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    EA bringing back 'a couple' of old franchises, exec teases

    While "old franchises" doesn't necessarily include the Simcity series, you never know.

    At GamesCom, Frank Gibeau said: "We do have a couple of old franchises that we're looking at right now... reimagining them and bringing them back."


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    Interesting article; thanks for posting. EA has such broad horizons though, and it seems that they would bring back one of their old "money-makers".

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    Or SimCityVille. >.<

    On the other hand, a reboot of SimCity is long past overdue. As I said in the SimCity 5 thread "To make a good city game, they need to look at SimCity 1 again. It needs to walk the lines between the serious and the silly. It should allow for realistic city building: power won't magically appear. It should allow a realistic simulation ("The SimCity Planning Commission Handbook" has several ideas on how to simulate things that weren't in SC1, including hospitals and schools). And above all, it should be fun."

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    If a new war was enough to bring back Medal of Honor, then surely a global shift towards more sustainable thinking is enough to reignite SimCity? Take a page from IBM's CityOne project EA.

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    They wouldn't be so silly to bring out SCS2 but again they still brought out the expansions for SCS to try and prop the game up even when EA new it was a flop.

    I do question why gaming companies are re hashing old games. Is it because they have run out of new game ideas.

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    Sustainable thinking? I don't really want a game with an environmental agenda (not that saving the environment is wrong, after all). But remember SimCity Societies, on how you could gain wind power plants, all branded with "Clean Energy" BP? Ha! We all know what happened to BP.

    @Wozzar: Yes, EA is pretty much creatively bankrupt. Why do you think they bought PopCap Games?

    One of the things that really turned me off from SCS was the excessive use of Simlish. It was there in SimCity 4, but it was mostly subdued and did kind of sound like English, but in SimCity Societies, it was written out on buildings and vehicles, which kind of breaks the Willing Suspension of Disbelief, if you know what I mean.

    If EA was to re-do SimCity and not make it horribly clear that it's a "The Sims" spin-off, then it has a shot at being awesome.

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    I think the marketing department needs to be re-imagined. They need to figure out that teenagers aren't the only people that play games and even some of them actually like complex games. They forget that many of us were teenagers when these games came out.

    SCS was an insult to the SimCity franchise. The industry as a whole has allowed great games like Caesar and Theme Hospital to languish while it pursued gory shooters and explosions. Games like that don't need to be re-imagined. They need to be updated and given the advantages of the state of the art. The players will be there.

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    There are enough major requests on the parts of SimCity fans to start building a SC5. Losing the grid (like CitiesXL) would be a tremendous start, expand the network types, and make the entire game more modular (taking notes from the makers of the NAM, RHW, and NWM here). The restrictiveness of the game has always been its weakness. But there is clearly a hardcore fan base here, LOL.

    Having said that, we also need to understand that the *average* desktop gamer with *average* computer components still experience lags with SC4, so there has to be a balance between what the game makers want to give us and what the game players can handle. Would SC5 be realistically compatible to the majority of computer owners?

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    if you have to make allowances for average computers by people bering able to change the settings like reducing graphics or size of city and those with multiple core to be able to run different cities on different cores! that would be cool.

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    SCS was a bust. It is far to soon to try an refresh it. Too many nasty memories.

    A rework of SimCity would need a lot of work. SC4 is far to complex for the casual user, so backtracking to the earlier versions and then going forward might be a good move. They could take a parallel approach by brining out a repaired version of SC4 (4.5) as a tickler for an all new, all singing, all dancing SC5 based on, say SC2K. To distinguish it, a new title might well be needed.

    The fact is that the games market is much less tolerant of games that crash and that need patches, etc. these days.

    My earlier survey on the forums showed that no one would pay (rightly) for a fixed up SC4, and that franchise has gone about as far as it can go without serious work. However, it is interesting that the repackaged download version (641) continues to sell in the bargain basement. Maybe I would pay $5 for a fixed-up version, but certainly not more.

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