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MarkShot

Human Factors - Even in game design

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Human factors should always be considered.  Even when playing game.  I give you part of my UI layout for Cold Waters (post WWII subs) and Silent Hunter III (WWII Uboats).  You will notice that in order to initiate a crash dive or emergency surface ... you must very consciously switch modes and press.  This can never happen by accident as such a mistake will get you on the Eternal Patrol roster.

Cold Waters

636605a5660ac_1-G15PadCW.jpg.2c8bcab0c8d567642a909bb238a65e02.jpg

Silent Hunter III

1pads3.jpg.48ed271517d4b20f0ace1dfe73a1c981.jpg


SC4Ckpt.exe ----- Lead Programmer (okay ... yes, there was only one programmer)

SC4Ckpt: Backup Checkpoint Tool

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