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Kings Town Developments #1

Trashbot89

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Quote

''There is nothing permanent except change.'' 

Heraclitus , 4th century BC

Year after year, kings Town grew and expanded. Three store townhouses raised around the Town Hall. The area developed more. Beatifications added. A town which is alive and matures. 

Part 1: The Paved District and Farmers Market

The Paved District is the most distinctive area of the town. The red brick pavement makes a wonderful contrast with the roundish cobblestone pavements. Chain walls used to prevent cars parked over the pavements. Nicely trimmed cypresses are planted on wonderful tree beds matching with the delicate retro lamps. This low traffic district is indeed the Talk of The Town.

( I used two different decals-redbrick and cyclic cobblestone, propped cypresses, tree beds, cars, postboxes, retro lamps, wheelie bins, two way signs, road lane stripe at the end of the pathway,benches and UK phone booths)

 

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-The Farmers Market Overview

The heart of agriculture. Fresh and nutritious food directly from the producers. Kings' Town Farmers Market is the very core of its identity. Its a marketplace open for every local producer and citizen. From left to right, Hawks' farmer markets assets plopped next to Soldyne's props. Popcorn,Ice cream and food carts added too. Picnic Pavilions, public restroom, gazebo and a grill for hungry visitors. Any gaps filled with concrete brushes.

Before:

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After:

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Added walls on municipal crematory

Part 2: Pathway decorations and St. Andrews beautification project

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Walls out of rocks frames the pathways from farmers market to St.Andrews Church. Added some more flora too.

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St.Andrews walled , more flora added plus tombs. Corners on the opposite side walled and used tree beds.

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Corners brushed with concreted, addedparking lots, cars and parking signs

Before:

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After:

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A better view than previous entry

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At the end of the paved district there was a roundabout. Now added with oaks and red shady trees, rock wall, RHD chevron and roundabout signs on each entrance

Part 3: Farmhouses

Except the industrial farms , there are also many farmhouses. I used UK poles with wire, farm fences, garages and a small dutch house (1x1). I also plopped cows, flowers, bicycles,chickens, wall ivies, cars, stones, stonewall, well, wheelie bins,tractor and its load, fertilizer truck, small props such as barrels, boxes etc. Except the 3 houses everything else plopped.

This farmhouse is located at the eastern entrance of Kings Town. View to the Black Lake's road and rail. 

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This Farmhouse is located at the northern part of the Kings Town peninsula. Located to the newly founded recycle plant of Kings Town. It has direct access to the national road.

Again , except the houses everything else plopped.

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I also used the national road safety pillars for rural areas keeping the reservation barriers for more urban areas.

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I hope you liked this entry !

Enjoy the Journey ! 

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The terraced housing is spot on, the market is amazing, the churches are beautifully laid out and those farmhouses... I have never seen so much detail in any C:S city until now. Detail such as those pebbles, this has got me thinking about how the prop anarchy mod can beautify a city in very imaginative ways. This has definitely got me inspired!

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I am really glad you like it Ln X !!! I have overloaded assets with props.However, I need badly a dry stone wall !!! You will realize soon that using props is an entirely new world on CS. I am glad that many modders added props on workshop but I need badly certain things. For example, the paved district made with 2 decals. The red brick and the roundish pattern cobblestone. Its not outstanding but still works for me. However, I have to admit that it was an exhaustive experience plopping one by one the decals.

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On 2/25/2016 at 4:30 PM, Nojus_A said:

good job

what  color correction  are you using?

Thank you

 

Sorry for my late response ! I think it was the spitfire LUT

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