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Update IV - Landformer

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mightygoose

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humble%20beginnings%201.jpg

Well here we are with another Update, this update may seem rushed but that is a perfect dichotomy to the amount of work put into this mammoth project for just the pictures you see here. well lets get to it shall we.

Landformer

Well I said I’d show you why I had bitten off more than I thought I could chew. So this update will not be as verbose as the majority of the others, I’ll simply leave you to enjoy a series of pictures taken over the course of 36 hours work terraforming the region. There were ups and downs, which I will talk about at the end. But till you get to the bottom enjoy…

PLEASE NOTE: that each numbered map image has been reduced from 2591 pixels wide to 400 so the quality here does not reflect full image quality.

 
 
 
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Firstly, I thought I was having issues with height. You can see in maps 3 and 4 that I had grossly underestimated the contrast required for mountain, then again in 5 & 6. By 9 & 10 I realised something must be amiss. It seems in the SC4mapper I was importing 16bit PNG greyscale images as 8bit greyscales, which meant the terrain was being greatly compressed. 11 & 12, and 13 & 14, were mainly tonal correction work to bring the terrain back into kilter, now that I was importing via the 16bit button. The final tile I consider to be over correction so the region as it stands is map 13.

However some final alterations and changes are required in game so although I have the map, its not ready for release or upload yet and probably won’t be for some time. I have not yet opened every tile, although am in the process. To round off this rather shallow and picture heavy update I present some mid terraforming test eye candy. These images are all very raw and don’t represent how I envisage the final product looking.

 

 
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Anyway see you next week for a very much longer post XD
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