Entry 31 : Shadows of Westport (5E136)

Heya there!
This is probably one of the last entries on Westport. I'm turning my sight to two new cities with Snowfall out (as well as a Fallout 4 side project), so let's wrap Westport up!
The sun sets on Westport, but for the residents of HSP Perwyn North, it's another day of toil and hard labour.
In the free world, though, it seems it will be another clear night tonight.
Many people are headed home. The nights are cold in Westport, and the winds are bone-chilling.
The skies are clear, but it's a new day that begins for the seedy casinos and run-down pubs of the city.
The bus pulls away from the fast lane bus stop...
Another comes, filled not with commuters but hazy-eyed revelers.
The town hall is definitely quiet tonight. Sometimes, though, debates last until dawn.
Today, the fountain in front of it is the place to be. It's a popular meeting spot, usually between two pubs or before heading home.
Nightclubs and even the Cheese Wheel operate at night, and the police have long given up checking their licences. Some kinds of crime are an issue in Westport, and many businesses are rumoured to be fronts for less savoury organisations.
For instance, there's a wave of arsons befalling the city. For firefighters and the police, nights aren't necessarily restful. No one knows who's behind the attacks, only that they happen at night, and always target certain shops.
Meanwhile, far from any patrol, drag racers and members of the Dunmeri mafia enjoy the empty roads and speed past understaffed police stations.
Most citizens would rather sweep criminal activity under the rug. Westport needs to keep its reputation as a beach resort pristine, after all.
A new day comes, and banishes the shadows of Westport away. There are tourists to accomodate, and businesses to be run, a small respite for an ambivalent Dunmeri city.
Anyway, that's it for now. Feel free to leave some feedback as always and thanks for reading
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