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Insta-City

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drocca
Loans: 0. Business deals: 0. Years broke: 1. Insta-City grew so fast that any financial issues quickly disappeared; the only concession I had to make over a typical city was to legalize gambling (which only lasted the first four years). Though there was a massive deficit ($30,261) for 1950, which depleted our finances from $38,015 to $7,754, that deficit quickly shrunk to just $8,980 for 1951. Though we endured 1952 with $1,226 of debt, we had a surplus of $15,071 for the year and thus had $13,845 in the...
drocca
-Start date: January 1, 1950. -37 nuclear power plants, 36 incinerators, and 320 water pumps. There are power, water, and road connections to all four bordering cities, because I suspect neighbor deals will provide us with some vital simoleons. (I used the power to the masses cheat because I didn't want to take up the space and pollution of 80-100 coal power plants that will close in 15 years anyway) -65 police stations and one jail. -4 schools, 3 hospitals, 3 libraries, a museum and a city college. -A...
drocca

Laying the Groundwork

How much can you do on Day 1 with a city in SC3000U? Normally, when we build a SimCity, we grow them out little by little, laying zones and infrastructure in response to demand (and possibly our budget). But, obviously with the use of the i am weak cheat, how much of that can we have when the city is established, and how fast will the city reach maturity? And will this even work without running out of money from monthly costs? Will I need to take out a loan? I'm basing Insta-City, and therefore the...
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