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Liltiger67

Need advice on map making

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So, I'm very new to creating maps and thought it would be fun to create something Halloween-y since October is right around the corner.

I did these...

On one, I lowered the terrain a bit. 

I'm showing both because higher terrain shows the Jack-O-Lantern design better, but the lower terrain seems better to build on.

1.  How did I do as far as map making goes?

2.  Which one is better?

3. Is either one of these worth sharing with the community?

Thanks much!!!

Jack O'Lantern-Higher.png

Jack O Lantern-Lower.png

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I love maps and maps creation! That's an interesting one you've got going.

I do believe way, way more flat closer to (but higher than) water level would be better. Both versions above look like they'd all be hillside building and difficult to work with.

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    1 minute ago, CorinaMarie said:

    I love maps and maps creation! That's an interesting one you've got going.

    I do believe way, way more flat closer to (but higher than) water level would be better. Both versions above look like they'd all be hillside building and difficult to work with.

    I was thinking the same thing, but, how do I keep the look of the "mouth" portion while lowering the rest of the terrain?

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    Are you rendering from a grayscale image?


    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    3 minutes ago, CorinaMarie said:

    Are you rendering from a grayscale image?

    Yes, I am.  I'm using Photoshop CS6 to edit (darken, blur, etc.)

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    Sounds like you are already on the right track then. Just darken the lightest parts and that will lower the terrain where you do.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    I grabbed an image off the net. While I did search for free, I'm not sure Google honored that so I'll only post this as an example.

    It was black and white to start with. I changed the black pumpkin to RGB(87,87,87) and the white water to RGB(80,80,80).

    imgW10-2770.jpg

    It could use a bit of shifting so bridges could be better built across its mouth if this were to be released. (It's not so it's just an example.) *;)

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    Just now, CorinaMarie said:

    Sounds like you are already on the right track then. Just darken the lightest parts and that will lower the terrain where you do.

     

    1 minute ago, CorinaMarie said:

    I grabbed an image off the net. While I did search for free, I'm not sure Google honored that so I'll only post this as an example.

    It was black and white to start with. I changed the black pumpkin to RGB(87,87,87) and the white water to RGB(80,80,80).

    imgW10-2770.jpg

    It could use a bit of shifting so bridges could be better built across its mouth if this were to be released. (It's not so it's just an example.) *;)

    Thank you so much for the example.  I have to learn about the RGB numbers.

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    5 minutes ago, liltiger67 said:

    I have to learn about the RGB numbers.

    For grayscale mapping like this, the important one is (83, 83, 83) as the last underwater number. That's jut barely under by one meter as sea level is 250 meters in the game.

    Then, by default, each difference in gray color shade translates to 3 meters in the game. (Tho that can be adjusted with an exemplar edit.) So 83 x 3 = 249 and that's why it's still technically water. In the game it'll look like wet beach which you cannot build on.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    2 minutes ago, CorinaMarie said:

    For grayscale mapping like this, the important one is (83, 83, 83) as the last underwater number. That's jut barely under by one meter as sea level is 250 meters in the game.

    Then, by default, each difference in gray color shade translates to 3 meters in the game. (Tho that can be adjusted with an exemplar edit.) So 83 x 3 = 249 and that's why it's still technically water. In the game it'll look like wet beach which you cannot build on.

    Thanks so much!!  I'm learning lots.

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    Just now, liltiger67 said:

    I'm learning lots.

    While it'll be different than what you are working on, you can learn some cool mapping stuff in my tutorial: C.O.R.I.M.A.P.S. *;)

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    5 minutes ago, CorinaMarie said:

    While it'll be different than what you are working on, you can learn some cool mapping stuff in my tutorial: C.O.R.I.M.A.P.S. *;)

    image.png.4a4c3ccaa2e2d2f17e00b95fea4b8ef7.png

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    1 hour ago, CorinaMarie said:

    While it'll be different than what you are working on, you can learn some cool mapping stuff in my tutorial: C.O.R.I.M.A.P.S. *;)

    So, I worked on these today.

    Any input?

    Spider-1724712914.png

    Jack-O-Lantern-1724712880.png

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    2 minutes ago, liltiger67 said:

    Any input?

    Well done. Those are buildable. *:ohyes:

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    1 minute ago, CorinaMarie said:

    Well done. Those are buildable. *:ohyes:

    Think anyone else would be interested in using them?  I don't want to post anything that nobody will want.

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    Just now, liltiger67 said:

    Think anyone else would be interested in using them?

    My guess is a handful of peeps might. It certainly doesn't hurt to upload them to find out. *;)

    I confess I won't play them and prolly many peeps won't either. *:blush:

    However, even if just one single person gets excited and does want them, then that makes their day and it's worth providing your maps just for them. *:)

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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