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Exploring Vitarvis

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Exploring Vitarvis #1: Welcome

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Welcome to my first ever City Journal. Some of you may know me from the custom content I created for SC4. I have been enjoying Cities Skylines so much that I have been inspired to share. In this journal, we'll explore my first Cities Skylines city, the burgeoning metropolis of Vitarvis. I started this in the forums rather than the CJ section and I'm just moving it over so apologies if you've already caught the first three entries.

 

First, let's situate ourselves. When I started playing Sim City 2000 back when I was a kid, I didn't just build a city, I put it into a fictional world. The map below contains every city I have ever made in SC2000, SC3000, SC4 and now, Cities Skylines. It was originally a paper map, but I eventually digitalized it.

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It's a very wet world with water making up most of the planet’s surface area. Vitarvis is located in the northeast corner of Atlantica (just down from centre on the right). Atlantica is a prosperous and developed nation with five major cities. The capital, Dalhousie, was my last SC4 region.

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Vitarvis is situated on Atlantica’s most northerly corner, near the cape that divides the north and east coasts. Since Atlantic is in the southern hemisphere, Vitarvis's northern location means it’s the most tropical part of the nation (roughly equivalent to Florida). Vitarvis was settled just after Atlantica’s independence as part of an effort by the fledgling nation to spread out from the colonial centres of Edatha and Lakota in the west to the sparsely inhabited east. Atlantica’s capital, Dalhousie, also dates from this nation building era. Vitarvis is built around a large harbour, which made it a natural centre in the east.

 

Here's a good chunk of the map before I built anything on it showing Vitarvis's large harbour and coastal beaches.

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The map is my own creation, heavily modified from a greyscale of Valles Marineris on Mars.

In my next entry, we'll get down into the streets to explore this thriving city. Stay tuned.

Mods in Use:
Traffic++
Traffic Manager

Automatic bulldozer

Terraform Tool

Extend Public Transport UI

Area Enabler (all 25 plots from start)

Control Building Level Up

Enhanced Hearse AI

Automatic Emptying

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