaded last.
  8. NAM Roundabout fix

    iskrem - I've not tested that one specifically, but it should work.
  9. NAM Roundabout fix

    LE0 - Yes, the roundabouts will have no sidewalk when not zoned. The road roundabout keeps its centre texture because it looked silly without it, but the outside sidewalks go.
  10. NAM Roundabout fix

    dmonsta19 - As far as a know there aren't any roundabouts with the SAM. LE0 - Not sure what you mean. If you mean the Maxis sidewalks then they aught to work ok.
  11. NAM Roundabout fix

    Version 1.0

    13,867 Downloads

    This is a very simple fix for the 2x2 NAM roundabouts, both street and road. It removes the built-in sidewalks so that if you are using a sidewalk mod then the mod's sidewalks will show through.
  12. Rate one image.

    Ok how about this?
  13. Rate one image.

    Hawkeye9 - Nice suburban image. Very realistic. -1 point for leaving the minimise icon in the bottom left though. So overall 8/10. art128 - Great Eastern European style image. I like the under-bridge path. I don't like the wall-to-wall building in the centre though. It doesn't seem to fit very well with the buildings on either side. Also, the lens-flare looks unrealistic, so it detracts from the image. Overall 8/10.
  14. Mass Transit

    Monorail is faster than the other types of rail. (in the default settings, not sure about Z) It's supposed to appeal to the wealthier sims too, but I'm not certain this actually makes a difference in the game.
  15. Originally posted by: Patricius Maximus Not too sure about that. What about present-day fusion bombs? They are simply an uncontrolled fusion reaction. If a fusion plant "melts down", wouldn't it produce the same thing? quote> No, a fusion plant cannot melt down. The reaction is sustained by the heat of the lasers and the compression from the magnetic field. The instant that these stop the nuclear reaction would stop and you would just get a normal explosion caused by the hot, compressed gas expanding and burning, similar to what you'd get if a gas plant blew up. There would be some release of radiation, but much less than with a fission plant meltdown.
  16. Elevated Network Props for station making

    Isn't the whole point of these that they don't get rendered with the station? That way any change made to the track will always be reflected in the stations and they should always match.
  17. High Speed Rail vs. Bullet Train

    Originally posted by: cirvianum I think it would be good thing to make the HSR tracks look like an ordinary rail track, cuz real-life High speed trains use similar networks to the common trains... BTW those messages use HTML so I can HTML a pic here? quote> We're currently working on that...
  18. VDK GLR Tram Mod (Vester)

    Originally posted by: earwax_man Are there dependencies for this Mod; because whenever I install it, all I get are mulricoloured tram shapes quote> No dependencies, but you have to run the game in hardware rendering mode for the skins to show properly.
  19. Show us your old school SC2000 cities

    Back in the early 90s, I had an Amiga which wasn't powerful enough to run sc2000. So, being about 13 at the time, I thought I would just write my own version. Needless to say, I didn't get very far, but I did manage to make something. You could plop buildings down and make a city, but there was no simulation behind it, just static graphics.
  20. BSC Texture Index

    May I have a range please.
  21. The Capital of the World!

    Without some explanation of those headings the table isn't much use. What does 'Human Capital' and 'Information Exchange' mean in that context? None of the top 6 have a realistic chance of becoming the world capital though because there would never be agreement on those cities. Russia and China would never accept a US city. Europe would not accept London. Britain would not accept Paris. China would not accept Tokyo. Why is Geneva not on the list? Surely that would rank in the top 10 for business activity and political involvement?
  22. This is nothing new. Star-Trek has never paid any attention to detail or realism whatsoever. It's just low-brow sci-fi for the mainstream.
  23. Detroit:do the collapse

    It's an interesting article. His 8-point plan for rescuing Michigan is too generalised and offers no specific suggestions, but the plan for the auto industry is clearer. He makes an interesting point about tourism. I'm from the UK, the only thing I know about Michigan is Detroit and the auto-industry. I've never considered it as a tourist destination, and I don't know anyone who's been there. Is it a realistic idea? Could it genuinely be a tourist destination? As for Detroit, I don't think it should try and model itself on London. London is a capital and has a history, reputation, and diversity behind it that Detroit isn't going to build in the foreseeable future. I think Manchester might be a better city to try and emulate. Manchester was a key city in the industrial revolution, but like Detroit, it struggled after the industry declined. Up until the 1980s was it seen as a depressing, run-down place full of crime and pollution. Nowadays, thanks to urban renewal; a shift to service, high-tech and creative industry; a cultural explosion in art and music; and sporting success; it's the fastest growing city in the UK and the third most visited.
  24. McDRye tries BAT again..

    The parking sign is a good addition, and the other lighting is working well, but please take out the neon on the central pillar. It looks very unrealistic. You're in danger of including something because it's new and cool, rather than because the model actually requires it. You might find neon like that on a car-park attached to a hotel or a cinema, but never one next to a station, airport, government building, or an office block.
  25. McDRye tries BAT again..

    I'm not keen on the neon in that BAT. I'm sure it will look great on others, like hotels and shops, but it looks out-of-place on a car-park.
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