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South Head & Six Flags Boulder Canyon

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spursrule14

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When you reach the other side of the Shoshone Lagoon heading south across the Buffalo Bill Bridge, a right takes you west to Six Flags Boulder Canyon and the airport, and a left takes you up the hill to Arrowhead's southern-most neighborhood. Known for its quaint little brick church on top of the hill, South Head is the top choice for people looking to build a home in the Arrowhead city limits. South Head borders the suburb town of Ranger's Creek, and is integrated into the Ranger's Creek Independent School District instead of Arrowhead's because of the longer distances to Arrowhead schools. There is an old, established private Christian school in South Head however, located near the bank of the lagoon. But, kids will still be kids regardless of any school's influences. That's why South Head currently has a toilet-papering problem. Many of the neighborhood kids get home from school way before their parents do from working downtown, and instead of doing homework they spend their time being mischevious and naughty. In fact, the mayor developed an ingenious plan to combat this problem. He decided that his aides and himself would take a jaunt through the neighborhood in his limo, and throw money out the window as a bribe to get the kids to stop. (Although the mayor denies it, this act was not an attempt to boost support for his re-election campaign). The mayor and his crew were, unknown to them, being filmed from above by NEWS 9 HeliCam. And what was caught on tape at the end of his money parade is sure to make headline news.

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Six Flags Boulder Canyon

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wow i love it ! :D The amusement park by the river is simply stunning. i also love the way u plop the trees. any tips in doing so?

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@tigeria - these are the things i keep in mind when plopping trees.....use the trees to hide the grid layout of SC4 (this has been my #1 tree plopping philosophy...and i hope that when people look at Arrowhead they forget that they're looking at a city that's laid out on a grid)........now to go about using them to hide the grid, place trees in large bare spaces between buildings or other things...most of the lots in SC4 will let you drag trees over them....next, you have to stop and focus on one scene and pretend you're a landscape architect and ask yourself things like "would it look good to place a tree neer the street corner? should i get it close enough so that the branches overhang the street edge and hide the grid look of it? do i want to cover the bare landscape completely with trees, or leave random bare spaces to put in some other type of landscape..like i also use scrub/brush, small rocks, big rocks, etc.,".............next, the key to all art is balance. after plopping trees they need to balance with their other surroundings. sometimes i have put too many trees in an area, and go back and RANDOMLY delete some of them in RANDOM places in that specific area. I capped RANDOM because it's really key to making realistic plopping. I don't mean plop trees in random places, but once you figure out a spot you want them, plop them in that spot randomly. Also, to give you an example...you see how i went in and plopped the trees inside Six Flags Boulder Canyon near the rides and along the walkways? I did this to hide the grid layout look that the park orignially had. And remember that even though buildings and stuff have to be placed on grids, the trees don't, and you can even make curves with trees. Use the freedom of the tree plopping to your advantage. Hope this helps! If you've got any more questions, don't hesitate to ask!

@TekindusT - if you right click the pics on this page and my other ones, you can click view image or something similar to that and they will come up much larger so you can see the detail better!

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thanks for the great advice! I'm trying the methods you told me and it does make alot of difference. But at some points of time, i felt mine lacked the randomness. haha. perhaps I clicked and dragged too systematically.

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