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The mysterious powers of the SimCity 4 Bus Stop

Naomi57

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The mysterious powers of the SimCity 4 Bus Stop

Most SimCity 4 players have no idea, that the humble vanilla Maxis Bus Stop (Ctrl+Shift+R) has super powers.  A big part of the problem is the incongruous name, "Bus Stop", and it's unassuming appearance.  Think of telephone booths and Harry Potter; this is not what it appears to be!  *:no:

When you hear the words "bus stop", something like this probably springs to mind.

5d85ba8fc74e2_NewYorkBusStop.jpg.bc84367c639c47639724acc05abd5793.jpg

A Maxis vanilla bus stop sort of looks like that, cosmetically, but what it does in the game, is more like a small suburban bus interchange, NOT a bus stop.

Cannon_Hill_bus_station.jpg

When you start thinking like that, you don't begrudge the 1x1 plop size quite as much!  :ooh:

Think about it:

  • Hundreds of commuters, or with the NAM, efficient handling of up to 17,000 commuters!
  • Direct bus routes to literally every other bus interchange on the map, or even intercity!
  • Constant traffic, with your bus arriving the minute that you do.
  • Bus vehicle entry, and exit, on all four sides of the 1x1 transit-enabled lot.
  • Magically accelerated bus loading and off-loading.  *;)
  • Immediate transfer to a shuttle bus for bus lanes.
  • In fact, in SimCity 4, all mass transit connections occur within moments, like something out of The Twilight Zone.  No waiting.  Oh, how I wish it were that way in real-life.  Every bus you need arrives at the very moment you hop off the last bus!  *:ohyes:

The humble Bus Stop is even a good source of city revenue, with well placed bus stop locations making much more money in fares, than they cost to maintain.  Incidentally, it works that way in real-life, too.  City bus services are often profitable businesses, while subways typically run at a loss.

There is a myth going around that SimCity 4 Bus Stops are like taxi stands, and sorry, I'll have to squash that one.  SimCity 4 Bus Stops will only take sims to another Bus Stop, or to a road Neighbour Connection, but certainly not to any destination on the map.  That way, it's more like a Greyhound bus terminus, rather than a city bus stop.   Do make sure that you place Bus Stops near both their home and their work, and anywhere else you need a mass transit interchange.

They also don't allow pedestrian access to adjoining RCI zones, which is really counter-intuitive.  They only allow pedestrian access to street, road, avenue or Pedmall, and from there pedestrians enter and exit the RCI zones, or other transit stations.

Incidentally, the buses don't drive on board the car ferries, either!  :noway:

As it is, the humble Maxis vanilla Bus Stop is probably one of the most underrated, and overpowered, pieces in the game.

It even has a high density YIMBY effect, encouraging development of high rise residential blocks, and commercial towers, of any wealth level.  I have to admit, subway stations have an even bigger high density YIMBY effect, but those things are darned expensive!

That's just the start.  When you place a bus stop next to a Maxis Ground Level Highway (L0 MHW), it turns into one of these:

300px-Canning_Bridge_stn_bus_level.jpg.340a2e3e005203d9c573d8936445555d.jpg

... a 1x1 ploppable highway bus access without even having a highway interchange anywhere in sight, and there's street bus access on the other side!  Bus stops are literally a highway transition piece, converting highway bus users to pedestrians if there is pedestrian street access on the other side, or facilitating change of bus for other routes adjacent to the same bus stop.

If you plop it next to an Elevated Highway (L2 MHW), you get stairs and lift access, too, along with a street level bus bay at the bottom!

canning-bridge-station-01-2007.jpg.225f4db96ee4d83391c67c7990400377.jpg

Here's one last magical transformation.  If you plop the bus stop above or beside the entrance to a Maxis vanilla road tunnel, or highway tunnel, you get this, as a bonus, in addition to all the surface level infrastructure.  Your sims will literally catch a surface level bus, get off at the bus stop, ride the escalator or take the stairs down to the tunnel, and catch another bus through the tunnel, or vice versa!  The sims are not, however, under any circumstances, allowed to walk amongst the traffic along the road tunnel!  *:no:

5d85c7da45378_BostonMBTAbustunnel.jpg.2ec901477e4ef8e86ab4556921557b97.jpg

So, I hope that I've transformed your view on the humble Maxis vanilla Bus Stop.  It really is, oh so much more than it seems!  :uhm: *:lol:

5d85cbd515c6a_MaxisVanillaBusStop.png.17442624f1ee89948564870895f2a84d.png

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Here's one last magical transformation.  If you plop the bus stop above a Maxis vanilla road tunnel, or highway tunnel, you get this, as a bonus, in addition to all the surface level infrastructure.  Your sims will literally catch a surface level bus, get off at the bus stop, ride the escalator or take the stairs down to the tunnel, and catch another bus through the tunnel, or vice versa!  The sims are not, however, under any circumstances, allowed to walk amongst the traffic along the road tunnel!  *:no:

Amended this in the original post, above.  I just tested it, to be 100% sure, and the bus stops for an underground tunnel must be directly adjacent (or above) the tunnel caps at either end of the tunnel, not halfway along the underground tunnel!  Changes in bold blue text:

Here's one last magical transformation.  If you plop the bus stop above or beside the entrance to a Maxis vanilla road tunnel, or highway tunnel, you get this, as a bonus, in addition to all the surface level infrastructure.  Your sims will literally catch a surface level bus, get off at the bus stop, ride the escalator or take the stairs down to the tunnel, and catch another bus through the tunnel, or vice versa!  The sims are not, however, under any circumstances, allowed to walk amongst the traffic along the road tunnel!  *:no:

I'm still feverishly working on a bus subway route, however, as a cross city tunnel without any disturbance to overhead traffic flow.  Will report back!  :wub:

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I am so, so EXCITED!  *:idea:*:rofl:*:party::wub:

For the very first time, I have a cross-city highway tunnel that REALLY works as a bus subway, with bus stops enroute, and it's all because of FLUPs underpasses.

I had to make mincemeat of my town zoning and backroads during the construction process, but I'm jumping up and down inside, and I'm afraid I won't be able to sleep tonight!!!!   So, once again ....

( thank you, so, so much, NAM team! )

Here's a couple quick pics of my cross-city tunnel, with still all the mess left-over from construction ...

5d863ac179cec_CrossCityTunnel1.png.fe83446b7072c6bced8db6ab1921de02.png

5d863adfc256f_CrossCityTunnel2.png.b1e6cbba049fc2632b45ba88aff3f711.png

Wow, just wow!  Just 3 years on from the town's establishment date, and there's already 800 sims using my tunnel!  Some are coming way across town to work in my dirty industry precinct at the bottom of the peninsula.  This technique is gonna be SOOOO useful in my mega-urban landscapes.

Sorry, my town zoning is a mess.  I'll even have to move the school now, but it's all worth it.

I saved my tunnel and arterial road re-routing before I ran the simulator, so I'm heading back now to January'00 to fix all the mess the tunnel construction created.  My Sea Port avenue is permanently crooked now, but I don't mind.  So exciting!  :wub:

The saddest part, is that I'll have to disconnect the top end of the tunnel for now.  I'm losing too much traffic through my main arterial avenue ... too many sims using the tunnel.  I hope it doesn't mess up my business C$$ growth along there!

5d85c7da45378_BostonMBTAbustunnel.jpg.2ec901477e4ef8e86ab4556921557b97.jpg

Underground highway tunnel bus stops .... ZOOOOOM!!!!  *:thumb:  *:8)

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Here follows a couple underground highway bus YouTube videos, from the SL1 SILVER LINE underground bus pictured in my posts above.

Incidentally, Wood Island and Logan International Airport (in the map below) were literal major city tiles in my SC4 vanilla Boston region, with 889k population across 14 city tiles.  Not Boston as it is, but as I'd like it to be.  *;)

Silver_Line_Waterfront-2018-pre_72dpi-10

Am I weird that I find this concept cross-breeding of bus terminal and subway so fascinating?  While I wouldn't watch these videos every night, it's a really interesting idea.  Given the cost of maintaining the underground terminals and tunnels, I wonder if this still runs cheaper than a regular subway, in real-life?

https://www.youtube.com/watch?v=vVP75-yklQc
MBTA Silver Line departing Boston South Station (23 seconds)

https://www.youtube.com/watch?v=8WXK07tdnpM
MBTA Silver Line 2005 Neoplan AN460LF Dual Mode #1113, #1117 & #1129 @ South Station (1¼ minutes)

 

 

 

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The Subterranean Busway is Complete!  *:party:

Alrighty, I've tidied up my city in the aftermath of last night's subterranean busway excitement.  Here's my finished cross-city tunnel, with elementary school rebuilt and local zoning restored.  The red line designates the path of the cross-city tunnel, with the southbound arrow at the bottom pointing out the direction of the final exit into my  Industrial Precinct  .  The bus stops enroute with FLUPs underpasses allow 4-way bus connections through the tunnel.  Cars have to travel the tunnel all the way from northside entry to southside Industrial Precinct exit, but buses can enter and exit the cross-city tunnel at two locations enroute.

Notice that the avenue FLUPs underpass, close to the centre of the screenshot, has 4 Bus Stops, one on each corner of the underpass intersection.  It seems wasteful, but from long experience with highway bus connections, I've found this is the best way to facilitate maximum bus transitions from the east-west surface avenue, to the north-south highway.

By contrast, the one way road FLUPs underpass, at the bottom of the screenshot, only needs 2 Bus Stops for highway tunnel connections, because the one way road is single-carriageway.

The avenue roundabout near the northside tunnel entrance, will eventually have 2 Bus Stops plopped, in the 1x1 tiles between the roundabout and the tunnel cap, to provide bus access to the tunnel at that end.  I'm not ready to do that, yet, as that section of the tunnel absorbs too much of the traffic I want for developing my C$$ growables along arterial avenue at the top-left of the screenshot.  When the sim traffic on the arterial avenue starts to become angsty, I'll plop those two bus stops to divert bus traffic through the tunnel.  *:D

Cross City Tunnel 3 - FINISHED.png

By the way, the copse of Valley Oak and Broadleaf Tree denotes where my High School will eventually go, and the pile of Logs shows where the hospital will be plopped ... in about 10-15 sim years time.

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Naomi , hi !  i have started reading your nice CJ carefully .. i know you have helped me a lot recently and i really appreciate that....hope that i can ask you whatever question i have while reading .... so , may i ask you first whatever you wrote about bus station...it was a great surprise to read so , and i had no idea about it....so , my question is if Maxis bus station you mention , has to same positive effects in NAM ( RHW , ROADS) ?  or just for MAXIS network ? Thanks + much love Antonis*:)

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4 hours ago, vetram said:

Naomi , hi !  i have started reading your nice CJ carefully .. i know you have helped me a lot recently and i really appreciate that

Thank you, Antonis!  I've been spotting your "likes" tonight, which prompted a trip down memory lane for me.  *:yes:

4 hours ago, vetram said:

may i ask you first whatever you wrote about bus station...it was a great surprise to read so , and i had no idea about it....so , my question is if Maxis bus station you mention , has to same positive effects in NAM ( RHW , ROADS) ?  or just for MAXIS network ? Thanks + much love Antonis*:)

While SimCity 4 doesn't give us animations of Boston's MBTA SILVER LINE, the bus stops totally do have all these magical effects on our sim's commute routes each day, and bus stops work just as well with both MHW and RHW highways.

However, these tunnels are one thing you cannot do with RHW.  You have to construct the tunnel using Maxis Highway (MHW), or Avenue (AVE-4), or One Way Road (OWR-2), or Road (RD-2).  You then join up the 4 lane Real Highway (RHW-4) to the tunnel stubs (or 2 lane RHW-2 to the RD-2 tunnel stubs).

See in this screenshot, I'm using the same stub technique to join up RHW-4 to MHW for the bridge and the neighbour connection.

5da444739bbd9_HendrixCreek-MHWdiamondwithfrontageroads.jpg.a7e5e1b1d11f652ae7e0ff96f5170440.jpg

In this same screenshot, I'm also using a combination of bus stop + grass pedmall to provide RCI access to the small commercial buildings inside that diamond interchange.

One BIG difference with the NAM, is that you suddenly have dozens of transit stations, and many of these transit stations have an integrated bus stop feature.  To help navigate that complexity, I documented them on this SC4 Encyclopaedia page.  Click on the link to see the full page.

On 15/02/2020 at 2:53 AM, Naomi57 said:

https://wiki.sc4devotion.com/index.php?title=Namdoc:Transit_Stations#Transit_Station_Summary

Click on the arrows in the column headers to sort.

  • Looking for the lowest monthly cost for your budget? Click on the Budget header.
  • Looking for stations with a similar visual style? Click on the Family header.
  • Looking to shortlist stations with built-in car parking for your residential zones? Click twice on the Car Park header.
  • Looking for a list of Monorail/HSR enabled stations? Click twice on the Monorail column header.
  • Looking for just the station to fit in a 1x3 space between avenue and street, to provide bus and subway access at both ends of the station? Click on the Size column header.

5e46c09c7ee26_TransitStationComparisonTable.png.044d7e3eb70c29a37b8f836f8ef24dbb.png

Here's one of my recent interchanges, using Maxis vanilla Bus Stops with RHW-4, Maxis vanilla OWR-2 tunnel, and NAM's OWR-2 FLUPs.

The Maxis vanilla Bus Stops in this picture serve both the OWR-2 tunnel and the RHW-4.

5ecb59657996b_JamaicaBay-DiseaseInterchange.jpg.3c5e22cba5fbfe7ce02da8784b704fa0.jpg

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-Naomi Hi! again 

I have tested myself whatever you mentioned about bus stops and MHW/RHW and indeed seems thanks to you discovered something important that at least myself didnt know !...  

here is with RHW L0 but notice and something more ( suppose you know it )   Personally didnt know it that as it seems in the foto not only buses but and cars stop in bus stop then walk to the station and take the bus !  I dont know what happens to their cars ....do they park them into the highway?  should we also put near the bus station and a parking garage?   

5ed185600c70f_Annotation2020-05-30000835.jpg.0afc633897414183b03bc3a0aadf5280.jpg

- Now with an elevated RHW same happens with bus stops but of course not with cars this time ( notice the green arrow go straight ) 

5ed1862f33d01_Annotation2020-05-30001449.jpg.6f6793372f0c99db9d49e352cc8712ed.jpg

-Finally about the tunnels , i also tested but i must admit that i dont understand the point...just look at the following pic and understand ....am i missing something perhaps ? 

5ed188575914b_Annotation2020-05-30004758.jpg.334092dcfaf3e3f7ec74c40c848da0fa.jpg

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3 hours ago, vetram said:

Personally didnt know it that as it seems in the foto not only buses but and cars stop in bus stop then walk to the station and take the bus !  I dont know what happens to their cars ....do they park them into the highway?  should we also put near the bus station and a parking garage?   

5ed185600c70f_Annotation2020-05-30000835.jpg.0afc633897414183b03bc3a0aadf5280.jpg

Yes, you have stumbled upon one of many mysteries revealed by the Route Query tool.  *:yes:

If you hover the Route Query tool over the Bus Stop itself, you'll see the number of cars, which should be just 1 or 2.  A Maxis Bus Stop is supposed to have 2 car spaces, which are reserved for the employees.  That's why your green route line is slightly transparent, to indicate that there's a very small number of cars parking at the Bus Stop.

Mind you, I've got one Maxis Bus Stop that has 43 cars driving to it at the moment, which is a mystery!  *:lol:  That is not supposed to happen!

If you would like a Transit Station with both bus function (B) and parking for thousands of commuters (P), you can find it on that linked page.

Aside from the 2 car spots for employees, Maxis Bus Stops convert:

  1. Pedestrians to Bus Passengers
  2. Bus Passengers to Pedestrians
  3. Highway Bus Passengers to Road Bus Passengers
  4. Road Bus Passengers to Highway Bus Passengers
  5. Highway Bus Passengers to Highway Bus Passengers

The Bus Stop does this conversion on all four sides, including both ground and elevated highways, FLUPs routes, and including adjacent tunnel entrances.  Elevation makes no difference.

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

3 hours ago, vetram said:

Finally about the tunnels , i also tested but i must admit that i dont understand the point...just look at the following pic and understand ....am i missing something perhaps ? 

5ed188575914b_Annotation2020-05-30004758.jpg.334092dcfaf3e3f7ec74c40c848da0fa.jpg

That screenshot is right.  I'd suggest moving the street over one tile, as the street needs to touch the Bus Stop, but the street doesn't have to touch the highway.

Here's the practical benefits of tunnels:  *:8)

  1. There's no air pollution or traffic noise along the underground tunnel route.
  2. That tunnel saves about 26 tiles that you can use for something else.  *:D
  3. You can flatten the ground around and between the tunnel entrances using 1x1 street plops.
  4. You can terraform a lake, river, mountain, canyon, or sea bed between the tunnel entrances.  Just be exquisitely careful about terraforming near the tunnel entrances ... save often!
  5. The traffic going through the tunnel has ZERO effect on the traffic going over the tunnel route.

Point 1 makes a tunnel perfect for going under an R$$$ high wealth residential neighbourhood.

That point 5 sounds like it would be obvious, but fact is that all the overlapping RHW and MHW and Elevated Rail tiles at different elevations produce double congestion on the overlapping tiles.  Tunnels don't do that.  Traffic congestion along the tunnel route seems to be the same as the congestion at the tunnel entrance.

Looking at the same screenshot of my paperclip interchange, notice I widened the highway for the FLUPs route under the highway?  That's because the FLUPs route interferes with traffic congestion on the surface highway, whereas the OWR-2 vanilla tunnel doesn't.

Jamaica Bay - Disease Interchange.jpg

Even with the widened highway, the crossing of RHW-6S and FLUPs route is the one and only spot on this interchange where I am now getting a little bit of traffic congestion.

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Naomi hi!   Thanks so much for your quick answers as always..*:thumb:

For now , i will keep in mind whatever we wrote, and i learned about bus station , and perhaps i will return back to this if needed...

You see, i have so many to read ahead and i must move into your next entries..... I read carefully whatever written by you in your CJ's and i am sure i will learn much more...Thanks again for your patience and support ..*:thumb:

much love -Antonis

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Ops, old... but always good ;)...

The Maxis Bus-Stops are the best. I Testet a lot of em, includet the ones from Gobbler. He got 1000, 2000 and 3000 output and some with Parks. The ones from Maxis got 17k with NAM. So what should i use ;) Right.

With 15.000 People in a City,  i make +


  Edited by City_Slider  
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On 01/12/2020 at 4:53 AM, City_Slider said:

The Maxis Bus-Stops are the best. I Testet a lot of em, includet the ones from Gobbler. He got 1000, 2000 and 3000 output and some with Parks. The ones from Maxis got 17k with NAM. So what should i use ;) Right.

The NAM comes with MANY, MANY transit stations, and they are all good.

Some third-party bus stops and stations are not modded for the NAM capacities, and they fail if they get overloaded, leaving sims stranded with no way to get to work!  1000 capacity is okay for a quiet little residential neighbourhood, but will get overloaded quickly on a highway.

My new favourite bus stops for highway tunnel caps is this NAM 1x2 Elevated Road Bus Stop and Subway Station, with a capacity of 30 thousand passengers.  You can see two of them on this screenshot, at the "north" end of the cloverleaf interchange, with the orange hang glider flying over it.

The black 6 lane highway (RHW-6S) runs between the two 1x2 bus stops, and the Maxis highway runs underneath it, through a Maxis highway tunnel.  The bus stops have to be right on top of the tunnel cap (where the tunnel starts), for them to work with both surface highway and highway tunnel.  Click on the image to zoom in, or download it to zoom in more.

5ed4d34432af4_JamaicaBay-Cloverleaf.jpg.18e0c444713e51cf2313f5be295fe678.jpg

They look too big for a regular bus stop, but they look super impressive for a highway bus stop.  :ooh:

The 1x2 size is an advantage with highway bus stop tunnels, because that's the perfect size for the tunnel cap, so you only need two 1x2 bus stops instead of four 1x1 bus stops.

As a bonus, it's also got subway capability, so you can do a short subway linking the two highway bus stops, or you can link it to the broader subway network.  Here's a couple screenshots showing how it's plopped and linked up.  Click on the image to zoom, and arrow around to compare subway and above ground views.

5fd49de5c1fd9_ElevatedRoadBusStopandSubwayStation-JamaicaBay(subwayview).jpg.f0eae53229235159d8f3d8e72c5baae2.jpg5fd49e2a5e040_ElevatedRoadBusStopandSubwayStation-JamaicaBay.jpg.38ea2de910073505ef46e808357a171d.jpg

The only thing I don't like, is that the monthly cost for this Elevated Road Bus Stop and Subway Station is way too cheap, at just §5 per month.  That's the same monthly cost as a single 1x1 Maxis Bus Stop, and this station is worth two of them.  It's quarter of the monthly cost of the Maxis Subway Station, which costs §20 per month, and it has subway capability, too.

When I start modding transit stations, I'll increase the cost to §25 or §30 per month, which feels more realistic to me, like a Subway Station with a towering 18 metre high bus portal on top of it.

It's actually designed to be used on an elevated highway, or elevated road, at L2, because it has a bus passenger balcony exactly at 15 metres high, but I mostly use them for highway tunnel caps.  *:ohyes:

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As a Perth boy, I just about fell over backwards when I saw your example of an elevated 'bus station!  It was a nice surprise to see something I recognise :)  I actually live in the southern suburbs.  It looks like you've taken these from the footpath?  If you're still in Sydney, hope all is well over there - we've been exceptionally lucky here.  I'm just teaching my two boys the ways of SC4 at the moment, having returned to the lovely NAM and my old faithful Plugins folder after almost 7 years of neglect.  If I can get them enthused, I may well be able to earn myself more time to play on it ;)

And thanks for all your wonderful info here - I'm trying to make my train stations work better, and am gathering all the information I can regarding transit systems and their inner workings.

Capture.JPG

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