Entry 14: Sebastianskirch
We are here:
Statement:
I hope you don't mind, but to keep things easier, I'll only write comments to your posts if I think it's necessary. I'll however read them and give you a heart if I like them.
As you may have noticed, there's been quite some time (more than 2 years) between this entry and the last one. This has several reasons:
- Real life keeps me busy (however, during summer I'm having less work, so I might write a few entries over summer).
- I was quite appalled by the behaviour of some people here in the beginning of 2022 related to this Russia-Ukraine war. I thus decided to leave this forum for a while until things started to get normal again.
- Scrolling through endless menus was becoming tiresome to me.
- I'm having some hobbies beside playing SC4, namely, occasionally surfing through the internet and reading various articles about nature and cities, as well as hiking. This made me laying out various plans for the region I'm playing, but since no one is playing SC4 better than Mother Nature, I started to become pickier and dissatisfied - especially with my own content. I'm really no expert in graphics and MMP-ing. However, let's give it a try again, perhaps I can find a way to improve my skills; doing nothing surely won't help.
Introduction:
In this entry (and most likely the next one), we are going to explore the city tile of Sebastianskirch further. Let's first recall three pictures, one from the last entry, showing an overview of the entire area:
Next, a picture with an overview of part of the peninsula where Sebastianskirch is located:
Next, a picture from Entry 5, Biberstein. Please make note of the river, the road, and the cobblestone street - they are connected to Sebastianskirch, and we are very soon going to see where they end up.
Content:
Sebastianskirch is a town with about 50,000 inhabitants, being located on a very hilly peninsula. I decided to make some small changes to the terrain, but the area itself should be pretty recognizable. For this entry, we are going to explore the areas at higher altitude, with mostly 19th century expansion, more modern apartments, and industry.
I should note at this point that I tried to make the town look like after centuries of slow growth. This is a makeshift sketch of how I was imagining this process to be happening (it is a bit outdated, but you should be able to get the gist of it):
bis 15. Jh.: before 15th century AD
When traveling from the B4 from Storchenfeld via Biberstein to Sebastianskirch, we first get to this industrial area close to the river:
At the outskirts of the town, a small suburban settling has formed. The area here is a pretty weird mixture, with empty spaces covered by forests and small farm fields:
As we continue to the town itself, we get close to the main railway station. We can partly see that the engineers had a hard time building this railway line: Two tunnels are there, one in the industrial area and one running under the town itself (the tunnel entrance is behind the Kitagata Apartment building). There are also at least two bridges necessary, one covering a pretty big distance, as seen above.
Next, we make a bit of a jump to the east (the view of the last picture was from the north, thus, east is at the left). When coming from the federal route B2 from Weinbach, we end up in a bay with a small cove. There are some condos there, as well as a few beaches:
And a close-up:
A bit higher than this, this is mostly the 20th century expansion of this city, trying to adapt to the terrain. After creating it, I quickly noticed the high abundance of forests here - after all, the government of Maxiland decided to keep them because it helps preventing erosion.
And last, the area where both starting areas we have seen touch, the highest levels of this town. It is even starting to expand into the hills.
And that's it for today. The areas in the lower altitude levels are already under construction, so you may expect the next update to cover this area. Hope you liked this entry, it didn't cover anything very special, but as already mentioned in the last update, I like building on hilly terrain, it's much more challenging.
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