Jump to content
  •   Announcement

The Iron Coast

Sign In to follow this  
  • Entries
    17
  • Comments
    7
  • Views
    9,334

Update VII - Stylist Required

Sign In to follow this  
mightygoose

223 Views

banner.png

Now lets get to some nitty gritty, so what is steampunk exactly, and what kind of plugins are you going to see in the Iron Coast...

Stylist required

Essentially I want to talk about my motivations and ideas when it comes to the architectural style in the Iron Coast.

Architectural integrity is important to me, as I think it can bind a region’s settlements together to compound their obvious direct relation into a more rounded national identity. Not to look as if all the buildings were constructed at once, but more to look like there is some form of design progression, this implies a history to your cities making them feel all the more authentic and believable.

My original intention was to follow a steampunk theme in light of Antimonycat’s, romantic, industrial, shambling, parisienne city. If we analyse one of his photos we can see below, that there is in fact more industry in the picture than residential and commercial put together. Architecturally we have Industrial brick construction harking memories of the industrial revolution, but also some half timbered buildings near the top. Half-timbered construction was a technique that rose to fame through the Tudor and Elizabethan periods. The remainder of the buildings being industrial metalwork, this image of overly complicated yet somehow old fashioned machinery is archetypal of the steampunk ideology.

stylist_required_54.jpg

Also note the custom ferry sign and automata that have been edited postgame in photoshop, these touches help complete the images identity and leave no anachronisms to distract the viewer.

Steampunk itself is a sub genre of scifi/fantasy, with one of the key requisites being the prolonged use of steam beyond the advent of the internal combustion engine. The theme is stylistically Victorian although modern inventions are often shoe horned in as if they were invented at an earlier date, such as steam cars, airships, computers(digital or Babbage like mechanical) and on top of that inventions and theme that approach Vernian and Orwellian levels respectively. Often closely associated with cyberpunk, with its generally dystopian feeling and the ever presence of heavy industry, steampunk however can be utopian in nature.

stylist_required_37.jpg

Names of people & places are normally overindulgent and representative of the base country subculture you superimpose your steampunk onto, although picking names from between 100-500 years ago usually is the benchmark. Technical terms are flamboyant to say the least. Just try to imagine you were an inventor in 1780 and had just invented an Amerific Lodestone Reactioning Vessel (nuclear reactor to you and me). You can see the progression. As for dating things, general convention from what I’ve seen is that you call the date whatever the date is today and wind it back one hundred and fifty to two hundred years, this gives your the appropriate scope of the early Victorian period while still giving you scope to move into the future.

In light of that brief introduction to the genre, I’m now going to talk about some of the style decision I have made. When selecting my plugins I decided to go for a British subculture, in a similar fashion to Antimonycat, however unlike my inspiration I intend to have Germanic influences on that and try my best to steer clear of that parisienne romanticism. I want city to be tangibly grittier, darker and push that dystopian edge.

There is I should mention a third option, you can do steampunk with art deco and neoclassicism as your architectural base. This can be done extremely well and Mr. Glamazon made a couple of releases in this neoclassical steampunk style. See below for a more elaborate artistic impression.

stylist_required_57.jpg

Anyway back to me, Tudor, Gothic and Elizabethan architecture for the most part, with some medieval Germanic extras thrown in. At this stage I am merely selecting rural plugins, and so I have picked up every non-American/non-Mediterranean farm I could find and blocked maxis agriculture. I picked up the RRP plop paths, culverts & fences, as well as the aubrac stone walls, some half timbered cottages by tag_one, the full Manchou set, (French I know but very rural and with HD models looks superb up close) some Tudorbethan Revival houses from mattb325, and well you get my drift.

 

To be honest with you the real struggle to pull the architectural theme together will begin when I run out of gothic buildings in the bigger cities and duplicates pop up everywhere but this is something I hope to address. I have been known to don some tools and make the occasional BAT in the past, not that I’ve been able to successfully export any of them. However with the super duper new BAT4MAX released by Simfox, maybe that will change. Below just to get you more into the feel of things are a few shots of buildings in the styles that I will be looking to replicate or emulate.

stylist_required_34.jpg

This is an example of decorative gothic design. Key features of this particular style are the crenulated roof sills and the tracery in the windows along with the equilateral peaks. All these features date this structure to between 1300 and 1350, however some of the embellishments above the main entrance on the right are clearly orthodox in suggestion and inspiration. If I were to replicate this design, those particular features would be left off. This structure is in fact Gothic Revival and constructed much later. Nevertheless it is a fantastic example of the style.

stylist_required_5.jpg

This is a brilliant and exceptionally large example of Half-timbered construction located in London is great for showing that older architectural styles can still achieve the kinds of urban densities required for a large city to function in Simcity 4. Furthermore note the Jetty floors (the top three floors are all cantilevered in series). The structure was built this way as your council tax was based on your land coverage on the ground floor, thus by jettying the upper floors you gained additional space for no extra fee.

stylist_required_19.jpg

Here you can see where the cathedral was built in stages throughout the gothic period the traceries on the tower are far more decorative and ornate than the rest of the establishment. The centre tower was actually constructed nearly 40 years after the completion of the main monasteric body. As construction methods improved, many cathedrals were extended upward in the form of additional towers & spires.

Anyway, this has been the first part delving into the world of architectural style, if not relatively lightly. Do not panic, although the “Stylist Required” feature will be back, it won’t pop up very often, so see you next week with something entirely different again.

Sign In to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections