Jump to content
  •   Announcement

Maxiland

  • Entries
    30
  • Comments
    125
  • Views
    3,690

Entry 14: Sebastianskirch

11241036

449 Views

We are here:

eI58gVc.png

 

Statement:

I hope you don't mind, but to keep things easier, I'll only write comments to your posts if I think it's necessary. I'll however read them and give you a heart if I like them.

As you may have noticed, there's been quite some time (more than 2 years) between this entry and the last one. This has several reasons:

  • Real life keeps me busy (however, during summer I'm having less work, so I might write a few entries over summer).
  • I was quite appalled by the behaviour of some people here in the beginning of 2022 related to this Russia-Ukraine war. I thus decided to leave this forum for a while until things started to get normal again.
  • Scrolling through endless menus was becoming tiresome to me.
  • I'm having some hobbies beside playing SC4, namely, occasionally surfing through the internet and reading various articles about nature and cities, as well as hiking. This made me laying out various plans for the region I'm playing, but since no one is playing SC4 better than Mother Nature, I started to become pickier and dissatisfied - especially with my own content. I'm really no expert in graphics and MMP-ing. However, let's give it a try again, perhaps I can find a way to improve my skills; doing nothing surely won't help.

 

Introduction:

In this entry (and most likely the next one), we are going to explore the city tile of Sebastianskirch further. Let's first recall three pictures, one from the last entry, showing an overview of the entire area:

OoTf6M9.png

 

Next, a picture with an overview of part of the peninsula where Sebastianskirch is located:

AHgvuh6.jpg

 

Next, a picture from Entry 5, Biberstein. Please make note of the river, the road, and the cobblestone street - they are connected to Sebastianskirch, and we are very soon going to see where they end up.

P7gP92S.jpg

 

Content:

Sebastianskirch is a town with about 50,000 inhabitants, being located on a very hilly peninsula. I decided to make some small changes to the terrain, but the area itself should be pretty recognizable. For this entry, we are going to explore the areas at higher altitude, with mostly 19th century expansion, more modern apartments, and industry.

I should note at this point that I tried to make the town look like after centuries of slow growth. This is a makeshift sketch of how I was imagining this process to be happening (it is a bit outdated, but you should be able to get the gist of it):

D5ruSGL.png

bis 15. Jh.: before 15th century AD

 

When traveling from the B4 from Storchenfeld via Biberstein to Sebastianskirch, we first get to this industrial area close to the river:

DcsCD1o.jpg

 

At the outskirts of the town, a small suburban settling has formed. The area here is a pretty weird mixture, with empty spaces covered by forests and small farm fields:

BcrMyLp.jpg

 

As we continue to the town itself, we get close to the main railway station. We can partly see that the engineers had a hard time building this railway line: Two tunnels are there, one in the industrial area and one running under the town itself (the tunnel entrance is behind the Kitagata Apartment building). There are also at least two bridges necessary, one covering a pretty big distance, as seen above.

QFaz4lj.jpg

 

P2gPCSK.jpg

 

Next, we make a bit of a jump to the east (the view of the last picture was from the north, thus, east is at the left). When coming from the federal route B2 from Weinbach, we end up in a bay with a small cove. There are some condos there, as well as a few beaches:

eqXDSM3.jpg

 

And a close-up:

QPYCQsT.jpg

 

A bit higher than this, this is mostly the 20th century expansion of this city, trying to adapt to the terrain. After creating it, I quickly noticed the high abundance of forests here - after all, the government of Maxiland decided to keep them because it helps preventing erosion.

wS9Y2Wm.jpg

 

And last, the area where both starting areas we have seen touch, the highest levels of this town. It is even starting to expand into the hills.

udrLWQf.jpg

 

And that's it for today. The areas in the lower altitude levels are already under construction, so you may expect the next update to cover this area. Hope you liked this entry, it didn't cover anything very special, but as already mentioned in the last update, I like building on hilly terrain, it's much more challenging.

  • Like 8


3 Comments


Recommended Comments

I am really happy to see you around, the entry is very nice and the region view is even better. Can't wait to see more.

 

  • Like 1

Share this comment


Link to comment

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections