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1 hour ago, Kel9509 said:

Or did I misunderstand and this breakout is only possible for a building?

The breakout is only per-building.

1 hour ago, Kel9509 said:

This might not be the case for some Industrial Lots, which may display zero amounts (right?).  So some industrial lots might display:

Industrial buildings will correctly display the Actual Jobs per Wealth Level, it is the Travel Jobs per Wealth Level that could be all zeros. Updating your example:

Current Jobs: 5/6
Actual Jobs per Wealth Level: § 5, §§ 0, §§§ 0
Travel Jobs per Wealth Level: § 0, §§ 0, §§§ 0

1 hour ago, Kel9509 said:

But ultimately I was hopeful that no LUA coding based on the building type or desirability was needed if the data could be pulled directly (unless we needed to round or cut off extra decimals, which is understandable).

I can do the rounding in C++, and just not expose the game's native float data.

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1 hour ago, Null 45 said:

Industrial buildings will correctly display the Actual Jobs per Wealth Level, it is the Travel Jobs per Wealth Level that could be all zeros. Updating your example:

Current Jobs: 5/6
Actual Jobs per Wealth Level: § 5, §§ 0, §§§ 0
Travel Jobs per Wealth Level: § 0, §§ 0, §§§ 0

Got it.  Ok.  Then that is what I plan to add to the Commercial and Industrial Queries.

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