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Introduction to Netonia

89James89

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Netonia

Game/Natural Growth CJ

IMPORTANT!

No this will definitely not be replacing Marinko, its just a silly side project so don't worry, that will continue as normal. There is no way, even I'm stupid enough to replace a CJ that's managed over a month at number 1 in BTT's with this.

Introduction:

As I've kind of lost sight of my original plan in Marinko (the whole natural/game growth aspect kind of got a bit overtaken by a OMG CC SPREE, MMP GALORE! Aspect (not that this is a bad thing mind you, very far from it)). This will instead be a peeled back (so peeled back its pretty much naked) Marinko without all the MMP's and concentrating on growing a city based on real sprawl and the RCI and advisor's (yep, this is going to be interesting) rather than making it look presentable.

All this dosen't mean that I won't be using mods however (I'll list the main ones in a minute), it just means that I haven't gone crazy downloading everything and I'm not worrying about the visuals as much, for example I'm not using a Maxis blocker and don't plan too. It also means that the mods will be more streamlined. If a advisor tells me we need more parks I might go look for some CC ones or I may just use the Maxis ones, same with schools, fire etc.

Anyway introducing things is boring so here's a rules list (because you know, rules aren't boring either. In fact these are really not that interesting and if I was you I'd just skip to the actual entry and cuss me for wasting your time with what you've read already).

Rules:

Listen to the RCI demand indicator

Listen to the Advisors

Don't expand like a tool

Main Mods:

CAM

NAM (traffic set to low)

SPAM

Meadowshire terrain mod (with a random water mod)

North Pacific tree brush thingy

Right anyway......



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