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Rady

Water Mod - graphic problems

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I'm encountering a strange problem with water mods. As you can see from attached picture, it seems to miss the gradient transition. This occurs with different water mods, so it's not reduced to a specific one. Im running SC4 over STEAM on Linux (Ubuntu 24.01)

Any help is highly appreciated :-)

 

 

Water Mod 1.jpg

Water Mod 2.jpg

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Check if this occurs without and custom water mod(/s) present. If so, it’s probably a graphical issue. If it works with the vanilla water then it’s probably related to the kid being used. 


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    On 2.12.2024 at 10:24 AM, rsc204 said:

    Check if this occurs without and custom water mod(/s) present. If so, it’s probably a graphical issue. If it works with the vanilla water then it’s probably related to the kid being used. 

    Edit 1: Deleted initial situation assessment.

    I have no problems with the vanilla water .. I'll give it a try and install a few different mods an see how they turn out.

    Edit 2: Deleted initial sucess report.

    I checked again, the problem was with the vanilla water, too. But! Found the solution! I changed to software render mode using the -d:Software launch option.

     

    Edit 3: Nervous breakdown.

    Jesus, this makes my sick. For loading speeds sake, I tested the d:Software option without my plugins. Put my plugins back in. Now I have a CTD when loading the city tile, even without any different load options then before (I had the -intro:off and -f in place beforehand). Will get me some beer and see if I can figure this out ...

    Edit 4: Final posting

    I finally solved this issue. After repeated cycles of "have a beer-remove some plugins-start game-load tile-experience CTD-have a beer-..." I found out it was Ennedis rock mod in HD version (ENN Rock Mod Set 2 HD (v1.0) that caused the CTD. It is stated in the mods readme file that for using the HD mod you need to have hardware rendering active, otherwise it will lead to a CTD. However, as there is an "-d:Software" launch option, I assumed hardware rendering to be the standard. I now switched to the SD version of this mod, and everything is fine.

    Even the water mod now is displayed correct. I guess this is because I'm now running the game with custom resolution of 1920x1080x32. So the 32 bit color depth obviously solved this problem.

    For your convenience, here's a nice picture :D

    Island.jpg


      Edited by Rady  

    Multiple iterations in problem solving
    • Like 2
    • Yes 1

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