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A wandering city

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needgames

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Widening_Titel_8.jpg

No stone has been left unturned in Widening. Except for an oil extraction field no construction has been left standing since the previous update. This is the story of a city that has been moved again and again in an effort to battle pollution. But it met only with partial success. Except for the oil industry and one general utilities building all polluting industries have left the city. Still the environment is in a critical situation. But also Widening now has no low density homes left; all people have been moved to medium density buildings. One can only imagine how bad the situation would have been if there was still some heavy and manufacturing industry in this crowded area. The first picture of today’s update shows an overview of current Widening.

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As foretold in the previous update the first attempt at improving the situation was to move all the industry out of the city. It was decided to move it to a corner of the map, since then you only have to deal with a quarter of the pollution. The polluted area would then be filled with offices, and the homes placed so far away that they wouldn’t be bothered much by the pollution. Agreed, the offices would not make the maximum profit possible, but the land would at least generate some money, whereas if it would be left empty it would produce nothing. The next picture shows some industry back in those days, after all factories had been moved.

Widening_67.jpg

This worked fine at first, but two problems soon became apparent. Widening is being built on top of an oil field, and since oil is an important resource the city has to gather as much of it as possible, meaning that even though all industries can be moved into a corner, oil extraction fields have to be placed in the living areas. And these are so polluting, that even when heavy and manufacturing industries are located elsewhere the environment satisfaction will move into the red.

The other problem that arose was that of clogged roads. With everybody having to travel to the industrial area in the corner, traffic flow on the avenues leading towards it showed up in yellow. Adding the offices to the area would soon make it turn red. Widening would have ended up in permanent traffic congestion. So another solution had to be found.

Widening_68.jpg

Then it was decided to build a second village on the other side of the map. There would be just enough population there to keep the necessary industry going, while most people would live in the unpolluted area where the offices and the high tech industry would be, right on the spot of current Widening. An analysis of the financial situation revealed that two of each service building could be afforded, so a road was laid out, and factories and homes moved.

The location that was chosen was high up in the mountains, far away from flat lands that can be filled up with skyscrapers so nicely. Building a city in the mountains takes a lot of time, but it creates a nice looking city, as the next picture shows.

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But another problem showed. It appears that the citizens don’t care how long it takes them to travel to work and back. They travel to a workplace on the other side of the map as easily as to one next to their homes. The only thing they care about is how many cars they meet while driving to work. This is in itself no problem. If my citizens don’t care about their travel times, then why should I care? Well, I had to care.

There was one road between the two villages, of course, and the game would not bother to place people as close to their workplace as possible, so as the second village grew more and more people would take that one road. If I would have continued developing both villages, eventually so many people would want to take that road that permanent traffic congestion would again cause immense dissatisfaction.

Widening_70.jpg

And this is when I decided to try to make do without heavy and manufacturing industry at all. The second village and all factories were gradually destroyed and replaced with offices. In the process the city was moved entirely to the corner of the map.

Since the heavy industry had been the most profitable sector of Widening’s economy this strategy seemed hopeless, but as more and more factories were destroyed the city needed less office services for its own use, making more of it available for sale to OmniCorp, generating a lot of money. In fact, with an income of more than 65,000 per turn Widening had become richer than ever before, even while the number of people had gradually dropped back to 50,000.

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Eventually it was decided to also get rid of all utilities, since these pollute as well, and to buy whatever the city needs. Now Widening still has an income of 15,527 per turn, but it is buying more waste treatment than it actually needs. The reason for this is that even though there are no factories left in the city, the oil extraction fields and the traffic create so much pollution that environment satisfaction is still in the red, ranging from 27% to 51%. Having enough waste treatment makes these numbers higher, so it is important to have enough of it at all times.

The next picture shows the new clinic next to an oil extraction field.

Widening_72.jpg

With a share of 12% of Widening’s population of 76,250 the unqualified workers have become a clear minority in the city. This comes with the removal of all polluting industries. The number of executives has increased dramatically, from 9% to 38%. This is caused by all the medium density offices that have been established.

The few unqualified workers that are left are very content with their stay. Their satisfaction is at 88%. That is because they live in a relatively unpolluted area in the corner of the map. Their environment satisfaction is at 51%. For the qualified workers and the executives environment satisfaction is at about 27%, making for a total satisfaction of about 80%. It appears overall satisfaction has not changed very much since the previous update.

The next picture shows the new police station on the right, and the new sports museum to the left of it. These improve overall satisfaction a bit.

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Widening’s trade balance is at -22,800, which is very good. It sells lots and lots of oil and office services, and it buys heavy and manufacturing industry, electricity, waste treatment and food. Not accounted for in this number is the 40,000 it costs to get all the oil it sells. There are minor shortages in almost all things the city needs, but these have no ill effects. Despite all the pollution profit margins all appear in green. Traffic flow however appears in yellow on all avenues, and on all roads in the downtown area. Since the removal of all heavy industry the hotels have become the most profitable businesses in the city, but the offices are by far the most profitable sector of the economy.

The next picture shows a nice looking street in the executives neighborhood.

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Widening’s treasury now holds 106,243,041. The executives pay by far the most income tax with 21,920 per turn, even though there are more qualified workers in the city. With a cost of 19,000 per turn leisure services have become the most expensive services since the sports museum has been opened. Demand in all sectors is in the green, so there’s just enough of everything.

The next picture shows a street in the qualified workers area.

Widening_75.jpg

The next update will be when the city reaches 100,000 inhabitants. Hopefully it will show Widening’s first landmark. We end this update with a picture taken from atop a roof on the edge of the city. It shows a large part of Widening.

Widening_76.jpg

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