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Hi all,

I have a few visual issues with this FLUP layout. Everything works correctly from a transit point of view, so this is purely aesthetic.

First, the circles in red: is there any way to make these tiles look like the surrounding pavement tiles? I tried placing mall tiles before adding the underpass connection, but once the underpass is added I can no longer place those tiles there and vice versa, if I add mall tiles then I cannot add the underpass section. The underpass itself works fine as it is.

Second, the circles in blue: is there a way to fill or complete the curved edge so it does not look unfinished?

Finally, the area marked in yellow: I tried using a flexible overpass over the underpass ramp, but the section above the ramp does not render. Because of that, I connected the road before the ramp, but it looks quite ugly. Is there any way to make a road cross over the ramp properly?

If not, I’ll probably connect the avenue diagonally to the road instead. That would also avoid the unfinished-curve issue.

Thanks!

FLUP.jpg

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1. Red Circles: I use the "route under pedmall" pieces in these cases which you find in the FLUP Tab ring.

2. Blue Circles: You can use overhanging fillers like these:

They have to be placed in the spots of the underground stairs withe the overhanging diagonal part filling the gap. 

3. Yellow: AFAIK overpasses don't work here. Solution could be changing your road lay out, maybe by dragging the roads one tile further apart from the avenue and building a second smooth 90° curve, like an S-Bend?

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  • Original Poster
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    It's my first time using FLUPs and I wasn't using "route under pedmall" correctly. I was trying to use them under an existing pedmall, like the ones under rail, instead of "standalone".

    I've changed the layout of the road, so I don't need the fillers there, but I can certainly use them somewhere else.

    Thanks!

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