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Maxime dit Gilles 5

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About Maxime dit Gilles 5

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  1. i need your help with the download titled Gilles Regional Hospital 1.1. The expansions you made on it don't show and i did what you said to do. Can you help me, i really want this download! thanks

  2. Tour Vicodine

    By the way, the sign of the Tour Vicodine is the sign of the Ordos from Dune 2000, isn't it?
  3. Disease Research Lab

    I know a custom hopital nearly-perfect adapted to your needs (8 000 patients). Enjoy
  4. @Koar IV : Maybe you've forgotten the transfer time (i.e. the time to change for pedestrian to bus) when making your tests?
  5. Gilles Regional Hospital

    You're right Bandero, I have updated it so it provides now more jobs.
  6. Gilles Regional Hospital

    Version 1.1

    5,320 Downloads

    Sorry for the approximative English I have sometimes... Another building for big cities! One classic medical center inside a skyscapers zone isn't enough...is it? So, this lot is a little bigger than the classic hospital but the stats have been increased. Realism notes : The main building has been extended and have new wings : advanced cardiology and neurological surgery in exemple. What's more, a new emergency building with decreased response time. Consequently, the HQ boost and capacity is better than a classic hospital. It also provide more jobs. Classic Large Medical Center Stats : Size : 3*4 tiles Plop Cost : 1100 § Month Cost : 1000 § for capacity + 200 § for the ambulances Capacity : 3000 patients Action Radius : 800 HQ Boost : 11,52 Jobs provided : 35 R§, 53 R§§, 11 R§§§ Gilles Regional Hospital : Size : 4*5 tiles Plop Cost : 3000 § Month Cost : 3000 § for capacity + 200 § for the ambulances Capacity : 8000 patients Action Radius : 800 HQ Boost : 12,5 Jobs provided : 70 R§, 150 R§§, 25 R§§§ To install, just download and unzip in your Plungins folder. Notes : - Only props used is the downloaded ones with the Lot Editor on SimCity.com. So no dependencies.
  7. Gilles Bus Stops

    Version 1.0

    1,229 Downloads

    Sorry for the approximative English I have sometimes... When I started having big cities, I was really tired to always have red bus stops in the "Traffic" screen. I searched on the STEX for larger bus stops, there are some of course but I found them too big for the advantages they give (3x3 tiles for x2 capacity?) So, I've done my own bus stops, and now I share them (my first upload on the STEX) : The italic notes are here to make my lots as realistic as possible. Normal Bus Stop Specifications : A small building where the controller and the passengers can wait forthe bus who arrives on the road in front of the stop. Tiles : 1*1 Capacity : 1000 passengers/day Plop cost : 150§ Month cost : 5§ Jobs : 2 R§ (sweeper and controller?) Gilles Medium Bus Stop : This stop enables two buses to be there at the same time. There are two buildings as ones in the simple stop. In the second, an office worker helps passengers. All is supervised by the bus company's supervisor. File : EnhancedBusStation_2x1_5270d363.sc4lot Tiles : 2*1 Capacity : 3000 passengers/day Plop cost : 350§ Month cost : 8§ Jobs : 4R§ (sweeper, office worker and 2 controllers) and 1 R§§ (company's supervisor) Gilles Large Bus Stop : This stop can afford four buses (two on the ways, two on the parkways). There are also two buildings with more office workers and a covered waiting aera. A guardian (you can see him if you zoom on the left buliding) looks if all is safe on the stop. All is supervised by the bus company's supervisor. File : Enhanced BusStation (2x2)_b27223e0.sc4lot Tiles : 2*2 Capacity : 6000 passengers/day Plop cost : 600§ Month cost : 10§ Jobs : 8R§ (2 sweepers, 3 office workers, 2 controllers and a guardian) and 1R§§ (company's supervisor). --------------------------------------------------------------------------------------------------------------- For install, just download and unzip into the Plugnis folder. Notes: - I've downloaded the props libraries given by SimCity.com with the LE. I don't know it they are dependencies but these lots contained props extract of these libraries. - The main disadvantage of these stops (as all bigger stops) is when you have to destruct the great building who makes your little stop overcrowded to build the larger stop... /:-/ - I hope I've done correct lot, if there is an issue, excuse the novice lotter I am. - These stops aren't traffic enabled. I've tried to make them TE, but I prefer to give you "no issue" lot than a bugged TE one.
  8. Thanks, I've not seen the Props at the moment, but they're here... (oups)
  9. I don't think I was clear, sorry. How can I do the props library (bldgprop_vol1.dat and bldgprop_vol2.dat) appear in the Lot Editor?" I've done that the last time I've installed the LE, but I don't remember now.
  10. Just a question... Where may I put the two props dat files after I've downloaded them?
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