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Everything posted by bri3d
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DioAngel, you can use PlopAllLots and PlopAllBuildings, its just that it will take a very long time to do, as it plops all in game buildings and all plugins, too. The latter (PlopAllBuildings) actually plops the buildings without lots. This will take much longer for some reason, too. (512 mb RAM and 20 minutes, PlopAllLots 2 minutes.) Try it on like a mountain city with unbuildable terrain. Can have some very interesting effects. Oh, and thanks Buggi! (now I need to figure out what half of these actually do).
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This has happened to me on multiple occasions. All I do is cheat into God Mode to smooth it out. They can be kind of pesky sometimes and not flatten, though. You should see what happens when a car goes on it. Wheee!!
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- 76 Comments
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- construction
- civic buildings
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Thanks again for the comments...I will do utilities after I add (by popular demand) cranes to the taller buildings, and make the small buildings take not so long to construct. The only thing about these is they won't be compatible with any other changes to these buildings (radius, capacity mods)....
- 76 Comments
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- construction
- civic buildings
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- 76 Comments
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- construction
- civic buildings
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Version 2
12,261 Downloads
UPDATED VERSION: Adds cranes and modifies construction times, plus a brand new readme. All users who have previously downloaded are encouraged to download again. IMPORTANT: This new version may not be compatible with a few other mods. See readme for details. These are some *.dat files that will force all of the original civic buildings on the original Maxis lots to construct. It is eye candy only, and while the buildings are constructing they are still functional. This means that you can still build a fire station during a fire and immediatly dispatch trucks. These are the buildings that will be constructed when you place the file in your plugins folder. They are all 18 of the civic buildings as designated in the Reader: Education: Elementary School Large Elementary School High School Large High School City College Local Branch Library Main Library City Museum Health: Medical Clinic Large Medical Center Police: Police Kiosk Small Police Station Large Police Station Deluxe Police Station City Jail Fire: Small Fire Station Large Fire Station Fire Department Landing Strip More details are included in the Readme (I spent time on it, so read it). Thanks, have fun, and enjoy! (I plan on doing utilities next). Other Plop Buildings Construct mods by me- 76 Comments
- 65 Reviews
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- 2
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Thanks Jasoncw and marcszar for the link. The problem was fixed! Finally I can finish that building...
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Ok, I tried typing "nitelite" in front of the windows' names but no luck. Here's whats happening (outlined in yellow, click for larger image): Nothing in the list. I can get night lights to work, but not night windows. Thanks
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Help! I've done a building, textured it, and was about to get to last part - putting night textures on the windows. However, in the drop-down list where you choose your night textures, there is nothing. I would show a pic but I'm not sure how to take one in regular desktop mode. Please help. I want to finish my hard-worked on building. EDIT: I forgot. I reinstalled BAT but that just messed up all of the regular textures in perspective view, but it still seems to render fine. And the night textures are in the right folder, so that can't be the problem.
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Thanks for your help BarbyW. I'm about to go download your tutorial now.
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Ok this is my first post so here goes... With all of this modding and understanding of the game, is there any way to now make a growable lot greater than 6x6 tiles in the lot editor? I'm a big fan of growables since I think there's a greater accomplishment when a Pedriana Pharmecuticals (spelling?) grows in a city than just plopping it with the plopp modd. (I know there are larger buildings out there, just still need to browse the exchange.) I'd like to have an 8x8 car dealership or mall grow in my city rather than just plopping it. It's probably impossible to do but just curious. Also, does using the ilive Reader to modify a lot's properties (school capacity, etc.) do anything to the original building/lot? I don't want to mess with any of the game's original buildings, but just have a lot to play around with. Thanks
