Introducing Rossignol
Long-time no see Simtropolis! I'm no longer an active batter, mainly due to a lack of free-time (kids plus career), but I do still enjoy the city building genra. I spend most of my gaming time these days playing rather than batting and I have been fully converted to Cities Skylines. The much richer transportation game and lack of a grid just makes it impossible for me to go back to SC4. After four years of play, my main city, Rossignol, is ready for some outside eyes. I'm hoping to every week or two post a tour of a different part of the city. So let's get started with situating Rossignol in my wider city-building world.
When I started playing SimCity 2000 back when I was a kid, I didn't just build a city, I put it into a fictional world. The map below contains every city I have ever made in SC2000, SC3000, SC4 and now, Cities Skylines. It was originally a paper map, but I eventually digitized it.
It's a very wet world with water making up most of the planet’s surface area. Rossignol is located on the remote eastern coast of the Baltic Republic in the northern hemisphere (no connection to Scandinavia or monopoly, I just liked the name). Here's a close up of the Baltic Republic.

The Baltic Republic has a dry south and wet north. The south around Piatro is dominated by a large desert, the centre of the island around Aventura is grassland, with Rossignol and Navatova occupying the more pleasant forested portions of the country. Rossignol is the Republic's capital and largest city. Rossignol enjoys a subtropical climate with warm summers and mild winters (think New York City). Its role as national capital has given it a diversified economy and a very low unemployment rate. The city's geography is dominated by three natural features, the harbour, Mount Rossignol, and the Aulburn River. Below is the satelite view of the city where you can clearly pick out all three plus the various islands clustered around the harbour and river mouth.
Quite the urban jungle! Our first update will take us to Aulburn, where the first trees were cut down and a city was born all those years ago. Here's a preview of Aulburn our first destination.
A couple of final notes. I'm nearing the building limit for Cities Skylines (only room for about 1,000 more), so they'll likely be minimal change in the size of the urban area. That's okay as I have almost fully built out all the usable space in the 9 inner tiles). I would have liked to have added some more suburban areas, but I'm up against the game's limits. I'm still doing a lot of tweaking and detailing though. I don't use the RICO mod as I enjoy the unexpected that comes with allowing things to grow naturally. I still manage what grows carefully, but I don't plop down buildings. I turned off deathcare as I got tired of bodies piling up no matter how many graveyards or creamtoriums I built (IMHO that's something that's just broken in Cities Skylines), but I still add graveyards here and there. I use all the main modding staples: President's Edition traffic manager, move it, more beautification, prop/tree anarchy, etc. The map is my own creation.
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