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Laying the Groundwork

drocca

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How much can you do on Day 1 with a city in SC3000U?

Normally, when we build a SimCity, we grow them out little by little, laying zones and infrastructure in response to demand (and possibly our budget). But, obviously with the use of the i am weak cheat, how much of that can we have when the city is established, and how fast will the city reach maturity? And will this even work without running out of money from monthly costs? Will I need to take out a loan?

I'm basing Insta-City, and therefore the resources I need, on Karaglanis, a city I just made that has a population of about 1.4 million and great stats (crime of 3, workforce EQ of 139, workforce LE of 89, and a well-balanced R/C/I mix). Ideally, the finished product will be similar to Karaglanis, but with a more symmetrical, optimized zoning pattern (since it's all laid out on Day 1). Karaglanis has unemployment of 0, so that means there are ample C/I blocks to balance out the R's. 

Starting from January 1950, it took Karaglanis until July 1994 to reach 1 million population and until about 2014 to reach its peak of 1.4 million. Karaglanis is laid out in a 14x14 grid pattern, with 8 4x4 zones in a typical block (though some blocks have less if bifurcated by a highway or include a buffer zone between R/C and I). Parks filled out the remaining areas, giving very high to astronomical land value across most of the city. There's also a very small amount of light/medium residential and commercial right on some of the coastline and near the university district, but this won't be taken into account. 

The idea is for Insta-City to recreate Karaglanis as closely as possible, but with development as quickly as possible and a further optimized zone layout.

A 14x14 block actually takes up 16x16 due to the roads, and a large city size is 256x256 tiles. Therefore, Insta-City will be built in a 15x15 layout with 225 potential 14x14 blocks. 

Infrastructure we CAN have on Day 1:

-All zones with parks. Believe me, I am NOT looking forward to laying down over 10,000 acres of parks on Day 1. 

(There were 630 4x4 R plots, 439 4x4 C plots, and 316 4x4 R plots. That's 79 14x14 R blocks, 55 14x14 C blocks, and 39 4x4 I blocks). In practice, due to the need for first-responder stations on some blocks, each of these numbers will be slightly higher. 

-36 nuclear power plants

-340 water pumps and all water pipes. 

-36 incinerators.

-A grid of police stations. This is a monthly cost, but we'll need it because initial development could occur anywhere. 

-Airport (268 tiles). It probably won't develop for a couple years. Won't fully develop for a much longer time.

-Seaport (212 tiles).

What we CAN'T have on Day 1, because it will bankrupt us quickly with the monthly costs

-Schools. Karaglanis had 110. I'll have to leave room for them, but will have to build them gradually as population (and tax revenues) increase. 

-Hospitals. Karaglanis had 61, but they'll have to be built gradually. 

-City colleges. These 20 will have to be built gradually as well.

-Museums. There were 40.

-Libraries. There were 40.

-Subway infrastructure. Each 14x14 residential and commercial block had four stations, located next to the road on either side of the northernmost and southernmost 4x4 zone. connected by an underground grid of rails. This is a huge monthly expense. We can put the stations and rails down on Day 1, but we can't fund it until we get to probably 300,000 people. Again, it's an all or nothing thing because of the haphazard nature of the initial development.  

For the various schools, hospitals, etc. we will have to designate blocks for them. A 14x14 block bifurcated by an avenue can hold 16 3x3 buildings and 6 libraries. We have a total of 231 3x3 buildings, That means we need to designate 15 of our 14x14 blocks to these services. 


-We will be using the power to the masses cheat but ONLY to get nuclear power. We're starting in 1950 and Karaglanis used 450,104 mwh of power per month at full development. That would take 76 coal plants, but only 29 nuclear plants. We theoretically could use microwave/fusion plants with this cheat, but that would be too cheaty (and Karaglanis, which I developed to the in-game date of 10/26/2025 to represent the present day, doesn't have fusion plants - too early - and just got microwave plants in 2023). 

IMG_4346.jpg

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