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3ddz

Do I need Industry??

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  • Original Poster
  • Hello,

    at the moment i am building a replica of New York, and have some slight problems...
    I try to avoid having any industry on Manhattan itself youst some areas just over the river.
    But this way its quite hard for me to supply enough jobs for my sims.
    Because there are so few briges from the island only the sims living near the river can work
    in the industry across the river.
    Now would like to know if i can forget about industry and only build residential and commercial
    areas or would this fail?

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    It doesn't have to fail at all. I almost never have much industry in my cities. However I use lots of mods (some of them are probably more cheats than mods). The sims won't care if they work in C or I so you could download the Radical Ordinances which lets you control the demand for C. Using this you can create a really high C demand and your sims will have a place to work.

    Otherwise you could always mod a civic building like a school or a hospital to have very many workers. I've had hospitals with up to 3000 workers. Hope this helps you!

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  • Original Poster
  • I dont like using cheats like radical ordinance.
    What i would like to know is if C demand is connected to the ammount of industry i have
    in the region.
    Or if it needs no special ammount of industry around to get demand for Commercial buildings.

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    If you're working on a single city it's hard to get things going without industry first. Your commercial demand will only rise later, especially when higher-wealth sims start moving in. Generally, I-D is used to kickstart your first city; once this develops it's easy to develop IHT in neighbor cities. IHT employs a 80% R

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  • Original Poster
  • Thanks thats was helpfull.
    So i have to build I-HT temporarly to attract more higher wealt sims and replace it
    later with commercial buildings, or are there any other strategys on how to
    attract high wealth sims and get jobs for them at the beginning without much industry?
    At the moment i have got a population of arround 70k sims and arround 20% of them

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    Actually, I cannot think of a faster way. Your higher wealth sims will only start moving in if you have appropriate jobs for them. IHT is easiest to grow, so I suggested it. Building civic structures will also help since they generate R

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    Well, if you build your cities to the proper mathmatic formula; you can actually build IHT right away and even sims with IQ's of 60 willl work in them apparently. I do not pretend to know the mechanics of the game, But I do know, from trial and error, exactly the formula to make all city problems disappear.

    The answer is a grid system. all avenues and buses only. All city blocks are 6x6 tiles, in most cases.
     
    Heck with my formula, I even got farms to grow last and without a demand for them! Also, with an overall IQ of ultimate genious'.
     
    EDIT: you have hit on the main core issue with SC4 and previous versions as well; They were not designed to work realistically, but were designed to solve the puzzle within. SC is a math puzzle, not a city game, when you get right down to it.
     
    Find the numbers and find utopia.

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    Hello, grid-master frndofyaweh 1.gif. I saw your CJ regarding your massive grid experiment and I thought it was really interesting. Actually I use grids myself, but nothing as rigid as in your CJ. My approach is to interlock pieces of the same dimension, each piece being composed purely of R, C, or I. The large map I'm working on right now is however a grid based on a certain transportation layout, with the grid density dependent on the expected traffic. My master plan is that this grid city plus the neighbor grid cities will form my central metropolis, while my other cities will be less dense and more realistic.

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     No need for formalities, young Jedi waffle. you may call me Friendo.
     
    Excellent idea Peorth! You will give the impression of one very large and realistic city, in the region view! I really like that concept.
    Would love to see images of that sometime?
     
    actually, I know it will look superb, so maybe I should call you, grid master Peorth.19.gif

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    You dont need industry. For New York my suggestion is to build up 1 city and then spread out form there. pick an area, smaller the better btw (traffic accumalates faster, and highwealth commercial likes traffic), start your city ect ect. Then go to a neigher, quickly plop down roughly 1,000 industrial jobs. The Pollution stays in that region, and the traffic created form regional traffic is good for commercialism. Commute isnt minded too btw.

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    you could build extra cities just with industry if you don't like it. *TEST* beer.gifface-icon-small-happy.gifbrokenheart.gifbunny.gifcamera.gifclock.gifface-icon-small-confused.gifface-icon-small-cool.gifface-icon-small-disgusted.gifducky.gifface-icon-small-blush.gifdevil.gifface-icon-small-frown.gifpresent.gifheart.giflight.giflips.gifface-icon-small-mad.gifmoon.gifmusicnote.gifrose.gifface-icon-small-sad.gifface-icon-small-shocked.gifface-icon-small-smile.gifsun.gifface-icon-small-tongue.gifwine.gifface-icon-small-wink.gif1.gif2.gif44.gif30.gif5.gif16.gif25.gif6.gif46.gif47.gif34.gif7.gif Just want to see the new emoticons really likes the GIF ones, miss em, still have em 1.gif

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    I'm starting a city with just Industries, but it's a little dificult because they don't pay a lot of taxes. But I guess you still can try... I will keep doing it with my city.

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    What about using subways to link the residential zones with farther way industrial areas? Perhaps the subway stations can coincide with their real life locations but the underground view would look different.

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    EDIT: you have hit on the main core issue with SC4 and previous versions as well; They were not designed to work realistically, but were designed to solve the puzzle within. SC is a math puzzle, not a city game, when you get right down to it.quote>

    very well put.

    As for me, i think the game is the funnest when you have a badly planned city with lots of problems that need to be straightened out. Transit problems are my favorite.

    I wish you could still make scenarios like in simcity 2000.did anyone else here have the unofficial scenario making program?

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    hmm, that could work. However I have a strange and bad habit of intermingling my Industry, Commercial and Residential zones in 1 city! That is really hard to deal with

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    I'm not a such a pro in the game (the largest city I've created had 70 000 inhabitants and I've never seen any skyscrapper in any of my cities) but I thought I should give my opinion...well, I don't like very much to have industry in my cities so, when I'm starting one, I allways put a little grid of low density industry and a few farms a little bit far from the zone I want to start developting, just to create some jobs and atract more sims to town. When the city grows and I get a etable budget I start buldozing it and constructing C and R areas on it. I raise the ID, IM and agriculture taxes to arround 14$ so I can low the industry demand. I don't know if it is the best way but it has worked till now.
    After all, sorry for my bad english...

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    This isnt going to be easy.

    Trying to build IHT to allow more R$$$ Sims to come to your city is not wehat you want to do.

    Because, when the IHT jobs are filled, there is less demand for it, and demolishing these factories when you have low demand for CO$$$ and C$$$ so that they both get higher wont happen. You will end up csuing mass unemployment in the R$$$ sectors, and because there is low demand for commercial jobs, you lose the Sims altogether.

    Just build nothing but Commercial jobs. No matter what you get, build it anyway. Then, as your education goes up (you need to pump your funds into Education), make the taxes for CO$$, CO$$, and C$$$ very low. Zone low density all the way until demand and population is very high, otherwise you lose taxes.

    Try hard and stick at it, its going to take you a VERY long time, or unless you use a mod that gives you infinte demand, top education (its called the RADICAL MOD on this webiste), and top everything except R demand, you will have to put up with it.

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    Try hard and stick at it, its going to take you a VERY long time, or unless you use a mod that gives you infinte demand, top education (its called the RADICAL MOD on this webiste), and top everything except R demand, you will have to put up with it.
    Hehe, that's my problem, I'm to impaitent with my cities. And Wind up getting the Radical Mod. I know it's unrealistic, but sometimes I just wanna see my city thrive to it's fullest before I go to bed. <font face="Comic Sans MS">PS: Please pray for me, I have a terrible flu right now</font>

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    hmmm.... I would follow Peorth's advice. get good education quick, using Local Effect to save on busing and ambulances, and build a I HT section outside. I have a Gridmaster style city that does just this-- R and C in the center, with Industrial cities outside. To make new york, keep pushing the Industrial cities outward, transferring power from the new place to the old, garbage from the new to the old, as the industries move backwards into New Jersey (where they belong no doubt. =) more burners and coal will be needed; at least until you can afford Solar, Nuke, or Fusion/Hydrogen. Those I-HT cities can become homes for Fusion. As for bulldozing I-HT-- I am a big proponent of bulldozing. Bulldozing will often free up demand; and not in the place where you bulldozed, and if you have available density, you may see densification. Just as long as you keep providing the sims jobs, and keep growing your Res population, and your Res population remains at at least 60 EQ average, you should not have any huge problems like citywide abandonment, acts of God, or riots. AGGGHHH THE NEW FORUM FORMATTING IS WRONG! (ahem)

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