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About this City Journal

THIS JOURNAL HAS BEEN REPLACED BY THE NEXT VERSION HERE: https://www.simtropolis.com/cityjournals/?p=toc&id=779

Entries in this City Journal

deathtopumpkins

Update 11B

I believe Crazyarchitect had requested some commercial accompanying his hotel, so here it is, but it hadn't been developed yet when I quit the game. I'm calling this development Crazyarchitect Corner. I noticed there was a pretty nasty traffic accident occuring as I took that last picture, so I continued to monitor it, but was unable to capture another one in progress, but here is what the regular traffic flow looks like at that intersection. Most car traffic appears to be coming eastbound on Coast Hwy. I...
deathtopumpkins

Update 11A

It's not a very big one, but I figured I owed you guys some sort of update. The new commercial along Center St., which I have dubbed Hampus Village, is complete, and I took the liberty of adding a small strip of residential behind it. The dirt strip is space I and the DOR have reserved for a park of some kind, most likely a trail. You can also see that Center St. has been upgraded to full secondary road status. Here's a shot showing supercity124's new mansion, plus the development of Hampus Village. In the...
deathtopumpkins

Update 10

crazyarchitect, I believe you requested a hotel on the Coast Hwy. a few pages ago, so here you go: The Crazyarchitect Inn To assist in planning your developments, here's where the demand graph currently stands: Yes, I have CAM installed. Also, we have a new mayor-planned development. Hopefully I won't have to do very many more of these, and you guys will take care of that. The new development centers around Goldfish Ln., named after Goldfish4209 for guessing the source of the weather forecasts. There were...
deathtopumpkins

Update 9A

sim-Al2, you requested an overview of the land you are interested in purchasing, so here's a shot of the area I believe you're talking about: You wanted to know about the slope too, so here are the stats: Elevation at end of Coast Hwy. (after it curves North): 277m Sea level: 250 8 tiles out: 230 The water's not very steep this close to shore. Oh, and, do you guys like the street names on the pics? I think they add to it as being points of reference, so I think I'm going to include them on all future pics....
deathtopumpkins

Update 8

Well, I promised mine shots, and here they are! Here is a closeup of the mine: It's Peg's Big John's Mine, btw. And here is the series of switchbacks the railroad constructed to reach the mine: The Southern Hills Coal Co., who runs the coal mine, soon constructed some worker housing along the dirt track up the hills to house the miners. Who, in turn, constructed some more farms. Note the seasonal trees in action! With the recent announcement of a partnership between the Virgin and Franklin Oil Companies,...
deathtopumpkins

Update7

A new settlement! A group of loners who wanted to stay in the peaceful, wooded place they first moved to recently packed their bags and headed west, building a gravel road behind them as they went. The first thing they did was start a farm going, and then start work on their houses. Eventually, coal was found in the hill the new settlement was built up against, prompting The C&W to extend it's line out to the mine. Pictures of the mine will come next update. Here is the construction camp set up by the...
deathtopumpkins

Update 6

Sorry for the short hiatus, I was busy with other projects. -- The city council (the first organized governmental body--we'll go into more detail on it in a side project later) decided that if the city was going to continue to support itself, it would need to diversify it's industrial base to include more that just oil refining, so it offered free land and a one year tax break to any companies willing to set up shop in Virgin Shores, resulting in the Refinery Industrial Park (they're not that creative yet...
deathtopumpkins

Update 5

The refinery is complete, and the town is booming! Naturally, with more jobs come more workers, and thus more housing. The Virgin Oil Company built several blocks of housing for it's workers, and then turned it over to the town. With the tax money raised from these new residents and the refinery, the city's first school and medical clinic were built, centered around a new roundabout east of the refinery, and soon the first house of worship followed. All of these new amenities prompted some of the...
deathtopumpkins

Update 4

(this one's a big one) YEAR 5 Several more oil wells were soon drilled all across the town, making the existing people wealthier, and new people come from all across the SimWorld. One of these new oil wells was drilled across the creek, resulting in the region's first bridge. The additional cars from these houses, combined with the cars from people in the original town created quite a problem at the central intersection, and the sims voted for it to be paved and for a traffic signal to be installed at the...
deathtopumpkins

Update 3

OIL One day, in January of year 3, a sim was digging in his backyard, when he hit something mushy. He pushed down a little farther, and a gooey black substance started oozing up out of the ground. "OIL" he cried, and people came running. In a few weeks, the settlers had constructed a large well in the sim's former backyard, and there was much rejoicing. Soon after a boat left the ferry dock for other parts of the simworld bearing news of this discovery, new sims started arriving by the dozens, and the...
deathtopumpkins

Update 2

YEAR 0-3 The first sims have arrived in Virgin Shores! After the abandonment of the old city, a small group of sims set out across the great ocean in a commandeered ferry boat. After sailing for many days, they sighted land on the horizon, and eventually reached shore by a small stream. They anchored offshore, and a smaller group of sims went ashore in the lifeboat from the ferry, to check out the immediate area, and set to work building a dock so that the ferry could safely land and they could retrieve...
deathtopumpkins

Update 1B

UPDATE 1B I'm going to have spread these images over several posts, but here we go. First, an overview of -borrowing a term from 3RR- quad 1 (the SE corner). The small amount of water in the center is Greta's Springs. And a few hundred feet off shore is Dorito Island. In quad 2, here are Custer's Bend Bald Peak and a small, unnamed creek off of the South River If anyone's got a minute, this creek is still unnamed. You're welcome to name it, as long as it's appropriate, by voting in the new poll!
deathtopumpkins

Update 1A

UPDATE 1A Here is a link to a map for any of you cartographers out there, showing the region, with most physical features labeled. This map is purely to be used as a point fo reference, and is not meant to be an accurate topographical map (just so you know dedgren, in case you read this). I had to link to it because it is a fairly large file, and I did not want to condense it. The map also shows the 'precision' terraforming I did, which mainly included adding a few small streams, removing sandbars from...
deathtopumpkins

Introduction

WELCOME! to Virgin Shores 2.0 Background: Those of you who are also members of SimPeg will know that I recently turned a game experiment into a city journal--the Virgin Shores Metropolitan Area. That CJ has kind of died, as it was before I downloaded a bunch of cool things I have now, including the Terraformer, and the only thing I really did with it was replace things which would soon be replaced again. Today, I have taken it upon myself to re-start this CJ, on a site with more members--Simtropolis. With...
deathtopumpkins

Update 31

Due to the unanimously positive response in chat, I have decided to post Virgin Shores updates here as well as on the forum. So here's Update 31: Let's start with the Virgin Shores - New Follomer High Speed Rail Line... The Aspen Park Terminal (southern end of the line): Just to the north of Aspen Park: After crossing into Tile 4, the HSR line has a stop in Port Shadow before proceeding across the Wright River on a cable-stayed bridge, the first of its kind in Virgin Shores: Immediately after the bridge...
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