This is my first City Journal and is mostly an attempt to share my interest in getting back into SimCity4 and attempting a more natural growth style region, something that I admired since I first read the Digby Journal in my first visit to this site years ago.
I will probably come back and edit this post a few times, as I figure out what to say and what to add!
I used to Portsmouth map downloaded from the STEX. The mods I am currently using are the NAM my, set to the Z with the second level of capacity, the Brigantine water mod, and a number of growable residential and agricultural lots I've downloaded. The only ploppable lots I have downloaded so far are the lighthouse, small dock and the Nexus diesel powerplant that I'm using. I will update more on these later.
This is a <a href="http://s839.photobucket.com/albums/zz319/Ragnoff/SimCity%20Greater%20Bay/Starting%20towns/">link </a>to the photo bucket album that contains the images of all nine starting cities at their village stage!
Here's a map of the region: <img width="800" height="414" align="middle" alt="" src="http://i839.photobucket.com/albums/zz319/Ragnoff/SimCity%20Greater%20Bay/Starting%20towns/GreaterBayRegion-1.jpg" />
This is a sparsely populated region, only 2,300 or so people scattered amongst nine starting towns at this point. The villages of Herson Point, Laurel Point, Finger Bay and the twin villages of Williamsville and Glenwood all are either on the coast or at the mouth of the bay. Twin Rivers City, Aedens Landing, Bruin Beach and Leeside Harbor are all located on the bays interior.
These were the starting villages, it is assumed that most of them were reached by boat. There is not yet even roads connecting the villages to one another. I'm not certain if I should add pontoon boats (ferry service)as my guess is that is initially how goods would have traveled, or link these villages together with the first roads. Note, not all of the villages can be linked, there would be no bridges at this point!
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