Introduction
Everytime I start playing a city I have grandiose plans for the perfect utopian society...except this time. This go-round I wanted to see how low a city could go. I want to create something so bad, so repulsive, so crime-ridden, and trash-infested that I ALMOST get fired and sent to run for mayor in another city.
Here is how the experiment begins:
Blight is a nice enough city situated to the northeast of a region of several hundred thousand sims. With zoning high density all the way, we wind up with about a 10,000 sim population growth per year and a total population of around 60,000 at the time this census photo was taken.

In subsequent years, following this census shot, zoning expanded slightly to the west and south leading to the zoning shown here:

As for traffic, with some skimming off the top, roads are somewhat dilapidated with notable congestion.

Nothing is plopped but water, power, the census repository facility, and some open paved areas making the monthly income well over 16,000 simoleans and the expenses a mere 2000.
In just ten years, the city's population boomed to more than 100,000 unhappy and disgruntled sims. Of all the zones, 90% is high density. 99% is low wealth. Crime rates are well over 70 incidents per day, ranging from the common street fight to car jacking, stickups, drug dealing, and the like.

Education rates hover just above 20EQ, life expectancy is around 50 years old, and the city is teeming with just under 3000 tons of refuse. Average income is $17,000/year and yet the mayor rating has yet to fall below 30 points. There's not even any public transport, which combined with the bad roads, may partly explain why more than half of all Ghetto residents walk instead of drive.
Finally, the city has a substantial pollution problem, of both air and water. The coal power plant has contributed significantly to deforestation and killing off local flora.



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