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kefka

Kefkas BATs

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You mean that all that's needed is putting the buildings onto a lot and modding them to decent stats? Dude, I could help you with that... 19.gif


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Welcome to page 3
     
    Well, for the very first building in this thread I have everything done on it except the query is still the landmark query.  I've been waiting for equinox's tutorial on this, but he took the finished ones down so I don't think he'll be finishing them anytime soon.  I think what it realy comes down to is I'm lazy 3.gif.
    I think I'll stop BATing and start moddig now 23.gif
     
    I'll remember your offer 1.gif

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    Date: 4/9/2005 3:16:04 PM Author: kefka

    simwagnerhotel11yt.jpg

    Tada!!  I textured most of the wall, and finished the rest of the walls.    Along the lower left side of the building going into that nook, there will be some railing trees (or lamposts) and inside the nook there will be a statue or fountain.  The roof will have a fancy penthousey type thing on the right side roof.  I shoved this building around my town in photoshop and surprisingly it fits in with the rest of the buildings, especialy next to the opera house.
    The ground floor will be the lobby, and I'll be modeling the insides of that.  The texture on the windows will be varied.  I feel that the hotel is too closed in, and I'd like to model the inside ofthe rooms too, but I don't think I have the computer power for it.  I'll also be adding some horizontal flags.
    I wasn't planning for this building to be so decorative, and old looking, but as I was making the textures it was turning out that way and it looked great, so I didn't mess with it.  Also, the Diagonal sides look good at all angles.  I'm realy happy with the way this is turning out.
    quote>
     
    Such an amazing building. I need more angled buildings for my downtown area. It would make it look more realistic. One question though, Are you making this Building a prop or building within LE? I would like to customize this Lot a great deal to blend in with my city. Hey, that made me think, I could make your lots for you if you want. I love LE!!! 36.gif
     
    Just a thought!!44.gif

    Sim City 4 Realism GURU

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    Parkland - Adventures in Realism

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    I'm not realy sure what I was going to do with that.  yesterday I fiddled with having the road or avenue as part of the (transit enabled) lot.  I was going to do this using tropods tollbooth template, but I needed to strech the lot out and that killed the ability for the road textures to connect on one side (although according to the traffic paths stuff traffic was still going through).  even if I do get this to work it would mess up stuff on the other side of the road, but I would be able to add props to the entire area, where if it was a prop that overhung the lot I wouldn't be able to add props to that one side.  There will be a growable of that one that doesn't overhang anything.  the building is 5x2.
     
    wow, I have people who want to make lots for me and do stats for me 39.gif.
     
    I started working on the stats for the first building in this thread (Mary Hotel (CS$$)/Mary Arms (R$$)) but I messed it up so now I have to restart.  anyways, I don't think I have anything to do today, so I'll spend most of today working on that.

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    Now, about EQ's tutorials...
    Something weird happened with the site host, and many of the sites were deleted, including EQ's.

    Hopefully, we will get the tutorial back up soon (probably on the NDEX page).


    SC4, Forevermore!

    Currently preoccupied with architecture school...lurking with caution.

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    I love your BAT's. I would really like to have a city full of that timeperiod.

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    Date: 6/4/2005 12:10:14 PM Author: kefka
    I'm not realy sure what I was going to do with that.  yesterday I fiddled with having the road or avenue as part of the (transit enabled) lot.  I was going to do this using tropods tollbooth template, but I needed to strech the lot out and that killed the ability for the road textures to connect on one side (although according to the traffic paths stuff traffic was still going through).  even if I do get this to work it would mess up stuff on the other side of the road, but I would be able to add props to the entire area, where if it was a prop that overhung the lot I wouldn't be able to add props to that one side.  There will be a growable of that one that doesn't overhang anything.  the building is 5x2.
    wow, I have people who want to make lots for me and do stats for me 39.gif.
    I started working on the stats for the first building in this thread (Mary Hotel (CS$$)/Mary Arms (R$$)) but I messed it up so now I have to restart.  anyways, I don't think I have anything to do today, so I'll spend most of today working on that.

    quote>
     
    is it at an angle that it can be surrounded on those two side by avenues. If not, it wont work right. But im also not sure what you a re talking about making it transit enabled. You wont have to if you export it as a prop. Then the prop can be placed on a lot and than correctly placed ingame to make it appear as if there is nothing around but avenue.

    Sim City 4 Realism GURU

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    Parkland - Adventures in Realism

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    fskljjfskljasdfasdfsdf5pv.th.jpg

    the building is a wall to wall building that is also wall to wall on the diagonal side.  I can either include the road or avenue on the lot, making it easier to use, and better looking with props, but cuts off road access to the other side. or I can have the diagonal part of the building overhang the lot, which makes it harder to add props to the overhanged area of the tile.
     
    DuskTrooper: that's good to hear since they where realy good tutorials.  besides, putting them in the NDEX forum makes them easier to find anyways.
     
    thanks for the support everyone 44.gif

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    If you want to get rid of the landmark query, you need to change the entry Query Exemplar GUID in the building exemplar file (either located in the sc4desc file or mergend into the lot file).

    For CS$$ (ploppable residentials don't work anyway), what you need is this value: 0xCA56783A.

    This will cause the building to show the standard commercial query GUID.

    In order to hear the standard commercial query sound instead of Big Ben or something, change SFX: Query Sound in the same exemplar file to 0xEA55BDEB. Hope that helps... 1.gif


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    building

    Here's the new building (at a different angle from the other pic).  There's alot of detail on this one that doesn't show up very well (I wish the BAT would render things at a higher quality).  I'm very happy with how it's turning out. 5.gif
     
    The first floor is a cafe, floors 2-4 area book store, the 4th floor also has a little lounge on it and the 5th floor is an apartment.  If you look on the two walls with no windows you'll see a litle brick square pattern that I BATed on it.  I also modeled the books on the bookshelves individualy, but you can't see.
     
    There is still some edging to do, and I need to find a new brick texture for the blind walls.  I also need to add stuff on the roof.  I made a nice looking thing for it already but it didn't match, so I saved it for a future BAT.
     
    39.gifT Wrecks is the official Modder for Mary Hotel/Arms (the first building in this thread)! 39.gif

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    Posted:
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    Kefka - this will make a nice sized commercial building, for the slight off centre from the CBD.

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    Thanks, you confused me with 'CBD' for a little bit, but then I figured out what it meant.
     
    T Wrecks has been modding Mary Arms/Hotel.  I think it will be a solid release from all aspects.
     
    I've done a little bit of work on the new building, but nothing worth uploading a screenshot over.

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    Uhm... just to keep this thread busy, I wanted to let you know that I'm making good progress with the Mary Arms / Mary Hotel building. It will come in four different flavours:
    - vanilla landmark,
    - ploppable CS$$ with jobs,
    - growable CS$$,
    - growable R$$.

    The last two versions will have two different lots each, so you will be able to use whatever version you like more - or both at the same time, of course. And of course, all four versions will be usable at the same time. 1.gif

    I'm done with the landmark and ploppable versions (including a nice custom menu icon), and I have sent some preview shhots of the 2x2 lots to kefka so that he can tell me if he likes the design or if he wants to change anything. All that's left to do after finishing the 2x2 lots is whip up the 1x2 growable lots for the CS$$ and the R$$ growables, and that's it. From tomorrow on, I'll be away from any computer, but if nothing goes wrong, you can expect a release next week. 2.gif


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    A texture very similair to Simon Mannor is being used for the blind side of the new building.  It looks nice with the red, and the white helps make it match other CS$$$ in the chicago and new york tilesets.

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    building

     
    I worked on the roof.  that prop on the roof will be there, along with some people and table props.  I'm happy with the green roof texture since I made it completely from scratch.  I'll probably re-use it on another BAT in the future.  The brownish roof texture needs a little work.  I've been very sloppy with this building from the start, so there are odd bits sticking out, and some parts aren't textured the same as other parts and that kind of stuff.  I realy need to do something about the windows.  I don't know if I should put furniture inside and do nightlighting that way, or if it should just stay the way it is now and do night lighting the ugly way.  I'm not sure if my computer will be able to render that thing plus alot of furniture inside 8.gif.

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    Stupid computer!

    Well it looks OK... A little more work and it'll look perfect!

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    thanks 1.gif
     
    I took a preview of the building and put it into a screenshot from the game, so I can't give a zoomed out shot of that pic, but next time I update the progress of the building I'll add in a pic of it at a normal zoom.
     
    I added some windows on the roof.  that small red building is now called Monkey Dragon Coffee and Books which is what my sister named it since she is the occupant.  I rendered it, but I forgot about something with the LOD, so I'll have to re-render it.  After that it'll be ready to be modded and stuff.

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    Poirer

    To put it simply, there are problems with the old building growing too much, and this addition should fix those problems. 44.gif  I realy like the addition.  I also plan on improving the ground floor by making the windows transparent and adding some chairs and stuff inside, probably reusing stuff from monkey dragon coffee and books.

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    Kefka - is there any chance you could send me the model for the 1x2 version? I had the perfect spot for it, as it almost perfectly resembles a building in Chicago along the Magnificent Mile.

    Don't get me wrong, I love the new one too, and will use it, but I'd appreciate it if you would send me the older version. I'll be happy to make my own lot and everything - I just need the SC4Model.

    BTW, nice job on the diagonal building! Beautiful! The only concern I have with it is the shading on the columns near the top. Is there a Smoothing-Group error there, or am I just misinterpreting?

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    Ardecila, I bet you can also have the completely LOTted and modded landmark (or CS$$ ploppable) version, if you like.

    Interesting addition there, kefka! 19.gif This will make it easier to add a kind of backyard. Did you also rescale the building, or is it the same scale as before?


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    I don't see any reason not to include the 1x2 ploppables with the rest of the stuff.  The files are labeled clearly enough so that if someone didn't want them they could delete them.  Or should it be released seperatly on the stex?

    I don't know why the columns have that weird shading.  I took a cylinder with a few verticle divisions, converted it into a mesh, then scaled the top and moved it down.  Does that make any sense?  I should probably remake them using just normal cylinders.
     
    the new Mary arms/hotel has been scaled 110% from the last one, but I'll have to scale it down a little bit becuase it's .6 meter(s?) too wide on one side 1.gif.  I think the blurryness (it looks blurry at zoom 4) is becuase of the colors, not becuase of the size.
     
    ardecila, that's realy cool, can you post a picture of it? 1.gif
     
    after a very loooong time, the building is close to being released.  It was actualy ready to be released a week or two ago, but it was growing too much 22.gif.  So after some tweaking, a re-render, new lots and stuff, it should be ready to go.
     
    Also, I've been working on Albert Kahns Detroit Free Press building, you can see some progress on it in the Barry Sanders Project thread.
     

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    Posted:
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    Date: 7/1/2005 11:34:25 AM Author: kefka
    Also, I've been working on Albert Kahns Detroit Free Press building, you can see some progress on it in the Barry Sanders Project thread.

    quote>
     
    Is that where you're concentrating most of your work at the moment or will you be updating this thread soon?

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    Date: 7/27/2005 2:59:51 AM Author: jacqulina nice work
    quote>

    LOL, this is a 'classic' example of a comment being made where no update as been made.

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    can  you please avoid setting it in the chicago tileset?42.gif

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    This is the building I was talking about:

    Lewis Towers - Loyola University Chicago

    It's not too similar, but in terms of height, color, size and architectural style, the two buildings come very close. Also, the store at the bottom level is also very similar to the one IRL.

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