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Leonhartia (UWJA)

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The Tutorial

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Chptrk

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Welcome back to Leonhartia!

With the barbarians destroyed, the ships sailed home safely. Meanwhile, in the Northeastern part of the region, a new town of Romans sprung up. We could just check it out, or I could show you guys how I go about making these little towns! Tutorial style...sorta!

Step 1: Pick a spot for the city. In this case, right here in the Northeast.

ChooseCity.jpg

Yes, that is the pause bar around the screen, I prefer to have time not moving when I'm terraforming, so I can have the date in the game as early as possible when I start playing. Not that it really makes a difference, I'm just like that.

Now, how about we make the forest a little denser, and then make it fade out a bit?  Just using the basic place trees tool in God Mode, fill up the areas around the edge of the city as densely as possible. Then continue that a little way out. In this case, I made it kinda round out.

As you get farther and farther away, start clicking the tree button instead of holding it and dragging. That should lessen up the trees as it gets farther out and should hopefully end up like this.

AddTrees.jpg

Sorry taht I didn't get a better after pic, this is my first time doing a tutorial type thing. 15.gif Anyway, this looks pretty good. We got the thicker forests towards the edges, and then the more sparse trees near the water. Southern Europe wasn't all one big gigantic forest, I don't think.

DoneTrees.jpg

Now let's name the town. Being a Roman/Italian region, I've tried to stick to names that fit that idea. Where to get them? All over! You could take names from actual cities in Italy, and -ia to about anything, or ask viewers to share some! Let's call it Aelius. Oh, and if you're self-concious, don't give all your cities stupid mayor names, or you'll end up blocking it out when you share the city. 3.gif

NameCity.jpg

Now for the town. Just start out by laying some dirt-looking roads, in this case Peg's Dirt Roads from the SAM. Just try to lay them in a random pattern, with various diagonals sticking out all over and such.

Roads1.jpg

Then, lay out some farm zones in different looking shapes. Keep time paused, so you can make shapes off of the original ones you made. So it should end up like this. Make sure to have them spread out so you've got weird looking shapes of unzoned land between them.

StartFarms.jpg

Now, place a power source. Something like a little windmill, preferably not the bass game one. Search the Stex for some more old-timey ones. Then, play time until the original farms developed. Once they have popped up, grab the farm tool again. Remember those unzoned shapes we left? Fill them in with new farms.

MoreFarms.jpg

Now that you've got some funky looking farms, they should start flowing nicely with each other and add the nice patterns that can be seen in my other posts. On to the town part...

See that empty area surrounded by the roads and farms? Guess what's going there? Ayup, it's a town! Because the farms would extend out from the town, you'll want to make it in a central place, just like that. Just expand the roads throughout, and zone for 2x2 low-density residential areas. Oh, it might be important to recomend getting the Mbear farms and houses from over at SC4Devotion, seeing as that's primarily what I use. 3.gif (You'll need to register there.)

TownPart.jpg

Adding some little farms to fill up some extra space works wonders! How about a cow pen too? (It's from somewhere on the Stex, I think.) Adding some schools, police, and firestations disguised as temples to fill up some more places makes it a little bit more Roman, don't you think? (Sorry about that car icon, didn't notice it until it was too late. AKA, now)

Temples.jpg

Let's throw in a watch tower. Here it can police the city and keep an eye out for barbarians.

Tower.jpg

After all this, just sprinkle some little grave areas, more houses, random roads, more farms, basically just use the same methods we started with to expand the city in a similar way. You don't have to use all the city tile just yet, expand later on! And after some time, we end up with...

Full.jpg

Ta-da! There you have it! Aelius and my first attempt at a tutorial. Don't go too hard on me!

Oh, and for an updated region view...

LocationDone.jpg

Insquequo tunc tempore!

(If that says what it's supposed to say, thanks to Blue Lightning! If not, it's my fault 3.gif)

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Ooo, very nice Roman-ish rural farm tutorial! And...
..
..
COWS!!!!!!!!

*cough* Anyways...
Region looks like its doing very well so far...

~SPQR~

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Vince: Yes, cows. And lots of them! Thanks! It is doing well...for now, Mwahahaha! *cough*

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Heh.  As abcvs would say, it's nice to peek under the hood.  :)

Oh, and if you're self-concious, don't give all your cities stupid mayor names, or you'll end up blocking it out when you share the city.


You realize that statement only makes us all keen to guess what "stupid mayor name" you chose, all of them probably stupider than the one you actually chose. 
.
.
.
Clifford Dowrimple?

ISF

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