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DISCOVERY: File Formats, The Unknown Formats (EDIR,AB,AE etc.)
simonpat replied to Karybdis's topic in SC4 Modding - Open Discussion
I'll necro this thread... with a significant contribution: I have decoded MXF files. As it turns out, MXF files are really simple, and I even was able to convert https://www.fontsquirrel.com/fonts/pacifico to a working MXF (picture attached). I created https://wiki.sc4devotion.com/index.php?title=MXF with the details, but I will copy the definition here: CHAR[4] Magic Identifier. Always "MXFN" DWORD Unknown Bytes. Always "02 62 5A 00" in SimCity 4 BYTE Mask Byte. Always 0x9D in SimCity 4 Following this, the remainder of the data is an enciphered font blob, padded out to the next multiple of (decimal) 10000 bytes with random data. This isn't checked by the game, and is apparently only an anti-reverse enginering feature, so modded fonts can leave this padding off. The enciphered font blob is a standard font (PFB or TTF) that has been xor'd with the mask byte. See the wiki for the python script I used to convert pacifico to mxf for the attached screenshot. -
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Every time I Start it I get a Direct X Cant be loaded and there is no other open apps. What can I doo????
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Modular Amusement Park Pack Roller Coasters
simonpat commented on aldara6166's file in Parks & Plazas
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