Jump to content
  •   Announcement

  • Entries
    2
  • Comments
    5
  • Views
    1,582

The story

leftrightworld

375 Views

This city journal actually covers a region. I'm tired of the urban sprawl and the cookie cutter cities. The landscape of SimCity4 is a beautiful canvas to create a world, and so I'm creating my ideal world. I've developed a backstory of a region that is marked by a lack of roads. Obviously roads are integral, but I'm attempting to limit them and have all city connections be made up of rail, high speed rail, or water transport. I'll go over the cities individually or break them down into multiple posts. I've got a lot more to build, but here's the backstory to the region:

At the end of the 20th century, half of humanity had moved to the cities. By the mid-21rst century a huge majority crowded into urbanity. Along the way they forgot about where they came from, and nature was left behind. Sprawl bulldozed the forests and dammed the rivers. It destroyed the grasslands and flood plains. It drained the wetlands and left behind a shadow of a former landscape. Animal life was lost or left to relic parks. People struggled between themselves for the limited resources they were left with, and biological and nuclear warfare killed billions. The survivors remained in a world no longer bound by traditional powers and borders, but separated by geographic features and remaining technologies. They still had satellites, they still had the internet, they still had the knowledge of two millennia of progress, and they decided that they would live different.

A massive rewilding began amongst the survivors seeking to restore the functioning ecosystem services destroyed by the previous generation. Urban footprints were left to be reclaimed by the wilderness. Roads were uprooted and grown over, reclaimed and left. The wilds were a provider of wild foods and recreation, not to be carelessly exploited as before. From this basic agreement, cultures diverge.

In the east, remnant industrial infrastructure connected a society kept intact by it's railway networks. These Highlanders are a hardworking blue collar population which supplied the weapons of war of the previous generation, now geared toward the production of a new civilization. As such, they retain a mindset of industry and lifelong company employment. Higher education is of lesser concern, keeping their technology behind other cultures in the region.

Along the coast to the west they meet the Ecotopians, originally named in derision of their efforts to create a utopia by mass-rewilding of their local habitats. They did however succeed in integrating a populous high-tech society connected by high-speed rail and ferry transport. Each city has it's own character, spaced out from any other to maintain wildlife corridors and keep animal populations high. Despite their airy-fairy reputation, they enjoy the rugged outdoors and nearly every citizen owns a hunting rifle. A fact that keeps the highlanders at a respectful distance. Their dense populations are sustainably fed by vertical farms and aquaculture, powered by abundant geothermal activity along the splitting margins of a tectonic plate. Cars are electric and mass transportation is the norm.

Outside the major cities of the Ecotopians, the Seafarers inhabit small coastal towns where fishing is the main livelihood. The exploited seas lost many species in the past, but a well managed quota system and responsible management has kept fish stocks increasing quickly. Their small towns are powered by offshore wind turbines, produced by the Highlanders and transported via sea. This is the edge of the frontier.

What I haven't built yet are two societies.

The furthest west are inhabited by survivors of humanity that have not really learned much from a century of strife. They're dependent on petroleum and follow the model of the previous iterations of humanity, sprawling across the landscape in SUVs.

In the middle is where they meet, and I'm debating one giant mixed type city.

How these cultures will interact in the forthcoming decades is yet another unknown.

Transportation map is included, and a quick paint drawing illustrated the plan for the region.

  • Like 1


3 Comments


Recommended Comments

Really interesting concept! I'd love to see how this plays out...

I'm going to try to keep with the theme for the next ones. Here goes.

Share this comment


Link to comment

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections