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ncamferdam

FLUP Texture Graphic Glitch

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Is anyone familiar with what might be causing this layering issue with FLUP ped mall tiles? I've noticed that they block props placed in the foreground as shown below.

I need to experiment more to figure out a pattern if there is one. It effects most (but not all) trees, it effects street lights and road signs, it effects this roundabout but not this roundabout. It so far hasn't effected any of my diagonal plop buildings (thank god). Also notable that the problem seems to only exist at the two lowest zoom levels. Zooming out solves the problem and makes everything layer properly.

I don't recall having this problem before, but I did just download the NAM Facelift Mod, so maybe that has something to do with it?

66d2d1f73587e_Tyrell-Mar.27011725091883.jpg.a57bd43b1679530c1cfc73af9c9ff208.jpg

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Thanks for reporting this issue. It's a bug in the NAM itself.

It's caused by an incorrect setting on the corresponding S3D model file. If the "depth test" setting is disabled, the model is always rendered in the foreground. For example, this is useful for puzzle piece preview models so that the preview is not hidden by surrounding buildings or by uneven terrain, but for any model that is ordinarily placed on the map (buildings, props, automata, etc.) the depth test should always be enabled.

I've attached a patch for the affected model file. It will be fixed in NAM 49.

z1-depthtest-patch.NetworkAddonMod_FLUPs_Plugin.dat

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    Ok, awesome, thank you. That worked perfectly:

    66d343dfe6a66_NewCity-Feb.10001725121380.jpg.f5519197eaee9a035af0b66c466c699c.jpg

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