Squire
Well, I'm finally back with a new update. And here's a shocker . . . there's no construction this time. 
This update we'll be looking at the small town of Squire, which sits on the west side of the Bruford River Gorge, about 12 miles south of Wakeman.
First of all, here's a map of the general vicinity.
You'll notice 3 different highways run through the vicinity: Highway 283, which runs through downtown, Highway 89, which runs on the east side of the river, having crossed it just south of Wakeman, and Highway 32, a major east-west route that skirts the south side of Squire.



Overview of town (facing north)

Here's a pic from downtown (facing north) at the intersection of C Street ("the main drag") and 3rd Street.

A couple of pics from the residential areas on the south end of town (facing north).
This is where C Way curves and becomes 7th Street.

And where 7th Street curves on the way out of town.

This image here is at Schindleria Junction, where Highway 283 has its southern terminus with Highway 32. There is a little bit of industrial development here, as well as some agricultural land that is watered by the Bruford River.

On the opposite end of town, here is where Highway 283 curves out of downtown and crosses a small creek. (facing north) As you can see, the speed limit is 30mph over the bridge.

This is the far northern end of town, at the Highway 283/Squire Ridge Road intersection. What you'd typically expect to see on the outskirts of a mid-sized desert town.

And finally, a mosaic of downtown Squire.



And that does it for this installment of Tarkusian Cities . . . the next update will be the 50th update (not including teasers). Hopefully, it won't be too long a wait until then. 
Also . . . you may notice the desert terrain I'm using looks slightly different. I've been experimenting with improving my custom Wasco Terrain Mod, particularly on the low end. I'm quite happy with how it's turned out thus far.
-Alex



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