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Simcompoop

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    A long, long time ago...

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About Simcompoop

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    Freshman
  1. Never mind the Arabic countries being united. The whole world should get united as one Earth. We got to get ready for the Aliens some day.
  2. Train help

    Just terraform the land you want to be lower? EDIT: And yeah what GlobexCo said...
  3. People by the Bay

    Natural growth is my favourite. Roll on the updates. :)
  4. Looks a bit out of place? No?
  5. Different roundabout filler

    Originally posted by: tungston The one way road roundabout must be layout in a certain direction for the type of right hand/left hand version of the game. For right hand drive start the roundabout to the right in the direction of travel [counterclockwise]. The opposite for left hand drive.quote> Aha, that's done it. I'm using LHD. And was placing the OWR for righties. Thanks so much. I feel slightly dumb, not thinking about that! Thanks again. Toodles. Simcompoop
  6. Different roundabout filler

    Originally posted by: heitomat For your first problem, I've never encountered that myself. And the "no road" zots don't disappear even if you let the game run on cheetah speed for a couple of months? I doubt this has anything to do with the roundabout itself, though, as the "no road" zot only shows if there is no road or street network in front of the lot. Have you tried dragging a new road over the existing one?quote> Yep, I've let the game run for a couple of years and still I get the "no road" sign. I've tried dragging out new roads, over the existing one. If I drag a road round the roundabout and connect it with the other road that has the Industrial zone, the "no road" signs disappear instantly. So it has to be something to do with the OWR. I don't know why it's happening right enough. I've also tried different combinations but as soon as I plop down a OWR the "no road" signs appear. It's quite annoying, as I live in Scotland and we have roundabouts everywhere and was hoping to build a city similiar to where I live. Cheers for helping though.
  7. Different roundabout filler

    Thanks heitomat. They will come in useful. I have a problem now though. While testing the OWR's I discovered that Sims can't actually drive through them, giving me a no road icon. I've included an image of the problem. Is there any way to fix this? Or have I installed something wrongly? The next one is single road roundabouts. Is there anyway to change the automatic filler? Like bigthing suggested I tried zoning all types around the roundabouts but the filler never changes, it is always that ugly looking one. I've attached an image to show you all exactly what I am on about. Any help would be super. Ta, Simcompoop
  8. Different roundabout filler

    Ah, thank you old chap. Much appreciated. It makes sense that the filler could be controlled by development. I would never have thought to plop a one-way road tile in the centre though! Wowza.
  9. Questions about custom seaports

    Yep, I would just recommend to get all of them and then you can weed out which ones you don't want/need. Simcompoop
  10. Hey everyone, First of all. Long time lurker, first time poster. So, aloha people. Now, does anyone know if it is possible to be able to change the single road roundabout filler? (Not the one-way one.) Currently I have an awful looking bush thing? With an equally awful white brick thingy-ma-jig border. Hmm, actually while I'm here. I think I am missing the one-way road roundabout fillers too. I heard you can get a fountain and such but I've never seen any on my roundies. Ok doki, any insight would be lovely. Apologies if this is in the wrong place. Ta, Simcompoop
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